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		<updated>2026-10-06T11:30:41Z</updated>
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	<entry>
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		<title>Items</title>
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				<updated>2017-09-19T11:31:01Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
&lt;br /&gt;
==Requisitioning==&lt;br /&gt;
You can roll an amount of times to requisition things depending on your [[Requisition]] skill + mission requisition bonus + 2.  Your so-called requisition slots.&lt;br /&gt;
You can permanently requisition items by increasing the Requisition TN by 2, but this will lower your future requisition slots at a rate of 1 per permanent item.  Accessories and weapons can be requisitioned at a rate of 2 per slot.  A failure to requisition means the slot is wasted for that mission.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;  Every aspect of an item or weapon gets one free invoke per session. Also for the opposition when applicable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;font-weight: normal;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |**** &amp;#039;&amp;#039;&amp;#039;2-handed:&amp;#039;&amp;#039;&amp;#039; If you use a 2-handed weapon one handed, it becomes &amp;#039;&amp;#039;&amp;#039;Unbalanced&amp;#039;&amp;#039;&amp;#039; and you get a +1TN.&lt;br /&gt;
|-&lt;br /&gt;
! width=200 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Aspects &amp;amp; Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	&amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|   &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Guns==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Firing modes:&amp;#039;&amp;#039;&amp;#039; SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|** &amp;#039;&amp;#039;&amp;#039;Wristbreaker:&amp;#039;&amp;#039;&amp;#039; +1TN if you fire again in the next round.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|*** &amp;#039;&amp;#039;&amp;#039;Light-weight projectile:&amp;#039;&amp;#039;&amp;#039; Ammo is shareable only with the same gun. Shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Glock 17&lt;br /&gt;
| 1 zone || Pistol || 0 || SA|| 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Taurus Mod. 513 .45 Revolver&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SS || 5 || 4 &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Terrifying&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| M1911A1&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SA || 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Wristbreaker**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| FN Five-Seven&lt;br /&gt;
| 1 zone || Pistol (light) || -1 AP: +2 || SA || 2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Light-weight projectile***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Terrifying&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Wrist-breaker**&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile***&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Firing modes:&amp;#039;&amp;#039;&amp;#039; SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|** &amp;#039;&amp;#039;&amp;#039;Silencer adaption:&amp;#039;&amp;#039;&amp;#039; 1 extra free invocation per session of each the Silent and Suppressed aspect (if the weapon has it)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|*** &amp;#039;&amp;#039;&amp;#039;Light-weight projectile:&amp;#039;&amp;#039;&amp;#039; Ammo is shareable only with the same gun. Shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|****&amp;#039;&amp;#039;&amp;#039;Telescoping bolt&amp;#039;&amp;#039;&amp;#039; : -1 TN if you fired at the same target the round before, can be used one handed but loses the previous property and -1 Zone for range.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| MP5A4&lt;br /&gt;
| 2 zones || Pistol || 0 || SA, BF, FA || 4 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| MAC-10&lt;br /&gt;
| 2 zones || Pistol || 0 || SA, BF, FA || 4 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Silencer adaption**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| UZI&lt;br /&gt;
| 2 zones || Pistol || 0 || SA, BF || 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Telescoping bolt****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| FN-P90&lt;br /&gt;
| 2 zones || Pistol || -1, AP: +2 || SA, FA || 3 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Light-weight projectile***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Firing modes:&amp;#039;&amp;#039;&amp;#039; SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|** &amp;#039;&amp;#039;&amp;#039;Clip:&amp;#039;&amp;#039;&amp;#039; The ammunition is not interchangeable in the field as it is fitted in a rifle specific stripper clip.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| M1 Garand&lt;br /&gt;
| 4 zones || Rifle** || 0, AP: 2 || SA || 3 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, Clip**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| SKS&lt;br /&gt;
| 3 zones || Rifle || 0, AP: 2 || SA || 2 || 3 &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| M14&lt;br /&gt;
| 4 zones || Rifle || 0, AP: 2 || SA || 3 || 4 &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Kar98k&lt;br /&gt;
| 4 zones || Rifle** || 0, AP: 2 || SS || 2 || 4  &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Clip**&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Karabiner 98k&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Firing modes:&amp;#039;&amp;#039;&amp;#039; SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|** &amp;#039;&amp;#039;&amp;#039;Buckshot and slug rounds:&amp;#039;&amp;#039;&amp;#039; Shotguns fire either buckshot or slugs, the first value is with Buckshot, the second is with a slug round. Firing with buckshot gives the shotgun +1 to shoot at its ideal range, but +2 TN per zone beyond that.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|*** &amp;#039;&amp;#039;&amp;#039;Double-barrel:&amp;#039;&amp;#039;&amp;#039; You can fire both barrels at once to do +1 Damage and +1 Impact but you automatically fail the reload roll..&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|****&amp;#039;&amp;#039;&amp;#039;Telescoping bolt&amp;#039;&amp;#039;&amp;#039; : -1 TN if you fired at the same target the round before, can be used one handed but loses the previous property and -1 Zone for range.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Remington 870 / Mossberg 500 &lt;br /&gt;
| 1 zone || Shotgun Buckshot / Slug || +0, Impact: +2 / +1, AP: +1, Impact: +1** || SS || 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Winchester Model 21&lt;br /&gt;
| 1 zone || Shotgun Buckshot / Slug ||  +0, Impact: +2 / +1, AP: +1, Impact: +1**  || Double-Barrel*** || 5 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Benelli M4&lt;br /&gt;
| 1 zone || Shotgun Buckshot / Slug ||  +0, Impact: +2 / +1, AP: +1, Impact: +1**  || SA || 4 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| &lt;br /&gt;
| 1 zone || Shotgun Buckshot / Slug ||  +0, Impact: +2 / +1, AP: +1, Impact: +1**  || FA || 4 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| AA-12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=473</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=473"/>
				<updated>2017-09-18T13:54:39Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: /* Submachine gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
&lt;br /&gt;
==Requisitioning==&lt;br /&gt;
You can roll an amount of times to requisition things depending on your [[Requisition]] skill + mission requisition bonus + 2.  Your so-called requisition slots.&lt;br /&gt;
You can permanently requisition items by increasing the Requisition TN by 2, but this will lower your future requisition slots at a rate of 1 per permanent item.  Accessories and weapons can be requisitioned at a rate of 2 per slot.  A failure to requisition means the slot is wasted for that mission.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;  Every aspect of an item or weapon gets one free invoke per session. Also for the opposition when applicable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;font-weight: normal;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |**** &amp;#039;&amp;#039;&amp;#039;2-handed:&amp;#039;&amp;#039;&amp;#039; If you use a 2-handed weapon one handed, it becomes &amp;#039;&amp;#039;&amp;#039;Unbalanced&amp;#039;&amp;#039;&amp;#039; and you get a +1TN.&lt;br /&gt;
|-&lt;br /&gt;
! width=200 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Aspects &amp;amp; Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	&amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|   &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Guns==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Firing modes:&amp;#039;&amp;#039;&amp;#039; SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|** &amp;#039;&amp;#039;&amp;#039;Wristbreaker:&amp;#039;&amp;#039;&amp;#039; +1TN if you fire again in the next round.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|*** &amp;#039;&amp;#039;&amp;#039;Light-weight projectile:&amp;#039;&amp;#039;&amp;#039; Ammo is shareable only with the same gun. Shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Glock 17&lt;br /&gt;
| 1 zone || Pistol || 0 || SA|| 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Taurus Mod. 513 .45 Revolver&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SS || 5 || 4 &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Terrifying&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| M1911A1&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SA || 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Wristbreaker**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| FN Five-Seven&lt;br /&gt;
| 1 zone || Pistol (light) || -1 AP: +2 || SA || 2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Light-weight projectile***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Terrifying&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Wrist-breaker**&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile***&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Firing modes:&amp;#039;&amp;#039;&amp;#039; SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|** &amp;#039;&amp;#039;&amp;#039;Silencer adaption:&amp;#039;&amp;#039;&amp;#039; 1 extra free invocation per session of each the Silent and Suppressed aspect (if the weapon has it)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|*** &amp;#039;&amp;#039;&amp;#039;Light-weight projectile:&amp;#039;&amp;#039;&amp;#039; Ammo is shareable only with the same gun. Shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|****&amp;#039;&amp;#039;&amp;#039;Telescoping bolt&amp;#039;&amp;#039;&amp;#039; : -1 TN if you fired at the same target the round before, can be used one handed but loses the previous property and -1 Zone for range.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| MP5A4&lt;br /&gt;
| 2 zones || Pistol || 0 || SA, BF, FA || 4 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| MAC-10&lt;br /&gt;
| 2 zones || Pistol || 0 || SA, BF, FA || 4 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Silencer adaption**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| UZI&lt;br /&gt;
| 2 zones || Pistol || 0 || SA, BF || 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Telescoping bolt****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| FN-P90&lt;br /&gt;
| 2 zones || Pistol || -1, AP: +2 || SA, FA || 3 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Light-weight projectile***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Firing modes:&amp;#039;&amp;#039;&amp;#039; SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|** &amp;#039;&amp;#039;&amp;#039;Clip:&amp;#039;&amp;#039;&amp;#039; The ammunition is not interchangeable in the field as it is fitted in a rifle specific stripper clip.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| M1 Garand&lt;br /&gt;
| 4 zones || Rifle** || 0, AP: 2 || SA || 3 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, Clip**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| SKS&lt;br /&gt;
| 3 zones || Rifle || 0, AP: 2 || SA || 2 || 3 &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| M14&lt;br /&gt;
| 4 zones || Rifle || 0, AP: 2 || SA || 3 || 4 &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Kar98k&lt;br /&gt;
| 4 zones || Rifle** || 0, AP: 2 || SS || 2 || 4  &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Clip**&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Karabiner 98k&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Properties&amp;diff=472</id>
		<title>Properties</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Properties&amp;diff=472"/>
				<updated>2017-09-18T13:51:42Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: /* Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Properties are like aspects, except they&amp;#039;re always active, they&amp;#039;re set parameters or bonuses that are inextricably linked to an item or creature. &lt;br /&gt;
&lt;br /&gt;
Some describe a series of very specific statistics such as:&lt;br /&gt;
Handgun – Range : 1 zone&lt;br /&gt;
&lt;br /&gt;
Range here is a specific property of a (hand)gun (like firing mode, ammo type, …)  These &amp;#039;basic&amp;#039; properties are part of the item.&lt;br /&gt;
&lt;br /&gt;
There are also properties that provide a specific (situational) bonus, such as:&lt;br /&gt;
2 X Scope (Firearm modification) – Gives a +1 zones to the gun&amp;#039;s range.  Such bonuses range from a +1 (minor bonus, situational +1) to +2 (major bonus or permanent +1) increase in cost.&lt;br /&gt;
&lt;br /&gt;
Properties can also provide (situational) penalties, such as:&lt;br /&gt;
&lt;br /&gt;
Bulky (Item modification) -  +1 to anyone observing to spot the item in question. &lt;br /&gt;
Very Bulky (Item modification) - +2 to anyone trying to find or spot the item in question.&lt;br /&gt;
Penalties lower the cost again by a -1 (small penalty) up to a -2 (for a serious penalty).&lt;br /&gt;
&lt;br /&gt;
Properties can also give items a standard “Aspect”. All rules for using the aspect apply. &lt;br /&gt;
&lt;br /&gt;
The difference with aspects being that to use the property one does not need to spend a Fate point to get the bonus in question. The bonus (or penalty) is technically paid for as part of the item or creature (this also counts for when others &amp;#039;activate&amp;#039; the aspect).&lt;br /&gt;
&lt;br /&gt;
==Creating items==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The idea is to provide a way to add distinctive items and equipment into the game, giving interesting choices and dilemmas on which to get or use, and finding combinations that complement the characters.&amp;#039;&amp;#039; &lt;br /&gt;
As a rule of thumb an item should never have more than a +3 or -3 cost modifier (even +3 HAS to be very rare).&lt;br /&gt;
&lt;br /&gt;
===Property cost===&lt;br /&gt;
&lt;br /&gt;
An item will have one or more base properties. Some of these give a general template on which you can build other properties to make a distinctive new item.  Properties will have a cost, the minimum cost of an item is part of its base properties. You can mix and match positive and negative properties to create the item you want without breaking the bank. Try basing it on a real item, if possible, for inspiration!&lt;br /&gt;
&lt;br /&gt;
=Weapon Templates=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
A very basic melee weapon like a saber or a cutlass. Average reach, defensive capability and speed.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Not a weapon (-3 property): -1 Damage AND gets the &amp;quot;Not a weapon&amp;quot; and &amp;quot;Fragile&amp;quot; aspect.&lt;br /&gt;
* Tiny (-2 property): -2 defence, +2 speed, -2 reach, gets &amp;quot;Tiny&amp;quot; aspect&lt;br /&gt;
* Small (-1 property): -1 defence, +1 speed, -1 reach, gets &amp;quot;Small&amp;quot; aspect&lt;br /&gt;
* Blunt (+1 property): The weapon does impact damage. Gets AP: -1&lt;br /&gt;
* Sharp (+2 property): +1 Damage&lt;br /&gt;
* Stabbing weapon (+1 property): AP: +1&lt;br /&gt;
* Long (+0 property): Reach:+1, Defense: -1, becomes 2-handed, gets &amp;quot;Long&amp;quot; aspect.&lt;br /&gt;
* Large (+1 property): Reach: +1, Defense: +1, Speed: -1, becomes 2-handed, gets &amp;quot;Large&amp;quot; aspect.&lt;br /&gt;
* Heavy (+2 property): Impact: +1, -1 speed, -1 defense&lt;br /&gt;
* Very sharp (+1 Property): +1 Damage, but if two or more points of armour get hit roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP).&lt;br /&gt;
* Unbalanced (-2 property): Speed: -1, Defense: -1, cannot have the same stance twice in a row.&lt;br /&gt;
* Versatile  (+1 Property): Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
&lt;br /&gt;
===Handgun===&lt;br /&gt;
Generally legal (with a permit), will not be too obvious. The range is short and the magazine is small.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard Handgun&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Large calibre (+ 2 Property) : +1 damage, +1 Reload TN&lt;br /&gt;
* Burst-fire (+2 Property) : Allows burst-fire&lt;br /&gt;
* Master-crafted (+3 Property) : +1 to Shoot&lt;br /&gt;
* Wrist-breaker (-2 Property) : -1 Shoot next round&lt;br /&gt;
* Terrifying (+1 Aspect)&lt;br /&gt;
* Revolver (-2 Property) : Firing mode becomes single-shot, +1 Reload TN&lt;br /&gt;
* Light-weight projectile (+1 property): The default ammo works as APDS munition, and the magazine will contain more bullets. -1TN to reload. Ammo is shareable only with the same gun. Velocity is lost quickly so shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
* Blessed (+1 Property) : +0 Holy damage&lt;br /&gt;
* Holy water (+2 Property): +2 Holy damage, -1 damage, -2 AP&lt;br /&gt;
* Hollow-point (+1 property): +1 damage, -2 AP&lt;br /&gt;
* APDS (+2 property): -1 damage, AP: 2&lt;br /&gt;
* Subsonic ammunition (+1 Aspect): -1 range, -1 AP, &amp;quot;Silent&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
Basically a pistol, usually with a longer barrel, slightly larger magazine and burst-fire.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard SMG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Telescoping bolt design (+2 property) : -1 TN if you fired the round before, can be used one handed but loses the previous property and -1 Zone for range.&lt;br /&gt;
* Bullpup design (+3 property): +1 to shoot (2-handed only)&lt;br /&gt;
* Full-Auto capability: (+1 property removes burst fire, +2 property with burst fire) +1 reload TN&lt;br /&gt;
* Silencer adaption = Silent (+1 property) : 1 extra free invocation of both the &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; aspect.&lt;br /&gt;
* Large calibre (+ 2 Property) : +1 damage, +1 Reload TN&lt;br /&gt;
* Simplified design (-2 property): the gun only fires in burst-fire.&lt;br /&gt;
* Light-weight projectile (+1 property): The default ammo works as APDS munition, and the magazine will contain more bullets. -1TN to reload. Ammo is shareable only with the same gun. Velocity is lost quickly so shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
