Difference between revisions of "Goblin"

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(Goblin (Upbringing))
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*'''Artificer's knack.'''Whenever you make a Wisdom (Insight) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency
 
*'''Artificer's knack.'''Whenever you make a Wisdom (Insight) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency
 
bonus you normally apply
 
bonus you normally apply
*'''Mechanist.'''
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*'''Mechanist.''' You have proficiency with Mechanist's toois (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materiaLs to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materiaLs used to create il. You can have up to three such devices active at a time.
You have proficiency with Mechanist's toois (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materiaLs to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materiaLs used to create il. You can have up to three such devices active at a time.
+
 
When you create a device, choose one of the following options:
 
When you create a device, choose one of the following options:
 
''Clockwork Toy.'' This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
 
''Clockwork Toy.'' This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.

Revision as of 13:52, 18 January 2018

Goblin Traits

  • Ability Score increase. Your Intelligence score increases by 2.
  • Age. A Goblin reaches adulthood at the age of 14, and generally live up to 50 years.
  • Size. Goblins are usually about 4 feet tall but with disproportionately long arms and legs. Your size is Small.
  • Speed. Your base walking speed is 30 feet.
  • Lucky. When you roll a 1 on an attack roll, ability check or saving throw you can reroll the die and must use the new roll.
  • Goblin nimbleness. You can move through the space of any creature that is of a size larger than yours.
  • Danger sense. You have advantage on one saving throw per day. You need a long rest to be able to use this ability again the next day.
  • Upbringing. There are several cultural differences in the upbringing in some communities in Everglow

Goblin (Upbringing)

  • Ability Score increase. Your wisdom score is increased by 1.
  • Artificer's knack.Whenever you make a Wisdom (Insight) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency

bonus you normally apply

  • Mechanist. You have proficiency with Mechanist's toois (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materiaLs to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materiaLs used to create il. You can have up to three such devices active at a time.

When you create a device, choose one of the following options: Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents. Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, ar campfire. Using the device requires your action. Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.

Chainreach Goblin (Upbringing)

  • Ability Score increase. Your charisma score is increased by 1.
  • Best Deals Anywhere. Whenever you make a Charisma (Deception or Persuasion) check related to any financial negotiation or arrangement you can add twice your proficiency bonus instead of any proficiency bonus you normally apply.
  • City camouflage. You have advantage on Dexterity (Stealth) checks to hide in urban terrain or crowds.