Power

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The Cataclysm subverted the normal order of Forces in Everglow. Mechanical (the Physical laws) and Magical ended up at odds, and the Elves made the Natural forces end up at odds with the Heart.

Arcane

Magical energies, the power to change the Physical laws itself. Use of Arcane powers creates an unbalance in the laws of Physics, which can last for a while. The unbalance is called a Tier. Every tier has size a time, and the Tier number itself is the modifier with which it affects everything around it. Even magical items have an effect, and only long training or the layering of Mechanical items will suppress it enough. Mechanical objects have a moderating effect on the Tier. Depending on their complexity they can and will suppress the tier with their Mechanical tier. The mechanical tier is a modifier a Wizard will have to overcome to even be able to cast their spell if they're too close to it.

Spell level Item level Magic Zone Time Area
1 - 2 Common Tier 1 1 round Self
3 - 4 Uncommon Tier 2 2 rounds 1 5ft square
5 - 6 Rare Tier 3 1 minute (10 rounds) 10ft x 10ft square
7 - 8 Very Rare Tier 4 1 hour 10 ft radiating from the center
9 Legendary Tier 5 1 day 50 ft radiating from the center

Divine

There is no Good or Evil. Divine is not giving from the gods, Daashk't was no god. He is in all of us. And that gives us our power.

Mechanical

"Magical" items can also be made by "Mechanical" means. Where it has charges, or daily uses, replace those with charges requiring a Nihelium cartridge to regain charges. Those that have a "Daily" usage get replaced with requiring a new cartridge for each use. Mechanical items are cheaper but if they are uncharged they require Nihelium or have some other negative quirk (roll on the table, reroll any that don't make sense for the item in Question).

Mechanical Item Quirks
Roll (1d6) Effect
1 Bulky
2 Unreliable
3 Complex interface
4 Dangerous
5 Powered
6 Perfect
  • Bulky. This items i
  • Unreliable.
  • Complex Interface.
  • Dangerous.
  • Powered.
  • Perfect. This item is a marvel of Mechanical Engineering. It's absolutely perfectly functional in every way. It'll also cost at least twice as much as the Magical equivalent.


Complexity Mechanical Tier Area
Simple Tier 1 5ft (same square)
Moderate Tier 2 5ft radiating from center
Complex Tier 3 10 ft radiating from center
Very complex Tier 4 15 ft radiating from center
Extremely complex Tier 5 20 ft radiating from center
  • Simple Mechanical device. Very simple construction, one or two moving parts at most. A Nihelium lighter for instance or an alchemical gun or rifle.
  • Moderately complex Mechanical device Moderately complex construction, many moving parts. A revolver, an automatic fly-swatter,...
  • Complex Mechanical device Moderately complex construction, many moving parts that interact in complex ways. A clock. A machine in a factory.
  • Very Complex Mechanical device Very complex construction, intricate gearing and interactions, using many physical laws. A vehicle or something similarly complex.
  • Extremely complex Mechanical device Many Very complex mechanical devices working in unison. Like an airship or something.

Psionic

See the Mystic for the rules.