* Cheap (-2 property): Some weapons are historically pretty cheap for their design. (Use RARELY, and only to balance it historically).&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
* Blessed (+1 Property) : +0 Holy damage&lt;br /&gt;
* Holy water (+2 Property): +2 Holy damage, -1 damage, -2 AP&lt;br /&gt;
* Hollow-point (+1 property): +1 damage, -2 AP&lt;br /&gt;
* APDS (+2 property): -1 damage, AP: 2&lt;br /&gt;
* Subsonic ammunition (+1 Aspect): -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard Rifle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Long barrel (+1 Property) : +1 Zone to range&lt;br /&gt;
* Bulky (-1 Aspect) : Gives the bulky aspect.&lt;br /&gt;
* Semi-Automatic (+0 property) : +1TN to reload, provides Semi-automatic fire.&lt;br /&gt;
* Carbine (+0 property) : Removes the bulky and Long barrel properties.&lt;br /&gt;
* Reliable (+1 aspect) : Gives the &amp;quot;reliable&amp;quot; aspect.&lt;br /&gt;
* Cheap (-2, property): Also gives the Unreliable aspect, UNLESS they get reliable too. Some weapons were historically iconic in their reliability and simplicity (don&amp;#039;t use this too often as this makes the weapon numerically superior - only when they historically are considered cheap).&lt;br /&gt;
* Clip (-1, property): +1TN to reload. Instead of a magazine they use a stripper clip to hold the bullets together. This makes ammunition non-interchangeable.&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Shotgun&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / 1 Imp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Double barrel (+0 Property) : +2TN to reload, you can fire both barrels at once to do +1 Damage and +1 Impact but you automatically fail the reload roll.&lt;br /&gt;
* Semi-Automatic (+0 property) : +1TN to reload, provides Semi-automatic fire.&lt;br /&gt;
* Fully Automatic (+1 property): +2TN to reload, provides Fully-automatic fire.&lt;br /&gt;
* Reduced Recoil (+1 property) : +1TN instead of +2TN when firing suppressing fire or focus fire.&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
Buckshot has the side-effect of not being very accurate or damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger clips than regular rifles.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard Rifle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Reliable (+1 aspect) : Gives the &amp;quot;reliable&amp;quot; aspect.&lt;br /&gt;
* Inaccurate (-1 aspect) : Gives the &amp;quot;Inaccurate&amp;quot; aspect.&lt;br /&gt;
* Accurate (+1 aspect) : Gives the &amp;quot;Accurate&amp;quot; aspect.&lt;br /&gt;
* Fire selector (+0 property): Allows for Semi-Automatic fire. When toggled the rifle gets -1TN to reload.&lt;br /&gt;
* Fire selector with Burst fire (+1 property) : Allows for both semi-automatic and burst-fire. When toggled to either of those two, -1TN to reload.&lt;br /&gt;
* Burst-fire (-1 property): Removes the Fully-automatic property. Allows for both burst-fire and semi-automatic fire. -1TN to reload.&lt;br /&gt;
* Heavy calibre (+2 property): Gives the &amp;quot;Heavy&amp;quot; aspect. You carry one less reload than for other weapons, and they&amp;#039;re incompatible with other types of rifles (no ammo sharing). The weapon gains +1 to damage. &lt;br /&gt;
* Cheap (-2, property): Also gives the Unreliable aspect, UNLESS they get reliable too. Some weapons were historically iconic in their reliability and simplicity (don&amp;#039;t use this too often as this makes the weapon numerically superior - only when they historically are considered cheap). &lt;br /&gt;
* Compact (+0 property): Gives the weapon the &amp;quot;Compact&amp;quot; aspect. Also gives it a -1TN when firing in the same zone but the maximum range is lowered by 1 zone. &lt;br /&gt;
* Gas regulator (+1 property): In semi-automatic fire mode the rifle gains +1 range, due to its low recoil.&lt;br /&gt;
* Proprietary design (-1 property): The magazines are incompatible (no ammo sharing), and you need specially adapted accessories (Requisition: +1TN)&lt;br /&gt;
* Bullpup design (+3 property): +1 to shoot &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard Rifle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Long barrel (+1 Property) : +1 Zone to range&lt;br /&gt;
* Bulky (-1 Aspect) : Gives the bulky aspect.&lt;br /&gt;
* Semi-Automatic (+0 property) : +1TN to reload, provides Semi-automatic fire.&lt;br /&gt;
* Reliable (+1 aspect) : Gives the &amp;quot;reliable&amp;quot; aspect.&lt;br /&gt;
* Cheap (-2, property): Also gives the Unreliable aspect, UNLESS they get reliable too. Some weapons were historically iconic in their reliability and simplicity (don&amp;#039;t use this too often as this makes the weapon numerically superior - only when they historically are considered cheap).&lt;br /&gt;
* Clip (-1, property): +1TN to reload. Instead of a magazine they use a stripper clip to hold the bullets together. This makes ammunition non-interchangeable.&lt;br /&gt;
* High-powered round (+1 property): Gives the &amp;quot;Heavy&amp;quot; aspect. You carry one less reload than for other weapons, and they&amp;#039;re incompatible with other types of sniper-rifles (no ammo sharing). +2 zones to range.&lt;br /&gt;
* Accessories (+1 property): You get a free bipod, Telescopic sight and a kit for maintenance.&lt;br /&gt;
* Average: (-1 property): Range: -1 zone. &lt;br /&gt;
* Police scope: (+0 property): A X3 scope is added (usually instead of the accessories).&lt;br /&gt;
* Well balanced (+1 property): No penalty for not bracing the rifle. Removes the bulky aspect for no extra cost.&lt;br /&gt;
* Heavy calibre (+2 property): Gives the &amp;quot;Heavy&amp;quot; aspect. You carry one less reload than for other weapons, and they&amp;#039;re incompatible with other types of sniper rifles (no ammo sharing). The weapon gains +1 to damage and AP: +1 but the range suffers a bit, -1 Zone to range.  Firing without Bipod is +2TN for this rifle. This designation makes armour-piercing explosive ammo cheaper (Requisition: 4)&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 damage, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Projectile weapons===&lt;br /&gt;
Projectile weapons, like bows, slings, crossbows.  Anything that uses manual power to fire a projectile.&lt;br /&gt;
&lt;br /&gt;
Bows don&amp;#039;t reload. You fail your reload roll, you run out.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard Projectile weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Projectile (linked to the type of weapon)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed arrow:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Explosive:&amp;#039;&amp;#039;&amp;#039; +1 damage, Impact: +1, AP: -1  - Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; AP: -1, Fire: +1, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Recurve Bow (+0 property): Firing mode becomes equivalent to semi-automatic. Range: -1 zone, Reload TN: +1&lt;br /&gt;
* Compound bow (+2 property): AP: +1, Range: +1&lt;br /&gt;
* Crossbow (+1 property): AP:+2, reload takes a round. -1 Reload TN.&lt;br /&gt;
* Unwieldy (-2 property): You cannot carry many. +2 reload TN.&lt;br /&gt;
&lt;br /&gt;
== Military weapons==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard Military weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Projectile (linked to the type of weapon)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Typical Properties===&lt;br /&gt;
* Spin activated (+0 property): You cannot attack anyone in your zone, or the next one. Should your grenade miss, on a + it goes to the next zone, on a - it goes one zone back (but will activate).&lt;br /&gt;
* Breach-action (-1 property): You need to put in a round every attack. This normally takes a round but you can speed it up by rolling a reload roll. Reload: -1TN&lt;br /&gt;
* Semi-Automatic grenade launcher (+3 property): Semi-Automatic. Damage doubles, reload TN: +2, Range: -1 zone&lt;br /&gt;
* Rocket-propelled grenade (+1 property): Projectile carries 4 charges. Reload: +2, gains the &amp;quot;Heavy&amp;quot; aspect.&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;br /&gt;
&lt;br /&gt;
=Generic Properties=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ignites:&amp;#039;&amp;#039;&amp;#039;&amp;#039; Sets things that can burn, on fire. If there&amp;#039;s fire protection: roll Fire damage VS any Fire protection (or aspects). If there&amp;#039;s burnable &amp;#039;&amp;#039;Cover&amp;#039;&amp;#039; from the combat environment, it will start burning at a ratio of 1 per point of fire damage. Each piece of cover on fire will cause damage each round to others in the zone at Fire: 1 per point of cover on fire. &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;On fire:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fate Rules]]&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=471</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=471"/>
				<updated>2017-09-18T13:49:46Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
&lt;br /&gt;
==Requisitioning==&lt;br /&gt;
You can roll an amount of times to requisition things depending on your [[Requisition]] skill + mission requisition bonus + 2.  Your so-called requisition slots.&lt;br /&gt;
You can permanently requisition items by increasing the Requisition TN by 2, but this will lower your future requisition slots at a rate of 1 per permanent item.  Accessories and weapons can be requisitioned at a rate of 2 per slot.  A failure to requisition means the slot is wasted for that mission.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;  Every aspect of an item or weapon gets one free invoke per session. Also for the opposition when applicable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;font-weight: normal;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |**** &amp;#039;&amp;#039;&amp;#039;2-handed:&amp;#039;&amp;#039;&amp;#039; If you use a 2-handed weapon one handed, it becomes &amp;#039;&amp;#039;&amp;#039;Unbalanced&amp;#039;&amp;#039;&amp;#039; and you get a +1TN.&lt;br /&gt;
|-&lt;br /&gt;
! width=200 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Aspects &amp;amp; Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	&amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|   &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Guns==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Firing modes:&amp;#039;&amp;#039;&amp;#039; SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|** &amp;#039;&amp;#039;&amp;#039;Wristbreaker:&amp;#039;&amp;#039;&amp;#039; +1TN if you fire again in the next round.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|*** &amp;#039;&amp;#039;&amp;#039;Light-weight projectile:&amp;#039;&amp;#039;&amp;#039; Ammo is shareable only with the same gun. Shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Glock 17&lt;br /&gt;
| 1 zone || Pistol || 0 || SA|| 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Taurus Mod. 513 .45 Revolver&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SS || 5 || 4 &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Terrifying&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| M1911A1&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SA || 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Wristbreaker**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| FN Five-Seven&lt;br /&gt;
| 1 zone || Pistol (light) || -1 AP: +2 || SA || 2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Light-weight projectile***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Terrifying&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Wrist-breaker**&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile***&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Firing modes:&amp;#039;&amp;#039;&amp;#039; SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|** &amp;#039;&amp;#039;&amp;#039;Silencer adaption:&amp;#039;&amp;#039;&amp;#039; 1 extra free invocation per session of each the Silent and Suppressed aspect (if the weapon has it)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|*** &amp;#039;&amp;#039;&amp;#039;Light-weight projectile:&amp;#039;&amp;#039;&amp;#039; Ammo is shareable only with the same gun. Shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|****&amp;#039;&amp;#039;&amp;#039;Telescoping bolt&amp;#039;&amp;#039;&amp;#039; : -1 TN if you fired at the same target the round before, can be used one handed but loses the previous property and -1 Zone for range.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| MP5A4&lt;br /&gt;
| 1 zone || Pistol || 0 || SA, BF, FA || 4 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| MAC-10&lt;br /&gt;
| 1 zone || Pistol || 0 || SA, BF, FA || 4 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Silencer adaption**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| UZI&lt;br /&gt;
| 2 zones || Pistol || 0 || SA, BF || 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Telescoping bolt****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| FN-P90&lt;br /&gt;
| 2 zones || Pistol || -1, AP: +2 || SA, FA || 3 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Light-weight projectile***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Firing modes:&amp;#039;&amp;#039;&amp;#039; SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|** &amp;#039;&amp;#039;&amp;#039;Clip:&amp;#039;&amp;#039;&amp;#039; The ammunition is not interchangeable in the field as it is fitted in a rifle specific stripper clip.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| M1 Garand&lt;br /&gt;
| 4 zones || Rifle** || 0, AP: 2 || SA || 3 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, Clip**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| SKS&lt;br /&gt;
| 3 zones || Rifle || 0, AP: 2 || SA || 2 || 3 &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| M14&lt;br /&gt;
| 4 zones || Rifle || 0, AP: 2 || SA || 3 || 4 &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Kar98k&lt;br /&gt;
| 4 zones || Rifle** || 0, AP: 2 || SS || 2 || 4  &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Clip**&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Karabiner 98k&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=User:Lordbyte&amp;diff=470</id>
		<title>User:Lordbyte</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=User:Lordbyte&amp;diff=470"/>
				<updated>2017-09-18T11:46:46Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can reach me on lordbyte@lordbyte.be .&lt;br /&gt;
&lt;br /&gt;
{| border =&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Firing modes:&amp;#039;&amp;#039;&amp;#039; SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|** &amp;#039;&amp;#039;&amp;#039;Silencer adaption:&amp;#039;&amp;#039;&amp;#039; 1 extra free invocation per session of each the Silent and Suppressed aspect (if the weapon has it)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|*** &amp;#039;&amp;#039;&amp;#039;Light-weight projectile:&amp;#039;&amp;#039;&amp;#039; Ammo is shareable only with the same gun. Shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|****&amp;#039;&amp;#039;&amp;#039;Telescoping bolt&amp;#039;&amp;#039;&amp;#039; : -1 TN if you fired at the same target the round before, can be used one handed but loses the previous property and -1 Zone for range.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| &lt;br /&gt;
|  zone ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| &lt;br /&gt;
|  zone ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| &lt;br /&gt;
|  zone ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| &lt;br /&gt;
|  zone ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=User:Lordbyte&amp;diff=469</id>
		<title>User:Lordbyte</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=User:Lordbyte&amp;diff=469"/>
				<updated>2017-09-18T11:46:08Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can reach me on lordbyte@lordbyte.be .&lt;br /&gt;
&lt;br /&gt;
{| border =&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Firing modes:&amp;#039;&amp;#039;&amp;#039; SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|** &amp;#039;&amp;#039;&amp;#039;Silencer adaption:&amp;#039;&amp;#039;&amp;#039; 1 extra free invocation per session of each the Silent and Suppressed aspect (if the weapon has it)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|*** &amp;#039;&amp;#039;&amp;#039;Light-weight projectile:&amp;#039;&amp;#039;&amp;#039; Ammo is shareable only with the same gun. Shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|****&amp;#039;&amp;#039;&amp;#039;Telescoping bolt&amp;#039;&amp;#039;&amp;#039; : -1 TN if you fired at the same target the round before, can be used one handed but loses the previous property and -1 Zone for range.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| MP5A4&lt;br /&gt;
|  zone ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| MP5A4&lt;br /&gt;
|  zone ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| MP5A4&lt;br /&gt;
|  zone ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| MP5A4&lt;br /&gt;
|  zone ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=468</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=468"/>
				<updated>2017-09-15T07:06:15Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
&lt;br /&gt;
==Requisitioning==&lt;br /&gt;
You can roll an amount of times to requisition things depending on your [[Requisition]] skill + mission requisition bonus + 2.  Your so-called requisition slots.&lt;br /&gt;
You can permanently requisition items by increasing the Requisition TN by 2, but this will lower your future requisition slots at a rate of 1 per permanent item.  Accessories and weapons can be requisitioned at a rate of 2 per slot.  A failure to requisition means the slot is wasted for that mission.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;  Every aspect of an item or weapon gets one free invoke per session. Also for the opposition when applicable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;font-weight: normal;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |**** &amp;#039;&amp;#039;&amp;#039;2-handed:&amp;#039;&amp;#039;&amp;#039; If you use a 2-handed weapon one handed, it becomes &amp;#039;&amp;#039;&amp;#039;Unbalanced&amp;#039;&amp;#039;&amp;#039; and you get a +1TN.&lt;br /&gt;
|-&lt;br /&gt;
! width=200 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Aspects &amp;amp; Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	&amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|   &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Guns==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Firing modes:&amp;#039;&amp;#039;&amp;#039; SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|** &amp;#039;&amp;#039;&amp;#039;Wristbreaker:&amp;#039;&amp;#039;&amp;#039; +1TN if you fire again in the next round.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|*** &amp;#039;&amp;#039;&amp;#039;Light-weight projectile:&amp;#039;&amp;#039;&amp;#039; Ammo is shareable only with the same gun. Shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Glock 17&lt;br /&gt;
