Witcher Treasure

From Lord Byte's Worlds
Revision as of 09:11, 4 October 2017 by Lordbyte (Talk | contribs) (Gaining Treasure)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Treasure

Treasure is separate from Resources because it represents a more short-term version of wealth. Where resources are investments, capital, lands, estates, retainers and other sources of long-term wealth, treasure is a more direct form. Loose currency, actual treasure, gems, even goods. When they are spent they're gone.

Treasure and Resources

The Treasure rating can be used instead of Resources for a skill check, but each time this is done the Treasure rating may lower. The treasure rating technically never drops below the Resources rating, as you'll always have enough "money" provided from your estates.

However, to increase your Resources you will also have to invest Treasure, at a ratio of twice the amount of treasure as the new skill rating you wish to gain. This is to represent the investment required to increase your estates. Stunts in Resources can represent more tangible forms of this (like Castles, factories, employees,... that can be called upon).

Using Treasure

Each time you use treasure roll as normal. If your treasure rating is lower than the TN, if you succeed, you lose it all up to your Resources skill. If you succeed with style you lose half. If your treasure rating is equal to the TN, if you succeed, halve the treasure. If you succeed with style you lose 2 from your treasure rating. You can succeed at cost by losing all of your treasure rating (up to Resources). If your treasure rating is up to 2 points higher than the TN.


TN Succeed with Style Succeed Succeed at cost
Treasure < TN 1/2 Treasure no Treasure Fail
Treasure = TN -2 Treasure 1/2 Treasure no Treasure
Treasure > TN -1 Treasure -2 Treasure 1/2 Treasure
Treasure > TN + 2 0 Treasure -1 Treasure -2 Treasure
Treasure > TN + 4 0 Treasure 0 Treasure -1 Treasure

Gaining Treasure

If the treasure is more than your current treasure, your Treasure rating becomes the received Treasure's rating. If the treasure is equal you improve your treasure by 1. If the treasure is up to 4 points lower, roll the dice against the difference. If you succeed improve the treasure by 1. If the treasure received is 5 lower than your current, you don't gain anything.

Splitting treasure.
Split in half = treasure -1
Split in 3-4 = Treasure -2
Split in 5-8 = Treasure -3
...

Compared Treasure and Resources values

Resources
TN Factors as... Average gold value (Crowns)
8 Ridiculous Artifacts, Castles, large armies 100000
7 Deluxe: Small castle, provinces, moderate army 50000
6 Luxurious: Mansions, large businesses and factories, titles, a small army, large tracts of lands 10000 - 20000
5 Exorbitant:A large house, small tracts of lands, a title, a small factory, a small business, a well armed mercenary group 5000
4 Very Expensive: A decent house or a parcel of land, legendary weapons, 1000-2000
3 Quite expensive A good set of tools, book or a great weapon, a great horse, great jewelry, rare and expensive books, a cheap house 500
2 Expensive: A decent set of tools or weapon, strong mutagens, best alcohols, weapon improvements, good books 100
1 Average: Good alcohol, a lavish meal, bombs, cheap to average clothing, cheap books 50
0 Cheap: A good meal, average alcohol, a cheap weapon, cheap bombs 10-25
-1 Very cheap: Cheap food and alcohol, most ingredients 1-10
-2 Absolutely trivial cost: If you look well enough you can probably get it for free. A cup of water, or anything less than a crown. < 1

Based on Witcher wikia prices