Power
The Cataclysm subverted the normal order of Forces in Everglow. Mechanical (the Physical laws) and Magical ended up at odds, and the Elves made the Natural forces end up at odds with the Heart.
Contents
Arcane
Magical energies, the power to change the Physical laws itself. Use of Arcane powers creates an unbalance in the laws of Physics, which can last for a while. The unbalance is called a Tier. Every tier has size a time, and the Tier number itself is the modifier with which it affects everything around it. Even magical items have an effect, and only long training or the layering of Mechanical items will suppress it enough. Mechanical objects have a moderating effect on the Tier. Depending on their complexity they can and will suppress the tier with their Mechanical tier. The mechanical tier is a modifier a Wizard will have to overcome to even be able to cast their spell if they're too close to it.
Spell level | Item level | Magic Zone | Time | Area |
---|---|---|---|---|
1 - 2 | Common | Tier 1 | 1 round | Self |
3 - 4 | Uncommon | Tier 2 | 2 rounds | 1 5ft square |
5 - 6 | Rare | Tier 3 | 1 minute (10 rounds) | 10ft x 10ft square |
7 - 8 | Very Rare | Tier 4 | 1 hour | 10 ft radiating from the center |
9 | Legendary | Tier 5 | 1 day | 50 ft radiating from the center |
Divine
There is no Good or Evil. Divine is not giving from the gods, Daashk't was no god. He is in all of us. And that gives us our power.
Mechanical
"Magical" items can also be made by "Mechanical" means. Where it has charges, or daily uses, replace those with charges requiring a Nihelium cartridge to regain charges. Those that have a "Daily" usage get replaced with requiring a new cartridge for each use. Mechanical items are cheaper but if they are uncharged they require Nihelium or have some other negative quirk (roll on the table, reroll any that don't make sense for the item in Question).
Mechanical Item Quirks | |
---|---|
Roll (1d6) | Effect |
1 | Bulky |
2 | Unreliable |
3 | Complex interface |
4 | Dangerous |
5 | Powered |
6 | Perfect |
- Bulky. This items i
- Unreliable.
- Complex Interface.
- Dangerous.
- Powered.
- Perfect. This item is a marvel of Mechanical Engineering. It's absolutely perfectly functional in every way. It'll also cost at least twice as much as the Magical equivalent.
Complexity | Mechanical Tier | Area |
---|---|---|
Simple | Tier 1 | 5ft (same square) |
Moderate | Tier 2 | 5ft radiating from center |
Complex | Tier 3 | 10 ft radiating from center |
Very complex | Tier 4 | 15 ft radiating from center |
Extremely complex | Tier 5 | 20 ft radiating from center |
- Simple Mechanical device. Very simple construction, one or two moving parts at most. A Nihelium lighter for instance or an alchemical gun or rifle.
- Moderately complex Mechanical device Moderately complex construction, many moving parts. A revolver, an automatic fly-swatter,...
- Complex Mechanical device Moderately complex construction, many moving parts that interact in complex ways. A clock. A machine in a factory.
- Very Complex Mechanical device Very complex construction, intricate gearing and interactions, using many physical laws. A vehicle or something similarly complex.
- Extremely complex Mechanical device Many Very complex mechanical devices working in unison. Like an airship or something.
Psionic
See the Mystic for the rules.