| 1 zone || Pistol || 0 || SA|| 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Taurus Mod. 513 .45 Revolver&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SS || 5 || 4 &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Terrifying&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| M1911A1&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SA || 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Wristbreaker**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| FN Five-Seven&lt;br /&gt;
| 1 zone || Pistol (light) || -1 AP: +2 || SA || 2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Light-weight projectile***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Terrifying&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Wrist-breaker**&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile***&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Firing modes:&amp;#039;&amp;#039;&amp;#039; SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|** &amp;#039;&amp;#039;&amp;#039;Silencer adaption:&amp;#039;&amp;#039;&amp;#039; 1 extra free invocation per session of each the Silent and Suppressed aspect (if the weapon has it)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|*** &amp;#039;&amp;#039;&amp;#039;Light-weight projectile:&amp;#039;&amp;#039;&amp;#039; Ammo is shareable only with the same gun. Shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|****&amp;#039;&amp;#039;&amp;#039;Telescoping bolt&amp;#039;&amp;#039;&amp;#039; : -1 TN if you fired at the same target the round before, can be used one handed but loses the previous property and -1 Zone for range.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| MP5A4&lt;br /&gt;
| 1 zone || Pistol || 0 || SA, BF, FA || 4 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| MAC-10&lt;br /&gt;
| 1 zone || Pistol || 0 || SA, BF, FA || 4 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Silencer adaption**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| UZI&lt;br /&gt;
| 2 zones || Pistol || 0 || SA, BF || 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Telescoping bolt****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| FN-P90&lt;br /&gt;
| 2 zones || Pistol || 0 || SA, FA || 3 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Light-weight projectile***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=467</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=467"/>
				<updated>2017-09-15T06:54:00Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;  Every aspect of an item or weapon gets one free invoke per session. Also for the opposition when applicable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;font-weight: normal;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |**** &amp;#039;&amp;#039;&amp;#039;2-handed:&amp;#039;&amp;#039;&amp;#039; If you use a 2-handed weapon one handed, it becomes &amp;#039;&amp;#039;&amp;#039;Unbalanced&amp;#039;&amp;#039;&amp;#039; and you get a +1TN.&lt;br /&gt;
|-&lt;br /&gt;
! width=200 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Aspects &amp;amp; Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	&amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|   &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Guns==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Firing modes:&amp;#039;&amp;#039;&amp;#039; SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|** &amp;#039;&amp;#039;&amp;#039;Wristbreaker:&amp;#039;&amp;#039;&amp;#039; +1TN if you fire again in the next round.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|*** &amp;#039;&amp;#039;&amp;#039;Light-weight projectile:&amp;#039;&amp;#039;&amp;#039; Ammo is shareable only with the same gun. Shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Glock 17&lt;br /&gt;
| 1 zone || Pistol || 0 || SA|| 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Taurus Mod. 513 .45 Revolver&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SS || 5 || 4 &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Terrifying&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| M1911A1&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SA || 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Wristbreaker**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| FN Five-Seven&lt;br /&gt;
| 1 zone || Pistol (light) || -1 AP: +2 || SA || 2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Light-weight projectile***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Terrifying&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Wrist-breaker**&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile***&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Firing modes:&amp;#039;&amp;#039;&amp;#039; SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|** &amp;#039;&amp;#039;&amp;#039;Silencer adaption:&amp;#039;&amp;#039;&amp;#039; 1 extra free invocation per session of each the Silent and Suppressed aspect (if the weapon has it)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|*** &amp;#039;&amp;#039;&amp;#039;Light-weight projectile:&amp;#039;&amp;#039;&amp;#039; Ammo is shareable only with the same gun. Shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|****&amp;#039;&amp;#039;&amp;#039;Telescoping bolt&amp;#039;&amp;#039;&amp;#039; : -1 TN if you fired at the same target the round before, can be used one handed but loses the previous property and -1 Zone for range.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| MP5A4&lt;br /&gt;
| 1 zone || Pistol || 0 || SA, BF, FA || 4 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| MAC-10&lt;br /&gt;
| 1 zone || Pistol || 0 || SA, BF, FA || 4 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Silencer adaption**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| UZI&lt;br /&gt;
| 2 zones || Pistol || 0 || SA, BF || 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Telescoping bolt****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| FN-P90&lt;br /&gt;
| 2 zones || Pistol || 0 || SA, FA || 3 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Light-weight projectile***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=466</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=466"/>
				<updated>2017-09-11T13:59:34Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;  Every aspect of an item or weapon gets one free invoke per session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;font-weight: normal;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |**** &amp;#039;&amp;#039;&amp;#039;2-handed:&amp;#039;&amp;#039;&amp;#039; If you use a 2-handed weapon one handed, it becomes &amp;#039;&amp;#039;&amp;#039;Unbalanced&amp;#039;&amp;#039;&amp;#039; and you get a +1TN.&lt;br /&gt;
|-&lt;br /&gt;
! width=200 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Aspects &amp;amp; Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	&amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|   &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Guns==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Firing modes:&amp;#039;&amp;#039;&amp;#039; SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|** &amp;#039;&amp;#039;&amp;#039;Wristbreaker:&amp;#039;&amp;#039;&amp;#039; +1TN if you fire again in the next round.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|*** &amp;#039;&amp;#039;&amp;#039;Light-weight projectile:&amp;#039;&amp;#039;&amp;#039; Ammo is shareable only with the same gun. Shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Glock 17&lt;br /&gt;
| 1 zone || Pistol || 0 || SA|| 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Taurus Mod. 513 .45 Revolver&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SS || 5 || 4 &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Terrifying&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| M1911A1&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SA || 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Wristbreaker**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| FN Five-Seven&lt;br /&gt;
| 1 zone || Pistol (light) || -1 AP: +2 || SA || 2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Light-weight projectile***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Terrifying&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Wrist-breaker**&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile***&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Firing modes:&amp;#039;&amp;#039;&amp;#039; SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|** &amp;#039;&amp;#039;&amp;#039;Silencer adaption:&amp;#039;&amp;#039;&amp;#039; 1 extra free invocation per session of each the Silent and Suppressed aspect (if the weapon has it)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|*** &amp;#039;&amp;#039;&amp;#039;Light-weight projectile:&amp;#039;&amp;#039;&amp;#039; Ammo is shareable only with the same gun. Shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|****&amp;#039;&amp;#039;&amp;#039;Telescoping bolt&amp;#039;&amp;#039;&amp;#039; : -1 TN if you fired at the same target the round before, can be used one handed but loses the previous property and -1 Zone for range.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| MP5A4&lt;br /&gt;
| 1 zone || Pistol || 0 || SA, BF, FA || 4 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| MAC-10&lt;br /&gt;
| 1 zone || Pistol || 0 || SA, BF, FA || 4 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Silencer adaption**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| UZI&lt;br /&gt;
| 2 zones || Pistol || 0 || SA, BF || 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Telescoping bolt****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| FN-P90&lt;br /&gt;
| 2 zones || Pistol || 0 || SA, FA || 3 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Light-weight projectile***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Properties&amp;diff=465</id>
		<title>Properties</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Properties&amp;diff=465"/>
				<updated>2017-09-11T13:34:47Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: /* Typical Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Properties are like aspects, except they&amp;#039;re always active, they&amp;#039;re set parameters or bonuses that are inextricably linked to an item or creature. &lt;br /&gt;
&lt;br /&gt;
Some describe a series of very specific statistics such as:&lt;br /&gt;
Handgun – Range : 1 zone&lt;br /&gt;
&lt;br /&gt;
Range here is a specific property of a (hand)gun (like firing mode, ammo type, …)  These &amp;#039;basic&amp;#039; properties are part of the item.&lt;br /&gt;
&lt;br /&gt;
There are also properties that provide a specific (situational) bonus, such as:&lt;br /&gt;
2 X Scope (Firearm modification) – Gives a +1 zones to the gun&amp;#039;s range.  Such bonuses range from a +1 (minor bonus, situational +1) to +2 (major bonus or permanent +1) increase in cost.&lt;br /&gt;
&lt;br /&gt;
Properties can also provide (situational) penalties, such as:&lt;br /&gt;
&lt;br /&gt;
Bulky (Item modification) -  +1 to anyone observing to spot the item in question. &lt;br /&gt;
Very Bulky (Item modification) - +2 to anyone trying to find or spot the item in question.&lt;br /&gt;
Penalties lower the cost again by a -1 (small penalty) up to a -2 (for a serious penalty).&lt;br /&gt;
&lt;br /&gt;
Properties can also give items a standard “Aspect”. All rules for using the aspect apply. &lt;br /&gt;
&lt;br /&gt;
The difference with aspects being that to use the property one does not need to spend a Fate point to get the bonus in question. The bonus (or penalty) is technically paid for as part of the item or creature (this also counts for when others &amp;#039;activate&amp;#039; the aspect).&lt;br /&gt;
&lt;br /&gt;
==Creating items==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The idea is to provide a way to add distinctive items and equipment into the game, giving interesting choices and dilemmas on which to get or use, and finding combinations that complement the characters.&amp;#039;&amp;#039; &lt;br /&gt;
As a rule of thumb an item should never have more than a +3 or -3 cost modifier (even +3 HAS to be very rare).&lt;br /&gt;
&lt;br /&gt;
===Property cost===&lt;br /&gt;
&lt;br /&gt;
An item will have one or more base properties. Some of these give a general template on which you can build other properties to make a distinctive new item.  Properties will have a cost, the minimum cost of an item is part of its base properties. You can mix and match positive and negative properties to create the item you want without breaking the bank. Try basing it on a real item, if possible, for inspiration!&lt;br /&gt;
&lt;br /&gt;
=Weapon Templates=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
A very basic melee weapon like a saber or a cutlass. Average reach, defensive capability and speed.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Not a weapon (-3 property): -1 Damage AND gets the &amp;quot;Not a weapon&amp;quot; and &amp;quot;Fragile&amp;quot; aspect.&lt;br /&gt;
* Tiny (-2 property): -2 defence, +2 speed, -2 reach, gets &amp;quot;Tiny&amp;quot; aspect&lt;br /&gt;
* Small (-1 property): -1 defence, +1 speed, -1 reach, gets &amp;quot;Small&amp;quot; aspect&lt;br /&gt;
* Blunt (+1 property): The weapon does impact damage. Gets AP: -1&lt;br /&gt;
* Sharp (+2 property): +1 Damage&lt;br /&gt;
* Stabbing weapon (+1 property): AP: +1&lt;br /&gt;
* Long (+0 property): Reach:+1, Defense: -1, becomes 2-handed, gets &amp;quot;Long&amp;quot; aspect.&lt;br /&gt;
* Large (+1 property): Reach: +1, Defense: +1, Speed: -1, becomes 2-handed, gets &amp;quot;Large&amp;quot; aspect.&lt;br /&gt;
* Heavy (+2 property): Impact: +1, -1 speed, -1 defense&lt;br /&gt;
* Very sharp (+1 Property): +1 Damage, but if two or more points of armour get hit roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP).&lt;br /&gt;
* Unbalanced (-2 property): Speed: -1, Defense: -1, cannot have the same stance twice in a row.&lt;br /&gt;
* Versatile  (+1 Property): Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
&lt;br /&gt;
===Handgun===&lt;br /&gt;
Generally legal (with a permit), will not be too obvious. The range is short and the magazine is small.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard Handgun&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Large calibre (+ 2 Property) : +1 damage, +1 Reload TN&lt;br /&gt;
* Burst-fire (+2 Property) : Allows burst-fire&lt;br /&gt;
* Master-crafted (+3 Property) : +1 to Shoot&lt;br /&gt;
* Wrist-breaker (-2 Property) : -1 Shoot next round&lt;br /&gt;
* Terrifying (+1 Aspect)&lt;br /&gt;
* Revolver (-2 Property) : Firing mode becomes single-shot, +1 Reload TN&lt;br /&gt;
* Light-weight projectile (+1 property): The default ammo works as APDS munition, and the magazine will contain more bullets. -1TN to reload. Ammo is shareable only with the same gun. Velocity is lost quickly so shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
* Blessed (+1 Property) : +0 Holy damage&lt;br /&gt;
* Holy water (+2 Property): +2 Holy damage, -1 damage, -2 AP&lt;br /&gt;
* Hollow-point (+1 property): +1 damage, -2 AP&lt;br /&gt;
* APDS (+2 property): -1 damage, AP: 2&lt;br /&gt;
* Subsonic ammunition (+1 Aspect): -1 range, -1 AP, &amp;quot;Silent&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
Basically a pistol, usually with a longer barrel, slightly larger magazine and burst-fire.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard SMG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Telescoping bolt design (+2 property) : -1 TN if you fired the round before, can be used one handed but loses the previous property and -1 Zone for range.&lt;br /&gt;
* Bullpup design (+3 property): +1 to shoot (2-handed only)&lt;br /&gt;
* Full-Auto capability: (+1 property removes burst fire, +2 property with burst fire) +1 reload TN&lt;br /&gt;
* Silencer adaption = Silent (+1 property) : 1 extra free invocation of both the &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; aspect.&lt;br /&gt;
* Large calibre (+ 2 Property) : +1 damage, +1 Reload TN&lt;br /&gt;
* Simplified design (-2 property): the gun only fires in burst-fire.&lt;br /&gt;
* Light-weight projectile (+1 property): The default ammo works as APDS munition, and the magazine will contain more bullets. -1TN to reload. Ammo is shareable only with the same gun. Velocity is lost quickly so shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
* Cheap (-2 property): Some weapons are historically pretty cheap for their design. (Use RARELY, and only to balance it historically).&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
* Blessed (+1 Property) : +0 Holy damage&lt;br /&gt;
* Holy water (+2 Property): +2 Holy damage, -1 damage, -2 AP&lt;br /&gt;
* Hollow-point (+1 property): +1 damage, -2 AP&lt;br /&gt;
* APDS (+2 property): -1 damage, AP: 2&lt;br /&gt;
* Subsonic ammunition (+1 Aspect): -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard Rifle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Long barrel (+1 Property) : +1 Zone to range&lt;br /&gt;
* Bulky (-1 Aspect) : Gives the bulky aspect.&lt;br /&gt;
* Semi-Automatic (+0 property) : +1TN to reload, provides Semi-automatic fire.&lt;br /&gt;
* Carbine (+0 property) : Removes the bulky and Long barrel properties.&lt;br /&gt;
* Reliable (+1 aspect) : Gives the &amp;quot;reliable&amp;quot; aspect.&lt;br /&gt;
* Cheap (-2, property): Also gives the Unreliable aspect, UNLESS they get reliable too. Some weapons were historically iconic in their reliability and simplicity (don&amp;#039;t use this too often as this makes the weapon numerically superior - only when they historically are considered cheap).&lt;br /&gt;
* Clip (-1, property): +1TN to reload. Instead of a magazine they use a stripper clip to hold the bullets together. This makes ammunition non-interchangeable.&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Shotgun&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 0 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / 1 Imp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Double barrel (+0 Property) : +2TN to reload, you can fire both barrels at once to do +1 Damage and +1 Impact but you automatically fail the reload roll.&lt;br /&gt;
* Semi-Automatic (+0 property) : +1TN to reload, provides Semi-automatic fire.&lt;br /&gt;
* Fully Automatic (+1 property): +2TN to reload, provides Fully-automatic fire.&lt;br /&gt;
* Reduced Recoil (+1 property) : +1TN instead of +2TN when firing suppressing fire or focus fire.&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
Buckshot has the side-effect of not being very accurate or damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger clips than regular rifles.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard Rifle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Reliable (+1 aspect) : Gives the &amp;quot;reliable&amp;quot; aspect.&lt;br /&gt;
* Inaccurate (-1 aspect) : Gives the &amp;quot;Inaccurate&amp;quot; aspect.&lt;br /&gt;
* Accurate (+1 aspect) : Gives the &amp;quot;Accurate&amp;quot; aspect.&lt;br /&gt;
* Fire selector (+0 property): Allows for Semi-Automatic fire. When toggled the rifle gets -1TN to reload.&lt;br /&gt;
* Fire selector with Burst fire (+1 property) : Allows for both semi-automatic and burst-fire. When toggled to either of those two, -1TN to reload.&lt;br /&gt;
* Burst-fire (-1 property): Removes the Fully-automatic property. Allows for both burst-fire and semi-automatic fire. -1TN to reload.&lt;br /&gt;
* Heavy calibre (+2 property): Gives the &amp;quot;Heavy&amp;quot; aspect. You carry one less reload than for other weapons, and they&amp;#039;re incompatible with other types of rifles (no ammo sharing). The weapon gains +1 to damage. &lt;br /&gt;
* Cheap (-2, property): Also gives the Unreliable aspect, UNLESS they get reliable too. Some weapons were historically iconic in their reliability and simplicity (don&amp;#039;t use this too often as this makes the weapon numerically superior - only when they historically are considered cheap). &lt;br /&gt;
* Compact (+0 property): Gives the weapon the &amp;quot;Compact&amp;quot; aspect. Also gives it a -1TN when firing in the same zone but the maximum range is lowered by 1 zone. &lt;br /&gt;
* Gas regulator (+1 property): In semi-automatic fire mode the rifle gains +1 range, due to its low recoil.&lt;br /&gt;
* Proprietary design (-1 property): The magazines are incompatible (no ammo sharing), and you need specially adapted accessories (Requisition: +1TN)&lt;br /&gt;
* Bullpup design (+3 property): +1 to shoot &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard Rifle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Long barrel (+1 Property) : +1 Zone to range&lt;br /&gt;
* Bulky (-1 Aspect) : Gives the bulky aspect.&lt;br /&gt;
* Semi-Automatic (+0 property) : +1TN to reload, provides Semi-automatic fire.&lt;br /&gt;
* Reliable (+1 aspect) : Gives the &amp;quot;reliable&amp;quot; aspect.&lt;br /&gt;
* Cheap (-2, property): Also gives the Unreliable aspect, UNLESS they get reliable too. Some weapons were historically iconic in their reliability and simplicity (don&amp;#039;t use this too often as this makes the weapon numerically superior - only when they historically are considered cheap).&lt;br /&gt;
* Clip (-1, property): +1TN to reload. Instead of a magazine they use a stripper clip to hold the bullets together. This makes ammunition non-interchangeable.&lt;br /&gt;
* High-powered round (+1 property): Gives the &amp;quot;Heavy&amp;quot; aspect. You carry one less reload than for other weapons, and they&amp;#039;re incompatible with other types of sniper-rifles (no ammo sharing). +2 zones to range.&lt;br /&gt;
* Accessories (+1 property): You get a free bipod, Telescopic sight and a kit for maintenance.&lt;br /&gt;
* Average: (-1 property): Range: -1 zone. &lt;br /&gt;
* Police scope: (+0 property): A X3 scope is added (usually instead of the accessories).&lt;br /&gt;
* Well balanced (+1 property): No penalty for not bracing the rifle. Removes the bulky aspect for no extra cost.&lt;br /&gt;
* Heavy calibre (+2 property): Gives the &amp;quot;Heavy&amp;quot; aspect. You carry one less reload than for other weapons, and they&amp;#039;re incompatible with other types of sniper rifles (no ammo sharing). The weapon gains +1 to damage and AP: +1 but the range suffers a bit, -1 Zone to range.  Firing without Bipod is +2TN for this rifle. This designation makes armour-piercing explosive ammo cheaper (Requisition: 4)&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 damage, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Projectile weapons===&lt;br /&gt;
Projectile weapons, like bows, slings, crossbows.  Anything that uses manual power to fire a projectile.&lt;br /&gt;
&lt;br /&gt;
Bows don&amp;#039;t reload. You fail your reload roll, you run out.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard Projectile weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Projectile (linked to the type of weapon)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed arrow:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Explosive:&amp;#039;&amp;#039;&amp;#039; +1 damage, Impact: +1, AP: -1  - Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; AP: -1, Fire: +1, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Recurve Bow (+0 property): Firing mode becomes equivalent to semi-automatic. Range: -1 zone, Reload TN: +1&lt;br /&gt;
* Compound bow (+2 property): AP: +1, Range: +1&lt;br /&gt;
* Crossbow (+1 property): AP:+2, reload takes a round. -1 Reload TN.&lt;br /&gt;
* Unwieldy (-2 property): You cannot carry many. +2 reload TN.&lt;br /&gt;
&lt;br /&gt;
== Military weapons==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard Military weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Projectile (linked to the type of weapon)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Typical Properties===&lt;br /&gt;
* Spin activated (+0 property): You cannot attack anyone in your zone, or the next one. Should your grenade miss, on a + it goes to the next zone, on a - it goes one zone back (but will activate).&lt;br /&gt;
* Breach-action (-1 property): You need to put in a round every attack. This normally takes a round but you can speed it up by rolling a reload roll. Reload: -1TN&lt;br /&gt;
* Semi-Automatic grenade launcher (+3 property): Semi-Automatic. Damage doubles, reload TN: +2, Range: -1 zone&lt;br /&gt;
* Rocket-propelled grenade (+1 property): Projectile carries 4 charges. Reload: +2, gains the &amp;quot;Heavy&amp;quot; aspect.&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;br /&gt;
&lt;br /&gt;
=Generic Properties=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ignites:&amp;#039;&amp;#039;&amp;#039;&amp;#039; Sets things that can burn, on fire. If there&amp;#039;s fire protection: roll Fire damage VS any Fire protection (or aspects). If there&amp;#039;s burnable &amp;#039;&amp;#039;Cover&amp;#039;&amp;#039; from the combat environment, it will start burning at a ratio of 1 per point of fire damage. Each piece of cover on fire will cause damage each round to others in the zone at Fire: 1 per point of cover on fire. &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;On fire:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fate Rules]]&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=464</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=464"/>
				<updated>2017-09-11T12:55:38Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;font-weight: normal;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |**** &amp;#039;&amp;#039;&amp;#039;2-handed:&amp;#039;&amp;#039;&amp;#039; If you use a 2-handed weapon one handed, it becomes &amp;#039;&amp;#039;&amp;#039;Unbalanced&amp;#039;&amp;#039;&amp;#039; and you get a +1TN.&lt;br /&gt;
|-&lt;br /&gt;
! width=200 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Aspects &amp;amp; Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	&amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|   &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Guns==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Firing modes:&amp;#039;&amp;#039;&amp;#039; SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|** &amp;#039;&amp;#039;&amp;#039;Wristbreaker:&amp;#039;&amp;#039;&amp;#039; +1TN if you fire again in the next round.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|*** &amp;#039;&amp;#039;&amp;#039;Light-weight projectile:&amp;#039;&amp;#039;&amp;#039; Ammo is shareable only with the same gun. Shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Glock 17&lt;br /&gt;
| 1 zone || Pistol || 0 || SA|| 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Taurus Mod. 513 .45 Revolver&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SS || 5 || 4 &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Terrifying&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| M1911A1&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SA || 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Wristbreaker**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| FN Five-Seven&lt;br /&gt;
| 1 zone || Pistol (light) || -1 AP: +2 || SA || 2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Light-weight projectile***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Wrist-breaker**&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile***&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=463</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=463"/>
				<updated>2017-09-11T12:51:25Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: /* Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;font-weight: normal;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |**** &amp;#039;&amp;#039;&amp;#039;2-handed:&amp;#039;&amp;#039;&amp;#039; If you use a 2-handed weapon one handed, it becomes &amp;#039;&amp;#039;&amp;#039;Unbalanced&amp;#039;&amp;#039;&amp;#039; and you get a +1TN.&lt;br /&gt;
|-&lt;br /&gt;
! width=200 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Aspects &amp;amp; Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	&amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|   &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Guns==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Firing modes:&amp;#039;&amp;#039;&amp;#039; SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|** &amp;#039;&amp;#039;&amp;#039;Wristbreaker:&amp;#039;&amp;#039;&amp;#039; +1TN if you fire again in the next round.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|*** &amp;#039;&amp;#039;&amp;#039;Light-weight projectile:&amp;#039;&amp;#039;&amp;#039; Ammo is shareable only with the same gun. Shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Glock 17&lt;br /&gt;
| 1 zone || Pistol || 0 || SA|| 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Taurus Mod. 513 .45 Revolver&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SS || 5 || 4 &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Terrifying&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| M1911A1&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SA || 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Wristbreaker**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| FN Five-Seven&lt;br /&gt;
| 1 zone || Pistol (light) || -1 AP: +2 || SA || 2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Light-weight projectile***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=462</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=462"/>
				<updated>2017-09-01T13:25:52Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: /* Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;font-weight: normal;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |**** &amp;#039;&amp;#039;&amp;#039;2-handed:&amp;#039;&amp;#039;&amp;#039; If you use a 2-handed weapon one handed, it becomes &amp;#039;&amp;#039;&amp;#039;Unbalanced&amp;#039;&amp;#039;&amp;#039; and you get a +1TN.&lt;br /&gt;
|-&lt;br /&gt;
! width=200 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Aspects &amp;amp; Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	&amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|   &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Guns==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Firing modes:&amp;#039;&amp;#039;&amp;#039; SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|** &amp;#039;&amp;#039;&amp;#039;Wristbreaker:&amp;#039;&amp;#039;&amp;#039; +1TN if you fire again in the next round.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|*** &amp;#039;&amp;#039;&amp;#039;Light-weight projectile:&amp;#039;&amp;#039;&amp;#039; Ammo is shareable only with the same gun. Shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Glock 17&lt;br /&gt;
| 1 zone || Pistol || 0 || SA|| 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| /&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Taurus Mod. 513 .45 Revolver&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SS || 5 || 4 &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Terrifying&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| M1911A1&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SA || 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Wristbreaker**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| FN Five-Seven&lt;br /&gt;
| 1 zone || Pistol (light) || -1 AP: +2 || SA || 2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Light-weight projectile***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=461</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=461"/>
				<updated>2017-09-01T13:23:38Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;font-weight: normal;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |**** &amp;#039;&amp;#039;&amp;#039;2-handed:&amp;#039;&amp;#039;&amp;#039; If you use a 2-handed weapon one handed, it becomes &amp;#039;&amp;#039;&amp;#039;Unbalanced&amp;#039;&amp;#039;&amp;#039; and you get a +1TN.&lt;br /&gt;
|-&lt;br /&gt;
! width=200 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Aspects &amp;amp; Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	&amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|   &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Guns==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;| * Firing modes: SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Wristbreaker:&amp;#039;&amp;#039;&amp;#039; +1TN if you fire again in the next round.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Light-weight projectile:&amp;#039;&amp;#039;&amp;#039; Ammo is shareable only with the same gun. Shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Glock 17&lt;br /&gt;
| 1 zone || Pistol || 0 || SA|| 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| /&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Taurus Mod. 513 .45 Revolver&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SS || 5 || 4 &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Terrifying&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| M1911A1&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SA || 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Wristbreaker&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| FN Five-Seven&lt;br /&gt;
| 1 zone || Pistol (light) || -1 AP: +2 || SA || 2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Light-weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=460</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=460"/>
				<updated>2017-09-01T12:46:29Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: /* Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;font-weight: normal;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |**** &amp;#039;&amp;#039;&amp;#039;2-handed:&amp;#039;&amp;#039;&amp;#039; If you use a 2-handed weapon one handed, it becomes &amp;#039;&amp;#039;&amp;#039;Unbalanced&amp;#039;&amp;#039;&amp;#039; and you get a +1TN.  If it is already unbalanced, you get a +2TN instead.&lt;br /&gt;
|-&lt;br /&gt;
! width=200 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	&amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guns==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;| * Firing modes: SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Glock 17&lt;br /&gt;
| 1 zone || Pistol || 0 || SA|| 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| /&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Taurus Mod. 513 .45 Revolver&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SS || 5 || 4 &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| ng&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| M1911A1&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SA || 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| FN Five-Seven&lt;br /&gt;
| 1 zone || Pistol (light) || -1 AP: +2 || SA || 2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=459</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=459"/>
				<updated>2017-09-01T12:45:33Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: /* Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;font-weight: normal;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |**** &amp;#039;&amp;#039;&amp;#039;2-handed:&amp;#039;&amp;#039;&amp;#039; If you use a 2-handed weapon one handed, it becomes &amp;#039;&amp;#039;&amp;#039;Unbalanced&amp;#039;&amp;#039;&amp;#039; and you get a +1TN.&lt;br /&gt;
|-&lt;br /&gt;
! width=200 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	&amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guns==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;| * Firing modes: SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Glock 17&lt;br /&gt;
| 1 zone || Pistol || 0 || SA|| 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| /&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Taurus Mod. 513 .45 Revolver&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SS || 5 || 4 &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| ng&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| M1911A1&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SA || 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| FN Five-Seven&lt;br /&gt;
| 1 zone || Pistol (light) || -1 AP: +2 || SA || 2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=458</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=458"/>
				<updated>2017-09-01T12:23:04Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;font-weight: normal;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |**** &amp;#039;&amp;#039;&amp;#039;2-handed:&amp;#039;&amp;#039;&amp;#039; If you use a 2-handed weapon one handed, it becomes &amp;#039;&amp;#039;&amp;#039;Unbalanced&amp;#039;&amp;#039;&amp;#039; and you get a +1TN.&lt;br /&gt;
|-&lt;br /&gt;
! width=200 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fragile&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Not a weapon&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2-handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	&amp;#039;&amp;#039;Long&amp;#039;&amp;#039;, 2 handed****, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Guns==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;| * Firing modes: SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Glock 17&lt;br /&gt;
| 1 zone || Pistol || 0 || SA|| 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| /&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Taurus Mod. 513 .45 Revolver&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SS || 5 || 4 &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| ng&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| M1911A1&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SA || 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| FN Five-Seven&lt;br /&gt;
| 1 zone || Pistol (light) || -1 AP: +2 || SA || 2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Unlocks&amp;diff=457</id>
		<title>Unlocks</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Unlocks&amp;diff=457"/>
				<updated>2017-06-26T19:30:28Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Downtime=&lt;br /&gt;
Templars tend to have a lot of downtime between missions.  Per week you get to choose a field in which you are skilled to gain extra points that can be spent on unlocks.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
Research is subdivided in three field.  [[Science]], [[Engineering]] and [[Lore]].&lt;br /&gt;
Unlocking things requires One or more of these points.  Once you reach the required level of points for an unlock, you can make a Science, Engineering or Lore roll to unlock a certain item in that field.&lt;br /&gt;
When you spend downtime on research you get 1 point per +1 in the skill, per week of downtime spent.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Categories include: Mystical beasts, resources and items&lt;br /&gt;
==Science==&lt;br /&gt;
Categories include: Natural beasts, Scientific theories, training theories, historical recovery&lt;br /&gt;
==Engineering==&lt;br /&gt;
Unlocking blueprints based on scientific theories and magical components and resources.&lt;br /&gt;
==Arcane Lore==&lt;br /&gt;
Is only used for Secrets and Magical components, as well as magical item blueprints.&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
Development means creating iterating on design blueprints and improving them.  You generate Development Points that you can use to build new weapons, tools and gadgets.&lt;br /&gt;
Once you&amp;#039;ve unlocked enough development points, and have the required blueprint, you can create the weapon, tool or gadget (or improve upon it).&lt;br /&gt;
When you spend downtime on Development you get 1 point per +1 in the [[Engineering]] skill, per week of downtime spent.&lt;br /&gt;
&lt;br /&gt;
=Training=&lt;br /&gt;
Training means working with the team in creating new tactics and techniques.  You can do this in downtime, but also when exceeding yourself in the field, Training points can be earned.  (Both as a reward for good planning and execution and from excess Fatepoints you were unable to spend).&lt;br /&gt;
When you spend downtime on training you get 1 point per week of downtime spent.&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Unlocks&amp;diff=456</id>
		<title>Unlocks</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Unlocks&amp;diff=456"/>
				<updated>2017-05-31T16:35:26Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: Created page with &amp;quot;=Downtime= Templars tend to have a lot of downtime between missions.  Per week you get to choose a field in which you are skilled to gain extra points that can be spent on unl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Downtime=&lt;br /&gt;
Templars tend to have a lot of downtime between missions.  Per week you get to choose a field in which you are skilled to gain extra points that can be spent on unlocks.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
Research is subdivided in three field.  [[Science]], [[Engineering]] and [[Lore]].&lt;br /&gt;
Unlocking things requires One or more of these points.  Once you reach the required level of points for an unlock, you can make a Science, Engineering or Lore roll to unlock a certain item in that field.&lt;br /&gt;
When you spend downtime on research you get 1 point per +1 in the skill, per week of downtime spent.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Categories include: Mystical beasts, Spells, Magical components, resources and items&lt;br /&gt;
==Science==&lt;br /&gt;
Categories include: Natural beasts, Scientific theories, training theories, historical recovery&lt;br /&gt;
==Engineering==&lt;br /&gt;
Unlocking blueprints based on scientific theories and magical components and resources.&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
Development means creating iterating on design blueprints and improving them.  You generate Development Points that you can use to build new weapons, tools and gadgets.&lt;br /&gt;
Once you&amp;#039;ve unlocked enough development points, and have the required blueprint, you can create the weapon, tool or gadget (or improve upon it).&lt;br /&gt;
When you spend downtime on Development you get 1 point per +1 in the [[Engineering]] skill, per week of downtime spent.&lt;br /&gt;
&lt;br /&gt;
=Training=&lt;br /&gt;
Training means working with the team in creating new tactics and techniques.  You can do this in downtime, but also when exceeding yourself in the field, Training points can be earned.  (Both as a reward for good planning and execution and from excess Fatepoints you were unable to spend).&lt;br /&gt;
When you spend downtime on training you get 1 point per week of downtime spent.&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Arcane&amp;diff=455</id>
		<title>Arcane</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Arcane&amp;diff=455"/>
				<updated>2017-02-05T01:53:09Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcane Power, the power to rival God itself. The Arcanist, or [[Wizard]], tries to find and comprehend the secrets of the Universe itself, by codifying it they are able to call upon these powers of creation. The problem is that language is itself imperfect to comprehend and codify these secrets, as is the human mind. Nevertheless approximations seem to work, though they are only manageable in well-defined parameters, called &amp;quot;secrets&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Magic is not limited to the [[#Secrets|Secrets]] the Wizard knows, though secrets make the energies involved manageable. The [[Wizard]] uses [[Arcane Lore]] to shape these secrets into &amp;quot;Spells&amp;quot;, by controlling the parameters they are able to wield enormous powers without burning out due to the feedback.&lt;br /&gt;
&lt;br /&gt;
Casting a spell always takes a full round, so the actual spell activates a round after spell-casting started.&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
A Secret is a codified rules-set that establishes boundaries in which the [[Wizard]] can safely cast &amp;#039;spells&amp;#039;. The secret is worded in a specific way that establishes those boundaries. As long as the player can imply, because &amp;quot;*secret&amp;#039;s wording&amp;quot; after any description of his spell, and it feels right it should generally be allowed to lighten the drain. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I throw a ball of fire that incinerates the room, because I have &amp;#039;&amp;#039;Control over the fires of hell itself&amp;#039;&amp;#039;&amp;quot; is an example. &lt;br /&gt;
&lt;br /&gt;
=== Secret construction === &lt;br /&gt;
A secret should never be more than one sentence. If it contains and &amp;quot;and&amp;quot; or a comma, or the sentence could be logically split, the secret is too powerful.  Obviously overpowered sentences are of course disallowed, no &amp;#039;power over everything&amp;#039;.&lt;br /&gt;
=== Combining Secrets===&lt;br /&gt;
The best thing about secrets is that they can be combined, following the same rules as above but now the secrets can be linked together with &amp;quot;and&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The door melts instantly, because I have &amp;#039;&amp;#039;Control over the fires of hell itself&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Mastery over metals&amp;#039;&amp;#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
When casting a spell, theoretically the more permanent the change, the more enormous the drain is. Creating something permanently out of nothing itself would burn out the wizard instantly and possibly wreak havoc on its surroundings (not to mention that whatever&amp;#039;s created would crumble into dust). The laws of Physics apply, you cannot create something out of nothing (the above would probably try to rearrange atoms, something hideously expensive in energy cost). See the Secrets as your tools and the spells as the blueprint to create an effect. Just like you cannot create a car from a tree with your bare hands, you could possibly create something similar with the right blueprint and tools, it might not be a car, but could probably do similar things (a cart for instance).&lt;br /&gt;
&lt;br /&gt;
There are of course short-cuts. You could create a fireball, which is only momentarily in existence, albeit in a very environment-changing way (it might even light some flammable things on fire), whilst creating a huge flame with which you could burn a house down, would be a lot more expensive. While the end-effect may be the same (though the latter would do it a lot more reliable), the way you went about creating it are hugely different in cost and principle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;A spell is basically a skill check. Following all the normal rules for creating advantage, overcome, attacking and defending.  The target number will be a logical opposing skill ([[Physique]] for Shapeshifting, [[Athletics]] for dodging fireballs,... Or environmental TN, depending on how easy the change would be.  A modifier for difficulty will be added, this can be situational, but usually involves the difficulty of the effect you&amp;#039;re trying to create.  Usually it&amp;#039;s pretty straightforward but secret modifiers may be in place (which will give you a Fate-point). Whether the spell fails or succeeds, you will always suffer drain.&lt;br /&gt;
&lt;br /&gt;
For spells that don&amp;#039;t require resistance, or have a positive effect, double the difficulty modifier.&lt;br /&gt;
&lt;br /&gt;
==Drain==&lt;br /&gt;
The power for Arcana magic comes from within the caster, their years of study and practice have created a very pure and efficient way to bring them into existence without using a lot of their own health to power it. Mostly it comes from the Wizard&amp;#039;s mental strength, only when that&amp;#039;s depleted will it start damaging their bodies (first damage is mental, after that, instead of creating Consequences, it will start affecting the Wizard&amp;#039;s health). The minimum drain is always 1.  Only when the drain cannot be averted by a physical or mental stress box will it create consequences.  Each time you take drain after receiving your first consequence, or receive a consequence check for [[#Procursus|Procursus]].&lt;br /&gt;
&lt;br /&gt;
Each time you take drain (equal to the your magic skill but you can choose to work at a lower strength) in addition to a difficulty modifier, you roll [[Will]] to resist the drain.  If you succeed or tie you take the minimum of 1 point of drain, if you succeed with style you take no drain, each point below the TN makes the minimum drain of 1 go up by 1.&lt;br /&gt;
&lt;br /&gt;
==Difficulty==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Arcane#Secrets|Secret]]&lt;br /&gt;
| -2 points per related Secret&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Overcome (instant effect / 1 round)&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Overcome (scene effect) &lt;br /&gt;
| + 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Overcome (session effect)&lt;br /&gt;
| X 2 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Per zone of Effect&lt;br /&gt;
| +2 / zone&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Per target beyond the first&lt;br /&gt;
| +1 / target&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Create Advantage / round beyond 1st&lt;br /&gt;
| +1 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Create Advantage / scene&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Create Advantage / session&lt;br /&gt;
| +4 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Create Advantage / permanent&lt;br /&gt;
| squared&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Limited effect |Limited effect]]&lt;br /&gt;
| -2 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Powerful effect |Powerful effect ]]&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Extremely Powerful effect |Extremely Powerful effect ]]&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Improbable effect |Improbable effect ]]&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Impossible effect |Impossible effect ]]&lt;br /&gt;
| squared&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#The Rules of Magic|The rules of magic]]&lt;br /&gt;
| variable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Limited effect ====&lt;br /&gt;
Your spell has an effect that is like a normal action that wouldn&amp;#039;t require a skill check at standard level and provides no real advantage.  (Making you float across a river without getting wet, when not in a conflict.)&lt;br /&gt;
&lt;br /&gt;
====Powerful effect ====&lt;br /&gt;
The impact of your spell has a measurable or lasting effect, something that could be equal to a stunt or aspect or a very good or specific tool.  (Blasting down a gate without explosives)&lt;br /&gt;
&lt;br /&gt;
====Extremely Powerful effect ====&lt;br /&gt;
The impact of your spell is measurable and has a lasting effect on multiple zones or scenes (or a very large impact one scene or zone), or multiple characters. (Blowing away a building) &lt;br /&gt;
&lt;br /&gt;
====Improbable effect ====&lt;br /&gt;
Your spell has an effect that is very unlikely to happen in real-life, except through freak circumstances (or very specialised skill-sets and equipment).  (Allowing you to fly without wings)&lt;br /&gt;
&lt;br /&gt;
====Impossible effect ====&lt;br /&gt;
Your spell has an effect that is physically impossible to happen under the laws of physics as they are. (Teleporting you somewhere, creating something permanently out of &amp;#039;&amp;#039;nothing&amp;#039;&amp;#039;.)&lt;br /&gt;
&lt;br /&gt;
====The Rules of Magic====&lt;br /&gt;
Sometimes magic works a bit differently than expected. Magic is an inaccurate way to work with the powers of creation, and this means you stumbled upon such a specific problem.  This can give a difficulty modifier that is higher than expected. When you stumble upon such a Rule of Magic you can choose to fail the spell (suffering the original drain without the added Rule of Magic difficulty as you release the powers you&amp;#039;ve tried shaping.  You can choose to power through sucking up the additional Rule difficulty. Either way you gain a Fate point. Additionally if you powered through you can later choose to research this Rule and try to make a Secret out of it.&lt;br /&gt;
&lt;br /&gt;
=== Ritual Magic ===&lt;br /&gt;
Another way to lower drain is by sharing it with others and possibly over time. Choose a Ritual Leader and that one can share the drain over his followers and himself. (before they try to resist individually). The problem with Ritual magic is that it cannot move, so a direct (visual) link with the subject needs to be kept up, another possibility is an Astral link being established by a familiar or by using a physical link (through a link to the user&amp;#039;s body... anything containing a complete string of the user&amp;#039;s DNA should work (so hair with a follicle for instance)).&lt;br /&gt;
&lt;br /&gt;
Extending the ritual over time is also a possibility but this requires some resources to contain the energies, at a cost of 1 requisition per division over time. &lt;br /&gt;
A division over time involves splitting the drain is many parts as you pay for, each division takes one hour. So you could split a drain of 17 over 3 divisions, each costing 6, 6 and 5 drain respectively.&lt;br /&gt;
&lt;br /&gt;
Emergency ritual is a possibility too, sometimes the drain is too large but the caster needs to cast the spell as soon as possible, he can start a Ritual that takes only a &amp;quot;scene&amp;quot;, 10 rounds to activate. It counts as a single division BUT his [[TN]] will be 2 shifts higher.&lt;br /&gt;
&lt;br /&gt;
== Procursus ==&lt;br /&gt;
When a burn-out happens there&amp;#039;s a high chance of Procursus, you&amp;#039;re dying and will instinctively grab unto any straw to try and survive. From diverting feedback into the vicinity in violent ways, to signing pacts with creatures or demons from beyond our dimension, that suddenly show great interest in you... &lt;br /&gt;
&lt;br /&gt;
This test is a [[Willpower]] overcome, with the TN of the highest consequence you suffered. If you fail Procursus happens, which can be anything from an enormous explosion to a Demon or worse appearing, with a force equal to the highest consequence suffered.&lt;br /&gt;
&lt;br /&gt;
==Power Source==&lt;br /&gt;
Arcane Magic is [[Unnatural]]. It can be used against and affected by [[Natural]] creatures and powers.&lt;br /&gt;
&lt;br /&gt;
==Summoning==&lt;br /&gt;
Wizards are known to summon small entities and bind them with an element as Elementals, they&amp;#039;ve been known to summon other creatures and even humans to do their bidding. For rules see [[Summoning]]. &lt;br /&gt;
&lt;br /&gt;
The Drain for summoning is equal to the Threat of the summon (which cannot be higher than the Summoner&amp;#039;s [[Summoning]] skill. An Arcane [[Summoning#Summons|summon]] basically lasts until the next sun-up or sundown. An Imp is a different matter, as they are bound to the lifeforce of the [[Wizard]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Changes&amp;diff=454</id>
		<title>Changes</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Changes&amp;diff=454"/>
				<updated>2017-02-05T00:52:39Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A quick overview of significant changes to the rules.&lt;br /&gt;
===05/02/2017===&lt;br /&gt;
* [[Arcane]] and [[Arcane Lore]] changed.  Simplified, streamlined. Basic skill-check with knobs to balance it against normal skill and tool usage. It&amp;#039;s also become more dangerous ^_^&lt;br /&gt;
&lt;br /&gt;
===06/04/2016===&lt;br /&gt;
* Created a consolidated melee weapons table (other weapons coming soon) in [[Items]].&lt;br /&gt;
* Corrected some weapons statistics, rebalanced Short Spear and Polearm in [[Items]].&lt;br /&gt;
&lt;br /&gt;
===05/04/2016===&lt;br /&gt;
*Reworked visual structure of [[Items]], much more readable now.&lt;br /&gt;
*Reload TN&amp;#039;s have been lowered by 1 across the board except for Sniper rifles in [[Items]].&lt;br /&gt;
&lt;br /&gt;
===31/03/2016:===&lt;br /&gt;
*Reworded Faith healing in [[Conviction]]&lt;br /&gt;
*Corrected Two handed sword&amp;#039;s requisition in [[Items]]&lt;br /&gt;
*Sneakily added a Bastard sword in [[Items]]&lt;br /&gt;
&lt;br /&gt;
===30/03/2016:===&lt;br /&gt;
*Changed the Shepherd&amp;#039;s Defense action in [[Conviction]].&lt;br /&gt;
*Simplified &amp;quot;Stance&amp;quot;, renamed to &amp;quot;Style&amp;quot; in [[Combat]].&lt;br /&gt;
*Added Two-handed sword to [[Items]].&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Arcane&amp;diff=453</id>
		<title>Arcane</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Arcane&amp;diff=453"/>
				<updated>2017-02-05T00:25:10Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcane Power, the power to rival God itself. The Arcanist, or [[Wizard]], tries to find and comprehend the secrets of the Universe itself, by codifying it they are able to call upon these powers of creation. The problem is that language is itself imperfect to comprehend and codify these secrets, as is the human mind. Nevertheless approximations seem to work, though they are only manageable in well-defined parameters, called &amp;quot;secrets&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Magic is not limited to the [[#Secrets|Secrets]] the Wizard knows, though secrets make the energies involved manageable. Using a [[#Secrets|Secret]] the [[Wizard]] can essentially create what he wants, as long as it is related to the [[#Secrets|secret]]. The [[Wizard]] uses [[Arcane Lore]] to shape these secrets into &amp;quot;Spells&amp;quot;, by controlling the parameters they are able to wield enormous powers without burning out due to the feedback.&lt;br /&gt;
&lt;br /&gt;
Casting a spell always takes a full round, so the actual spell activates a round after spell-casting started.&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
A Secret is a codified rules-set that establishes boundaries in which the [[Wizard]] can safely cast &amp;#039;spells&amp;#039;. The secret is worded in a specific way that establishes those boundaries. As long as the player can imply, because &amp;quot;*secret&amp;#039;s wording&amp;quot; after any description of his spell, and it feels right it should generally be allowed to lighten the drain. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I throw a ball of fire that incinerates the room, because I have &amp;#039;&amp;#039;Control over the fires of hell itself&amp;#039;&amp;#039;&amp;quot; is an example. &lt;br /&gt;
&lt;br /&gt;
=== Secret construction === &lt;br /&gt;
A secret should never be more than one sentence. If it contains and &amp;quot;and&amp;quot; or a comma, or the sentence could be logically split, the secret is too powerful.  Obviously overpowered sentences are of course disallowed, no &amp;#039;power over everything&amp;#039;.&lt;br /&gt;
=== Combining Secrets===&lt;br /&gt;
The best thing about secrets is that they can be combined, following the same rules as above but now the secrets can be linked together with &amp;quot;and&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The door melts instantly, because I have &amp;#039;&amp;#039;Control over the fires of hell itself&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Mastery over metals&amp;#039;&amp;#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
When casting a spell, theoretically the more permanent the change, the more enormous the drain is. Creating something permanently out of nothing itself would burn out the wizard instantly and possibly wreak havoc on its surroundings (not to mention that whatever&amp;#039;s created would crumble into dust). The laws of Physics apply, you cannot create something out of nothing (the above would probably try to rearrange atoms, something hideously expensive in energy cost). See the Secrets as your tools and the spells as the blueprint to create an effect. Just like you cannot create a car from a tree with your bare hands, you could possibly create something similar with the right blueprint and tools, it might not be a car, but could probably do similar things (a cart for instance).&lt;br /&gt;
&lt;br /&gt;
There are of course short-cuts. You could create a fireball, which is only momentarily in existence, albeit in a very environment-changing way (it might even light some flammable things on fire), whilst creating a huge flame with which you could burn a house down, would be a lot more expensive. While the end-effect may be the same (though the latter would do it a lot more reliable), the way you went about creating it are hugely different in cost and principle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;A spell is basically a skill check. Following all the normal rules for creating advantage, overcome, attacking and defending.  The target number will be a logical opposing skill ([[Physique]] for Shapeshifting, [[Athletics]] for dodging fireballs,... Or environmental TN, depending on how easy the change would be.  A modifier for difficulty will be added, this can be situational, but usually involves the difficulty of the effect you&amp;#039;re trying to create.  Usually it&amp;#039;s pretty straightforward but secret modifiers may be in place (which will give you a Fate-point). Whether the spell fails or succeeds, you will always suffer drain.&lt;br /&gt;
&lt;br /&gt;
For spells that don&amp;#039;t require resistance, or have a positive effect, double the difficulty modifier.&lt;br /&gt;
&lt;br /&gt;
==Drain==&lt;br /&gt;
The power for Arcana magic comes from within the caster, their years of study and practice have created a very pure and efficient way to bring them into existence without using a lot of their own health to power it. Mostly it comes from the Wizard&amp;#039;s mental strength, only when that&amp;#039;s depleted will it start damaging their bodies (first damage is mental, after that, instead of creating Consequences, it will start affecting the Wizard&amp;#039;s health). The minimum drain is always 1.  Only when the drain cannot be averted by a physical or mental stress box will it create consequences.  Each time you take drain after receiving your first consequence, or receive a consequence check for [[#Procursus|Procursus]].&lt;br /&gt;
&lt;br /&gt;
Each time you take drain (equal to the your magic skill but you can choose to work at a lower strength) in addition to a difficulty modifier, you roll [[Will]] to resist the drain.  If you succeed or tie you take the minimum of 1 point of drain, if you succeed with style you take no drain, each point below the TN makes the minimum drain of 1 go up by 1.&lt;br /&gt;
&lt;br /&gt;
==Difficulty==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Arcane#Secrets|Secret]]&lt;br /&gt;
| -2 points per related Secret&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Overcome (instant effect / 1 round)&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Overcome (scene effect) &lt;br /&gt;
| + 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Overcome (session effect)&lt;br /&gt;
| X 2 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Per zone of Effect&lt;br /&gt;
| +2 / zone&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Per target beyond the first&lt;br /&gt;
| +1 / target&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Create Advantage / round beyond 1st&lt;br /&gt;
| +1 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Create Advantage / scene&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Create Advantage / session&lt;br /&gt;
| +4 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Create Advantage / permanent&lt;br /&gt;
| squared&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Limited effect |Limited effect]]&lt;br /&gt;
| -2 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Powerful effect |Powerful effect ]]&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Extremely Powerful effect |Extremely Powerful effect ]]&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Improbable effect |Improbable effect ]]&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Impossible effect |Impossible effect ]]&lt;br /&gt;
| squared&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#The Rules of Magic|The rules of magic]]&lt;br /&gt;
| variable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Limited effect ====&lt;br /&gt;
Your spell has an effect that is like a normal action that wouldn&amp;#039;t require a skill check at standard level and provides no real advantage.  (Making you float across a river without getting wet, when not in a conflict.)&lt;br /&gt;
&lt;br /&gt;
====Powerful effect ====&lt;br /&gt;
The impact of your spell has a measurable or lasting effect, something that could be equal to a stunt or aspect or a very good or specific tool.  (Blasting down a gate without explosives)&lt;br /&gt;
&lt;br /&gt;
====Extremely Powerful effect ====&lt;br /&gt;
The impact of your spell is measurable and has a lasting effect on multiple zones or scenes (or a very large impact one scene or zone), or multiple characters. (Blowing away a building) &lt;br /&gt;
&lt;br /&gt;
====Improbable effect ====&lt;br /&gt;
Your spell has an effect that is very unlikely to happen in real-life, except through freak circumstances (or very specialised skill-sets and equipment).  (Allowing you to fly without wings)&lt;br /&gt;
&lt;br /&gt;
====Impossible effect ====&lt;br /&gt;
Your spell has an effect that is physically impossible to happen under the laws of physics as they are. (Teleporting you somewhere, creating something permanently out of &amp;#039;&amp;#039;nothing&amp;#039;&amp;#039;.)&lt;br /&gt;
&lt;br /&gt;
====The Rules of Magic====&lt;br /&gt;
Sometimes magic works a bit differently than expected. Magic is an inaccurate way to work with the powers of creation, and this means you stumbled upon such a specific problem.  This can give a difficulty modifier that is higher than expected. When you stumble upon such a Rule of Magic you can choose to fail the spell (suffering the original drain without the added Rule of Magic difficulty as you release the powers you&amp;#039;ve tried shaping.  You can choose to power through sucking up the additional Rule difficulty. Either way you gain a Fate point. Additionally if you powered through you can later choose to research this Rule and try to make a Secret out of it.&lt;br /&gt;
&lt;br /&gt;
=== Ritual Magic ===&lt;br /&gt;
Another way to lower drain is by sharing it with others and possibly over time. Choose a Ritual Leader and that one can share the drain over his followers and himself. (before they try to resist individually). The problem with Ritual magic is that it cannot move, so a direct (visual) link with the subject needs to be kept up, another possibility is an Astral link being established by a familiar or by using a physical link (through a link to the user&amp;#039;s body... anything containing a complete string of the user&amp;#039;s DNA should work (so hair with a follicle for instance)).&lt;br /&gt;
&lt;br /&gt;
Extending the ritual over time is also a possibility but this requires some resources to contain the energies, at a cost of 1 requisition per division over time. &lt;br /&gt;
A division over time involves splitting the drain is many parts as you pay for, each division takes one hour. So you could split a drain of 17 over 3 divisions, each costing 6, 6 and 5 drain respectively.&lt;br /&gt;
&lt;br /&gt;
Emergency ritual is a possibility too, sometimes the drain is too large but the caster needs to cast the spell as soon as possible, he can start a Ritual that takes only a &amp;quot;scene&amp;quot;, 10 rounds to activate. It counts as a single division BUT his [[TN]] will be 2 shifts higher.&lt;br /&gt;
&lt;br /&gt;
== Procursus ==&lt;br /&gt;
When a burn-out happens there&amp;#039;s a high chance of Procursus, you&amp;#039;re dying and will instinctively grab unto any straw to try and survive. From diverting feedback into the vicinity in violent ways, to signing pacts with creatures or demons from beyond our dimension, that suddenly show great interest in you... &lt;br /&gt;
&lt;br /&gt;
This test is a [[Willpower]] overcome, with the TN of the highest consequence you suffered. If you fail Procursus happens, which can be anything from an enormous explosion to a Demon or worse appearing, with a force equal to the highest consequence suffered.&lt;br /&gt;
&lt;br /&gt;
==Power Source==&lt;br /&gt;
Arcane Magic is [[Unnatural]]. It can be used against and affected by [[Natural]] creatures and powers.&lt;br /&gt;
&lt;br /&gt;
==Summoning==&lt;br /&gt;
Wizards are known to summon small entities and bind them with an element as Elementals, they&amp;#039;ve been known to summon other creatures and even humans to do their bidding. For rules see [[Summoning]]. &lt;br /&gt;
&lt;br /&gt;
The Drain for summoning is equal to the Threat of the summon (which cannot be higher than the Summoner&amp;#039;s [[Summoning]] skill. An Arcane [[Summoning#Summons|summon]] basically lasts until the next sun-up or sundown. An Imp is a different matter, as they are bound to the lifeforce of the [[Wizard]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Arcane&amp;diff=452</id>
		<title>Arcane</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Arcane&amp;diff=452"/>
				<updated>2017-02-05T00:24:32Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcane Power, the power to rival God itself. The Arcanist, or [[Wizard]], tries to find and comprehend the secrets of the Universe itself, by codifying it they are able to call upon these powers of creation. The problem is that language is itself imperfect to comprehend and codify these secrets, as is the human mind. Nevertheless approximations seem to work, though they are only manageable in well-defined parameters, called &amp;quot;secrets&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Magic is not limited to the [[#Secrets|Secrets]] the Wizard knows, though secrets make the energies involved manageable. Using a [[#Secrets|Secret]] the [[Wizard]] can essentially create what he wants, as long as it is related to the [[#Secrets|secret]]. The [[Wizard]] uses [[Arcane Lore]] to shape these secrets into &amp;quot;Spells&amp;quot;, by controlling the parameters they are able to wield enormous powers without burning out due to the feedback.&lt;br /&gt;
&lt;br /&gt;
Casting a spell always takes a full round, so the actual spell activates a round after spell-casting started.&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
A Secret is a codified rules-set that establishes boundaries in which the [[Wizard]] can safely cast &amp;#039;spells&amp;#039;. The secret is worded in a specific way that establishes those boundaries. As long as the player can imply, because &amp;quot;*secret&amp;#039;s wording&amp;quot; after any description of his spell, and it feels right it should generally be allowed to lighten the drain. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I throw a ball of fire that incinerates the room, because I have &amp;#039;&amp;#039;Control over the fires of hell itself&amp;#039;&amp;#039;&amp;quot; is an example. &lt;br /&gt;
&lt;br /&gt;
=== Secret construction === &lt;br /&gt;
A secret should never be more than one sentence. If it contains and &amp;quot;and&amp;quot; or a comma, or the sentence could be logically split, the secret is too powerful.  Obviously overpowered sentences are of course disallowed, no &amp;#039;power over everything&amp;#039;.&lt;br /&gt;
=== Combining Secrets===&lt;br /&gt;
The best thing about secrets is that they can be combined, following the same rules as above but now the secrets can be linked together with &amp;quot;and&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The door melts instantly, because I have &amp;#039;&amp;#039;Control over the fires of hell itself&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Mastery over metals&amp;#039;&amp;#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
When casting a spell, theoretically the more permanent the change, the more enormous the drain is. Creating something permanently out of nothing itself would burn out the wizard instantly and possibly wreak havoc on its surroundings (not to mention that whatever&amp;#039;s created would crumble into dust). The laws of Physics apply, you cannot create something out of nothing (the above would probably try to rearrange atoms, something hideously expensive in energy cost). See the Secrets as your tools and the spells as the blueprint to create an effect. Just like you cannot create a car from a tree with your bare hands, you could possibly create something similar with the right blueprint and tools, it might not be a car, but could probably do similar things (a cart for instance).&lt;br /&gt;
&lt;br /&gt;
There are of course short-cuts. You could create a fireball, which is only momentarily in existence, albeit in a very environment-changing way (it might even light some flammable things on fire), whilst creating a huge flame with which you could burn a house down, would be a lot more expensive. While the end-effect may be the same (though the latter would do it a lot more reliable), the way you went about creating it are hugely different in cost and principle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;A spell is basically a skill check. Following all the normal rules for creating advantage, overcome, attacking and defending.  The target number will be a logical opposing skill ([[Physique]] for Shapeshifting, [[Athletics]] for dodging fireballs,... Or environmental TN, depending on how easy the change would be.  A modifier for difficulty will be added, this can be situational, but usually involves the difficulty of the effect you&amp;#039;re trying to create.  Usually it&amp;#039;s pretty straightforward but secret modifiers may be in place (which will give you a Fate-point). Whether the spell fails or succeeds, you will always suffer drain.&lt;br /&gt;
&lt;br /&gt;
For spells that don&amp;#039;t require resistance, or have a positive effect, double the difficulty modifier.&lt;br /&gt;
&lt;br /&gt;
==Drain==&lt;br /&gt;
The power for Arcana magic comes from within the caster, their years of study and practice have created a very pure and efficient way to bring them into existence without using a lot of their own health to power it. Mostly it comes from the Wizard&amp;#039;s mental strength, only when that&amp;#039;s depleted will it start damaging their bodies (first damage is mental, after that, instead of creating Consequences, it will start affecting the Wizard&amp;#039;s health). The minimum drain is always 1.  Only when the drain cannot be averted by a physical or mental stress box will it create consequences.  Each time you take drain after receiving your first consequence, or receive a consequence check for [[#Procursus|Procursus]].&lt;br /&gt;
&lt;br /&gt;
Each time you take drain (equal to the your magic skill but you can choose to work at a lower strength) in addition to a difficulty modifier, you roll [[Will]] to resist the drain.  If you succeed or tie you take the minimum of 1 point of drain, if you succeed with style you take no drain, each point below the TN makes the minimum drain of 1 go up by 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Arcane#Secrets|Secret]]&lt;br /&gt;
| -2 points per related Secret&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Overcome (instant effect / 1 round)&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Overcome (scene effect) &lt;br /&gt;
| + 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Overcome (session effect)&lt;br /&gt;
| X 2 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Per zone of Effect&lt;br /&gt;
| +2 / zone&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Per target beyond the first&lt;br /&gt;
| +1 / target&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Create Advantage / round beyond 1st&lt;br /&gt;
| +1 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Create Advantage / scene&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Create Advantage / session&lt;br /&gt;
| +4 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Create Advantage / permanent&lt;br /&gt;
| squared&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Limited effect |Limited effect]]&lt;br /&gt;
| -2 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Powerful effect |Powerful effect ]]&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Extremely Powerful effect |Extremely Powerful effect ]]&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Improbable effect |Improbable effect ]]&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Impossible effect |Impossible effect ]]&lt;br /&gt;
| squared&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#The Rules of Magic|The rules of magic]]&lt;br /&gt;
| variable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Yes, creating a kilo of sugar permanently out of thin air (17 Drain) is an expensive proposition, but there are ways to lower this using Components or Ritual Magic.&lt;br /&gt;
&lt;br /&gt;
====Limited effect ====&lt;br /&gt;
Your spell has an effect that is like a normal action that wouldn&amp;#039;t require a skill check at standard level and provides no real advantage.  (Making you float across a river without getting wet, when not in a conflict.)&lt;br /&gt;
&lt;br /&gt;
====Powerful effect ====&lt;br /&gt;
The impact of your spell has a measurable or lasting effect, something that could be equal to a stunt or aspect or a very good or specific tool.  (Blasting down a gate without explosives)&lt;br /&gt;
&lt;br /&gt;
====Extremely Powerful effect ====&lt;br /&gt;
The impact of your spell is measurable and has a lasting effect on multiple zones or scenes (or a very large impact one scene or zone), or multiple characters. (Blowing away a building) &lt;br /&gt;
&lt;br /&gt;
====Improbable effect ====&lt;br /&gt;
Your spell has an effect that is very unlikely to happen in real-life, except through freak circumstances (or very specialised skill-sets and equipment).  (Allowing you to fly without wings)&lt;br /&gt;
&lt;br /&gt;
====Impossible effect ====&lt;br /&gt;
Your spell has an effect that is physically impossible to happen under the laws of physics as they are. (Teleporting you somewhere, creating something permanently out of &amp;#039;&amp;#039;nothing&amp;#039;&amp;#039;.)&lt;br /&gt;
&lt;br /&gt;
====The Rules of Magic====&lt;br /&gt;
Sometimes magic works a bit differently than expected. Magic is an inaccurate way to work with the powers of creation, and this means you stumbled upon such a specific problem.  This can give a difficulty modifier that is higher than expected. When you stumble upon such a Rule of Magic you can choose to fail the spell (suffering the original drain without the added Rule of Magic difficulty as you release the powers you&amp;#039;ve tried shaping.  You can choose to power through sucking up the additional Rule difficulty. Either way you gain a Fate point. Additionally if you powered through you can later choose to research this Rule and try to make a Secret out of it.&lt;br /&gt;
&lt;br /&gt;
=== Ritual Magic ===&lt;br /&gt;
Another way to lower drain is by sharing it with others and possibly over time. Choose a Ritual Leader and that one can share the drain over his followers and himself. (before they try to resist individually). The problem with Ritual magic is that it cannot move, so a direct (visual) link with the subject needs to be kept up, another possibility is an Astral link being established by a familiar or by using a physical link (through a link to the user&amp;#039;s body... anything containing a complete string of the user&amp;#039;s DNA should work (so hair with a follicle for instance)).&lt;br /&gt;
&lt;br /&gt;
Extending the ritual over time is also a possibility but this requires some resources to contain the energies, at a cost of 1 requisition per division over time. &lt;br /&gt;
A division over time involves splitting the drain is many parts as you pay for, each division takes one hour. So you could split a drain of 17 over 3 divisions, each costing 6, 6 and 5 drain respectively.&lt;br /&gt;
&lt;br /&gt;
Emergency ritual is a possibility too, sometimes the drain is too large but the caster needs to cast the spell as soon as possible, he can start a Ritual that takes only a &amp;quot;scene&amp;quot;, 10 rounds to activate. It counts as a single division BUT his [[TN]] will be 2 shifts higher.&lt;br /&gt;
&lt;br /&gt;
== Procursus ==&lt;br /&gt;
When a burn-out happens there&amp;#039;s a high chance of Procursus, you&amp;#039;re dying and will instinctively grab unto any straw to try and survive. From diverting feedback into the vicinity in violent ways, to signing pacts with creatures or demons from beyond our dimension, that suddenly show great interest in you... &lt;br /&gt;
&lt;br /&gt;
This test is a [[Willpower]] overcome, with the TN of the highest consequence you suffered. If you fail Procursus happens, which can be anything from an enormous explosion to a Demon or worse appearing, with a force equal to the highest consequence suffered.&lt;br /&gt;
&lt;br /&gt;
==Power Source==&lt;br /&gt;
Arcane Magic is [[Unnatural]]. It can be used against and affected by [[Natural]] creatures and powers.&lt;br /&gt;
&lt;br /&gt;
==Summoning==&lt;br /&gt;
Wizards are known to summon small entities and bind them with an element as Elementals, they&amp;#039;ve been known to summon other creatures and even humans to do their bidding. For rules see [[Summoning]]. &lt;br /&gt;
&lt;br /&gt;
The Drain for summoning is equal to the Threat of the summon (which cannot be higher than the Summoner&amp;#039;s [[Summoning]] skill. An Arcane [[Summoning#Summons|summon]] basically lasts until the next sun-up or sundown. An Imp is a different matter, as they are bound to the lifeforce of the [[Wizard]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Arcane&amp;diff=451</id>
		<title>Arcane</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Arcane&amp;diff=451"/>
				<updated>2017-02-05T00:23:03Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcane Power, the power to rival God itself. The Arcanist, or [[Wizard]], tries to find and comprehend the secrets of the Universe itself, by codifying it they are able to call upon these powers of creation. The problem is that language is itself imperfect to comprehend and codify these secrets, as is the human mind. Nevertheless approximations seem to work, though they are only manageable in well-defined parameters, called &amp;quot;secrets&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Magic is not limited to the [[#Secrets|Secrets]] the Wizard knows, though secrets make the energies involved manageable. Using a [[#Secrets|Secret]] the [[Wizard]] can essentially create what he wants, as long as it is related to the [[#Secrets|secret]]. The [[Wizard]] uses [[Arcane Lore]] to shape these secrets into &amp;quot;Spells&amp;quot;, by controlling the parameters they are able to wield enormous powers without burning out due to the feedback.&lt;br /&gt;
&lt;br /&gt;
Casting a spell always takes a full round, so the actual spell activates a round after spell-casting started.&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
A Secret is a codified rules-set that establishes boundaries in which the [[Wizard]] can safely cast &amp;#039;spells&amp;#039;. The secret is worded in a specific way that establishes those boundaries. As long as the player can imply, because &amp;quot;*secret&amp;#039;s wording&amp;quot; after any description of his spell, and it feels right it should generally be allowed to lighten the drain. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I throw a ball of fire that incinerates the room, because I have &amp;#039;&amp;#039;Control over the fires of hell itself&amp;#039;&amp;#039;&amp;quot; is an example. &lt;br /&gt;
&lt;br /&gt;
=== Secret construction === &lt;br /&gt;
A secret should never be more than one sentence. If it contains and &amp;quot;and&amp;quot; or a comma, or the sentence could be logically split, the secret is too powerful.  Obviously overpowered sentences are of course disallowed, no &amp;#039;power over everything&amp;#039;.&lt;br /&gt;
=== Combining Secrets===&lt;br /&gt;
The best thing about secrets is that they can be combined, following the same rules as above but now the secrets can be linked together with &amp;quot;and&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The door melts instantly, because I have &amp;#039;&amp;#039;Control over the fires of hell itself&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Mastery over metals&amp;#039;&amp;#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
When casting a spell, theoretically the more permanent the change, the more enormous the drain is. Creating something permanently out of nothing itself would burn out the wizard instantly and possibly wreak havoc on its surroundings (not to mention that whatever&amp;#039;s created would crumble into dust). The laws of Physics apply, you cannot create something out of nothing (the above would probably try to rearrange atoms, something hideously expensive in energy cost). See the Secrets as your tools and the spells as the blueprint to create an effect. Just like you cannot create a car from a tree with your bare hands, you could possibly create something similar with the right blueprint and tools, it might not be a car, but could probably do similar things (a cart for instance).&lt;br /&gt;
&lt;br /&gt;
There are of course short-cuts. You could create a fireball, which is only momentarily in existence, albeit in a very environment-changing way (it might even light some flammable things on fire), whilst creating a huge flame with which you could burn a house down, would be a lot more expensive. While the end-effect may be the same (though the latter would do it a lot more reliable), the way you went about creating it are hugely different in cost and principle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;A spell is basically a skill check. Following all the normal rules for creating advantage, overcome, attacking and defending.  The target number will be a logical opposing skill ([[Physique]] for Shapeshifting, [[Athletics]] for dodging fireballs,... Or environmental TN, depending on how easy the change would be.  A modifier for difficulty will be added, this can be situational, but usually involves the difficulty of the effect you&amp;#039;re trying to create.  Usually it&amp;#039;s pretty straightforward but secret modifiers may be in place (which will give you a Fate-point). Whether the spell fails or succeeds, you will always suffer drain.&lt;br /&gt;
&lt;br /&gt;
For spells that don&amp;#039;t require resistance, or have a positive effect, double the difficulty modifier.&lt;br /&gt;
&lt;br /&gt;
===Drain===&lt;br /&gt;
The power for Arcana magic comes from within the caster, their years of study and practice have created a very pure and efficient way to bring them into existence without using a lot of their own health to power it. Mostly it comes from the Wizard&amp;#039;s mental strength, only when that&amp;#039;s depleted will it start damaging their bodies (first damage is mental, after that, instead of creating Consequences, it will start affecting the Wizard&amp;#039;s health). The minimum drain is always 1.  Only when the drain cannot be averted by a physical or mental stress box will it create consequences.  Each time you take drain after receiving your first consequence, or receive a consequence check for [[#Procursus|Procursus]].&lt;br /&gt;
&lt;br /&gt;
Each time you take drain (equal to the your magic skill but you can choose to work at a lower strength) in addition to a difficulty modifier, you roll [[Will]] to resist the drain.  If you succeed or tie you take the minimum of 1 point of drain, if you succeed with style you take no drain, each point below the TN makes the minimum drain of 1 go up by 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Arcane#Secrets|Secret]]&lt;br /&gt;
| -2 points per related Secret&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Overcome (instant effect / 1 round)&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Overcome (scene effect) &lt;br /&gt;
| + 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Overcome (session effect)&lt;br /&gt;
| X 2 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Per zone of Effect|Per zone of Effect]]&lt;br /&gt;
| +2 / zone&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Per target beyond the first|Per target beyond the first]]&lt;br /&gt;
| +1 / target&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Create Advantage / round beyond 1st&lt;br /&gt;
| +1 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Create Advantage / scene&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Create Advantage / session&lt;br /&gt;
| +4 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Create Advantage / permanent&lt;br /&gt;
| squared&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Limited effect |Limited effect]]&lt;br /&gt;
| -2 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Powerful effect |Powerful effect ]]&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Extremely Powerful effect |Extremely Powerful effect ]]&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Improbable effect |Improbable effect ]]&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Impossible effect |Impossible effect ]]&lt;br /&gt;
| squared&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#The Rules of Magic|The rules of magic]]&lt;br /&gt;
| variable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Yes, creating a kilo of sugar permanently out of thin air (17 Drain) is an expensive proposition, but there are ways to lower this using Components or Ritual Magic.&lt;br /&gt;
&lt;br /&gt;
====Limited effect ====&lt;br /&gt;
Your spell has an effect that is like a normal action that wouldn&amp;#039;t require a skill check at standard level and provides no real advantage.  (Making you float across a river without getting wet, when not in a conflict.)&lt;br /&gt;
&lt;br /&gt;
====Powerful effect ====&lt;br /&gt;
The impact of your spell has a measurable or lasting effect, something that could be equal to a stunt or aspect or a very good or specific tool.  (Blasting down a gate without explosives)&lt;br /&gt;
&lt;br /&gt;
====Extremely Powerful effect ====&lt;br /&gt;
The impact of your spell is measurable and has a lasting effect on multiple zones or scenes (or a very large impact one scene or zone), or multiple characters. (Blowing away a building) &lt;br /&gt;
&lt;br /&gt;
====Improbable effect ====&lt;br /&gt;
Your spell has an effect that is very unlikely to happen in real-life, except through freak circumstances (or very specialised skill-sets and equipment).  (Allowing you to fly without wings)&lt;br /&gt;
&lt;br /&gt;
====Impossible effect ====&lt;br /&gt;
Your spell has an effect that is physically impossible to happen under the laws of physics as they are. (Teleporting you somewhere, creating something permanently out of &amp;#039;&amp;#039;nothing&amp;#039;&amp;#039;.)&lt;br /&gt;
&lt;br /&gt;
====The Rules of Magic====&lt;br /&gt;
Sometimes magic works a bit differently than expected. Magic is an inaccurate way to work with the powers of creation, and this means you stumbled upon such a specific problem.  This can give a difficulty modifier that is higher than expected. When you stumble upon such a Rule of Magic you can choose to fail the spell (suffering the original drain without the added Rule of Magic difficulty as you release the powers you&amp;#039;ve tried shaping.  You can choose to power through sucking up the additional Rule difficulty. Either way you gain a Fate point. Additionally if you powered through you can later choose to research this Rule and try to make a Secret out of it.&lt;br /&gt;
&lt;br /&gt;
=== Ritual Magic ===&lt;br /&gt;
Another way to lower drain is by sharing it with others and possibly over time. Choose a Ritual Leader and that one can share the drain over his followers and himself. (before they try to resist individually). The problem with Ritual magic is that it cannot move, so a direct (visual) link with the subject needs to be kept up, another possibility is an Astral link being established by a familiar or by using a physical link (through a link to the user&amp;#039;s body... anything containing a complete string of the user&amp;#039;s DNA should work (so hair with a follicle for instance)).&lt;br /&gt;
&lt;br /&gt;
Extending the ritual over time is also a possibility but this requires some resources to contain the energies, at a cost of 1 requisition per division over time. &lt;br /&gt;
A division over time involves splitting the drain is many parts as you pay for, each division takes one hour. So you could split a drain of 17 over 3 divisions, each costing 6, 6 and 5 drain respectively.&lt;br /&gt;
&lt;br /&gt;
Emergency ritual is a possibility too, sometimes the drain is too large but the caster needs to cast the spell as soon as possible, he can start a Ritual that takes only a &amp;quot;scene&amp;quot;, 10 rounds to activate. It counts as a single division BUT his [[TN]] will be 2 shifts higher.&lt;br /&gt;
&lt;br /&gt;
== Procursus ==&lt;br /&gt;
When a burn-out happens there&amp;#039;s a high chance of Procursus, you&amp;#039;re dying and will instinctively grab unto any straw to try and survive. From diverting feedback into the vicinity in violent ways, to signing pacts with creatures or demons from beyond our dimension, that suddenly show great interest in you... &lt;br /&gt;
&lt;br /&gt;
This test is a [[Willpower]] overcome, with the TN of the highest consequence you suffered. If you fail Procursus happens, which can be anything from an enormous explosion to a Demon or worse appearing, with a force equal to the highest consequence suffered.&lt;br /&gt;
&lt;br /&gt;
==Power Source==&lt;br /&gt;
Arcane Magic is [[Unnatural]]. It can be used against and affected by [[Natural]] creatures and powers.&lt;br /&gt;
&lt;br /&gt;
==Summoning==&lt;br /&gt;
Wizards are known to summon small entities and bind them with an element as Elementals, they&amp;#039;ve been known to summon other creatures and even humans to do their bidding. For rules see [[Summoning]]. &lt;br /&gt;
&lt;br /&gt;
The Drain for summoning is equal to the Threat of the summon (which cannot be higher than the Summoner&amp;#039;s [[Summoning]] skill. An Arcane [[Summoning#Summons|summon]] basically lasts until the next sun-up or sundown. An Imp is a different matter, as they are bound to the lifeforce of the [[Wizard]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Arcane_Lore&amp;diff=450</id>
		<title>Arcane Lore</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Arcane_Lore&amp;diff=450"/>
				<updated>2017-02-04T17:52:40Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcane Lore is the skill of controlling Arcane energies by studying and preparing spells through the use of [[Secrets]]. Using these volatile energies is inherently dangerous and a drain on your mental and physical health.  It can only be taken if a High Concept is chosen, there is no dabbling in Arcane Lore, you wouldn&amp;#039;t survive if you didn&amp;#039;t give it your all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=fate&amp;gt;O&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Overcome:&amp;#039;&amp;#039;&amp;#039; Overcome is used to create a direct effect (either directly on a target, which gets resisted by a logical opposing power, for a mental effect [[Will]], a physical effect by [[Physique]], though certain ones could be dodged by [[Athletics]]. Overcoming obstacles means overcoming that target number .&lt;br /&gt;
&amp;lt;div id=fate&amp;gt;C&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Create advantage:&amp;#039;&amp;#039;&amp;#039; Spells can be used to create an advantage, following the same rules as above and described in [[Arcane]].&lt;br /&gt;
&amp;lt;div id=fate&amp;gt;A&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Attack:&amp;#039;&amp;#039;&amp;#039; Spells can be used to attack, and it works the same as described in overcome.&lt;br /&gt;
&amp;lt;div id=fate&amp;gt;D&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defend:&amp;#039;&amp;#039;&amp;#039; Arcane Lore can be used to Defend against [[Unnatural]], [[Natural]], [[Unholy]] and [[Holy]] creatures alike.  This makes a mage especially powerful against those types of enemies. It only works against physical attacks and other attacks from the same source. For example it can be used to defend against a Dragon&amp;#039;s ([[Unholy]]) claws and teeth, and it&amp;#039;s Breath attack [[Unholy]], but not if it smashes a tree trunk into you, same thing goes for demons grabbing a weapon and shooting or impaling you on it. Defend actions cost drain just as if you&amp;#039;re casting a spell, the TN however is the enemy&amp;#039;s skill rating used.&lt;br /&gt;
&lt;br /&gt;
== Stunts==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Illusionist.&amp;#039;&amp;#039;&amp;#039; You can create effects without the required secret, something that looks similar and (in the observer&amp;#039;s mind) feels or acts similar. Each use costs one Fate.  The effect is resisted by Willpower and if you fail, the target sees through the illusion for no effect at all, on a tie the target believes it was hit but doesn&amp;#039;t understand why it had no effect. If you succeed, the spell takes effect for that scene only. If you succeed with style for all intents and purposes the target believes the effect to be real and its body will follow suit.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blood Mage.&amp;#039;&amp;#039;&amp;#039; You can use others or your own(fresh) blood to resist drain, per Physical Stress taken, your drain is lowered by 2. Blood Magic is highly frowned upon, and it&amp;#039;s grounds for Summary Execution for the Church. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spellbook.&amp;#039;&amp;#039;&amp;#039; Given a day you can swap the secrets in your stunt-slots for other secrets you&amp;#039;ve collected. It takes a day to rest, meditate and clear your mind, then re-learn any amount of secrets (as many as you have open Stunt slots).&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Arcane&amp;diff=449</id>
		<title>Arcane</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Arcane&amp;diff=449"/>
				<updated>2017-02-03T15:42:53Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcane Power, the power to rival God itself. The Arcanist, or [[Wizard]], tries to find and comprehend the secrets of the Universe itself, by codifying it they are able to call upon these powers of creation. The problem is that language is itself imperfect to comprehend and codify these secrets, as is the human mind. Nevertheless approximations seem to work, though they are only manageable in well-defined parameters, called &amp;quot;secrets&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Magic is not limited to the [[#Secrets|Secrets]] the Wizard knows, though secrets make the energies involved manageable. Using a [[#Secrets|Secret]] the [[Wizard]] can essentially create what he wants, as long as it is related to the [[#Secrets|secret]]. The [[Wizard]] uses [[Arcane Lore]] to shape these secrets into &amp;quot;Spells&amp;quot;, by controlling the parameters they are able to wield enormous powers without burning out due to the feedback.&lt;br /&gt;
&lt;br /&gt;
Casting a spell always takes a full round, so the actual spell activates a round after spell-casting started.&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
A Secret is a codified rules-set that establishes boundaries in which the [[Wizard]] can safely cast &amp;#039;spells&amp;#039;. The secret is worded in a specific way that establishes those boundaries. As long as the player can imply, because &amp;quot;*secret&amp;#039;s wording&amp;quot; after any description of his spell, and it feels right it should generally be allowed to lighten the drain. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I throw a ball of fire that incinerates the room, because I have &amp;#039;&amp;#039;Control over the fires of hell itself&amp;#039;&amp;#039;&amp;quot; is an example. &lt;br /&gt;
&lt;br /&gt;
=== Secret construction === &lt;br /&gt;
A secret should never be more than one sentence. If it contains and &amp;quot;and&amp;quot; or a comma, or the sentence could be logically split, the secret is too powerful.  Obviously overpowered sentences are of course disallowed, no &amp;#039;power over everything&amp;#039;.&lt;br /&gt;
=== Combining Secrets===&lt;br /&gt;
The best thing about secrets is that they can be combined, following the same rules as above but now the secrets can be linked together with &amp;quot;and&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The door melts instantly, because I have &amp;#039;&amp;#039;Control over the fires of hell itself&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Mastery over metals&amp;#039;&amp;#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
When casting a spell, theoretically the more permanent the change, the more enormous the drain is. Creating something permanently out of nothing itself would burn out the wizard instantly and possibly wreak havoc on its surroundings (not to mention that whatever&amp;#039;s created would crumble into dust). The laws of Physics apply, you cannot create something out of nothing (the above would probably try to rearrange atoms, something hideously expensive in energy cost). See the Secrets as your tools and the spells as the blueprint to create an effect. Just like you cannot create a car from a tree with your bare hands, you could possibly create something similar with the right blueprint and tools, it might not be a car, but could probably do similar things (a cart for instance).&lt;br /&gt;
&lt;br /&gt;
There are of course short-cuts. You could create a fireball, which is only momentarily in existence, albeit in a very environment-changing way (it might even light some flammable things on fire), whilst creating a huge flame with which you could burn a house down, would be a lot more expensive. While the end-effect may be the same (though the latter would do it a lot more reliable), the way you went about creating it are hugely different in cost and principle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;A spell is basically a skill check. Following all the normal rules for creating advantage, overcome, attacking and defending.  The target number will be a logical opposing skill ([[Physique]] for Shapeshifting, [[Athletics]] for dodging fireballs,... Or environmental TN, depending on how easy the change would be.  A modifier for difficulty will be added, this can be situational, but usually involves the difficulty of the effect you&amp;#039;re trying to create.  Usually it&amp;#039;s pretty straightforward but secret modifiers may be in place (which will give you a Fate-point). Whether the spell fails or succeeds, you will always suffer drain.&lt;br /&gt;
&lt;br /&gt;
For spells that don&amp;#039;t require resistance, or have a positive effect, double the difficulty modifier.&lt;br /&gt;
&lt;br /&gt;
===Drain===&lt;br /&gt;
The power for Arcana magic comes from within the caster, their years of study and practice have created a very pure and efficient way to bring them into existence without using a lot of their own health to power it. Mostly it comes from the Wizard&amp;#039;s mental strength, only when that&amp;#039;s depleted will it start damaging their bodies (first damage is mental, after that, instead of creating Consequences, it will start affecting the Wizard&amp;#039;s health). The minimum drain is always 1.  Only when the drain cannot be averted by a physical or mental stress box will it create consequences.  Each time you take drain after receiving your first consequence, or receive a consequence check for [[#Procursus|Procursus]].&lt;br /&gt;
&lt;br /&gt;
Each time you take drain (equal to the your magic skill but you can choose to work at a lower strength) in addition to a difficulty modifier minus 2 for every relevant secret used, you roll [[Will]] to resist the drain.  Each point over the roll diminishes the Drain by 1, up to a minimum of 1 drain. You can succeed at cost for 1 boost against you in the next round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Arcane#Secrets|Secret]]&lt;br /&gt;
| -2 points per related Secret&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Overcome (instant effect / 1 round)&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Overcome (scene effect) &lt;br /&gt;
| + 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Overcome (session effect)&lt;br /&gt;
| X 2 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Per zone of Effect|Per zone of Effect]]&lt;br /&gt;
| +2 per zone&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Instantaneous effect|Instantaneous effect]]&lt;br /&gt;
| no extra cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Combat: Per point of damage |Combat: Per point of damage]]&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Combat: Per point of defence |Combat: Per point of defence ]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Standard effect |Standard effect ]]&lt;br /&gt;
| 4 (or X 1)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Limited effect |Limited effect]]&lt;br /&gt;
| /2 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Extremely limited effect |Extremely limited effect ]]&lt;br /&gt;
| /4 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Powerful effect |Powerful effect ]]&lt;br /&gt;
| *2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Extremely Powerful effect |Extremely Powerful effect ]]&lt;br /&gt;
| *4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Improbable effect |Improbable effect ]]&lt;br /&gt;
| *2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Impossible effect |Impossible effect ]]&lt;br /&gt;
| squared&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Yes, creating a kilo of sugar permanently out of thin air (17 Drain) is an expensive proposition, but there are ways to lower this using Components or Ritual Magic.&lt;br /&gt;
&lt;br /&gt;
====Permanent creation====&lt;br /&gt;
Something out of nothing (well not exactly, the energies involved could strip a world bare), the hardest way to use magic, but sometimes necessary. Generally without expensive components or a giant ritual, it&amp;#039;s impossible to do... And usually a lot more expensive than simple buying the material too!  Complexity is an issue, making a block out of a simple material is much easier than making an engine, generally the complexity serves as an additional modifier (from +2 to +8, for a little complexity, like specific shape to a fully integrated chipset).&lt;br /&gt;
&lt;br /&gt;
====Permanent effect ====&lt;br /&gt;
A permanent effect is a change to a material, location or person, the type of effect is an important modifier.  While the effect is &amp;quot;permanent&amp;quot;, changing situations (the material wears down) can stop the effect, not to mention, dispelling an effect (generally paying the same cost to remove it, detecting is still an issue).&lt;br /&gt;
&lt;br /&gt;
====Effect or creation / turn====&lt;br /&gt;
A much more economical version, giving an effect for a limited period of time, measured in turns.&lt;br /&gt;
&lt;br /&gt;
====Effect or creation / scene ====&lt;br /&gt;
Generally cheaper, technically an &amp;quot;hour&amp;quot;, but very malleable, for game purposes assume that it&amp;#039;s a scene without interruptions, if a serious rest period (or an hour or so) has passed, the effect is over.&lt;br /&gt;
&lt;br /&gt;
====Instantaneous effect ====&lt;br /&gt;
The baseline, the effect is instantaneous and disappears just as fast (though it may leave lasting impressions due to its nature).&lt;br /&gt;
 &lt;br /&gt;
====Combat: Per point of damage ====&lt;br /&gt;
Your spell causes a single type of damage (related to your Secret).&lt;br /&gt;
&lt;br /&gt;
====Combat: Per point of defence ====&lt;br /&gt;
Your spell defends against a single type of damage, from any source (even multiple in the same round), providing a deduction.&lt;br /&gt;
&lt;br /&gt;
====Standard effect====&lt;br /&gt;
Your spell has an effect that can also be done with a single skill-check and is similar to a normal Create Advantage (+2).&lt;br /&gt;
&lt;br /&gt;
====Limited effect ====&lt;br /&gt;
Your spell has an effect that is a normal action provided by a skill-check at standard level and provides no more than a +1 advantage (if any).&lt;br /&gt;
&lt;br /&gt;
====Extremely limited effect ====&lt;br /&gt;
Your spell&amp;#039;s effect is extremely limited and has no real in-game advantage (like changing the colour of something).&lt;br /&gt;
&lt;br /&gt;
====Powerful effect ====&lt;br /&gt;
The impact of your spell has a measurable lasting effect, something that could be equal to a permanent Aspect for a scene or person.&lt;br /&gt;
&lt;br /&gt;
====Extremely Powerful effect ====&lt;br /&gt;
The impact of your spell is measurable and has a lasting effect on multiple zones or scenes (or a very large impact one scene or zone), or multiple characters.&lt;br /&gt;
&lt;br /&gt;
====Improbable effect ====&lt;br /&gt;
Your spell has an effect that is very unlikely to happen in real-life, except through freak circumstances.&lt;br /&gt;
&lt;br /&gt;
====Impossible effect ====&lt;br /&gt;
Your spell has an effect that is physically impossible to happen under the laws of physics as they are.&lt;br /&gt;
&lt;br /&gt;
=== Components===&lt;br /&gt;
Components are a short-cut, a way to bend the power required for a spell, and make it easier to handle for the Magician. There are 3 types of components, material components: the building blocks that serve as a form of energy to power a spell, conduits: they serve as a sort of lever that eases the strain on the caster and somatic components: techniques that shape the way the spell comes into existence.&lt;br /&gt;
&lt;br /&gt;
*Material components, like Orichalcum, Aqua Vitae,... and other rare materials with Arcane properties (at a rate of 1 point of Requisition per point of Drain lowered).&lt;br /&gt;
&lt;br /&gt;
*Conduits, like a Wizard&amp;#039;s staff, wands, orbs, rings,... The more expensive the component, the greater the drain it resists, but before you load up, every component interferes with the next, so after the first conduit, every next one will be half the power (or double the cost). The Wizard can mix and match as long as he sticks to this logic. The price of a conduit is the power it&amp;#039;s supposed to give squared. &lt;br /&gt;
&lt;br /&gt;
*Somatic components, like verbal (sing, mumble, articulate,...) movement (dance, explicit movements,...), drawings (sigils, seals, stars,...) and so on. As long as they can physically be executed by the caster (and combined) they count towards lowering the drain by 1 point per component (as long as they can physically be done together).&lt;br /&gt;
&lt;br /&gt;
=== Ritual Magic ===&lt;br /&gt;
Another way to lower drain is by sharing it with others and possibly over time. Choose a Ritual Leader and that one can share the drain over his followers and himself. (before they try to resist individually). The problem with Ritual magic is that it cannot move, so a direct (visual) link with the subject needs to be kept up, another possibility is an Astral link being established by a familiar or by using a physical link (through a link to the user&amp;#039;s body... anything containing a complete string of the user&amp;#039;s DNA should work (so hair with a follicle for instance)).&lt;br /&gt;
&lt;br /&gt;
Extending the ritual over time is also a possibility but this requires some resources to contain the energies, at a cost of 1 requisition per division over time. &lt;br /&gt;
A division over time involves splitting the drain is many parts as you pay for, each division takes one hour. So you could split a drain of 17 over 3 divisions, each costing 6, 6 and 5 drain respectively.&lt;br /&gt;
&lt;br /&gt;
Emergency ritual is a possibility too, sometimes the drain is too large but the caster needs to cast the spell as soon as possible, he can start a Ritual that takes only a &amp;quot;scene&amp;quot;, 10 rounds to activate. It counts as a single division BUT his [[TN]] will be 2 shifts higher.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* Jeff &amp;quot;Otto the Magnificent&amp;quot; Ryze wants to get his team past a sturdy wooden door. He selects his &amp;#039;&amp;#039;Flames dance and writhe at my command&amp;#039;&amp;#039; as the most fitting secret.  He could go for a [[#Standard Effect|Standard Effect]] + [[#Instantaneous effect|Instantaneous effect]] and cause the door to burn, for a create Advantage after a few minutes, total drain of 4. But he prefers to go for a much flashier (and faster) exploding the door in a blast of fire. [[#Standard Effect|Standard Effect]], [[#Instantaneous effect|Instantaneous effect]]and [[#Improbable Effect|Improbable Effect]], because generally blasts of fire are extremely unlikely, for a total of 8 drain.  Jeff elects to wave his hands around and murmer some Latin, and hold his staff (level 2) for a modified total of 4 drain.  Jeff&amp;#039;s player asks and receives a Fate point for doing it this way, because it&amp;#039;s entirely in the style of his High Concept (&amp;quot;Otto, the Magnificent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* Let&amp;#039;s say we want to permanently change an apple. We could change its colour to red (Permanent effect but also an Extremely Limited effect) for a total drain of 4(standard) /4 (extremely limited) X 2², for a total of (4/4 = 1, (1 X 2)² = 4) 4 drain.  If we&amp;#039;d want to change its colour to purple permanently, it would be much more expensive as it would be Improbable too (4/4 X 2 = 2, (2 X 2)² = 16) 16 drain!  Better do that for a scene only instead of permanently, because that&amp;#039;s going to be one expensive purple apple!&lt;br /&gt;
&lt;br /&gt;
== Procursus ==&lt;br /&gt;
When a burn-out happens there&amp;#039;s a high chance of Procursus, you&amp;#039;re dying and will instinctively grab unto any straw to try and survive. From diverting feedback into the vicinity in violent ways, to signing pacts with creatures or demons from beyond our dimension, that suddenly show great interest in you... &lt;br /&gt;
&lt;br /&gt;
This test is a [[Willpower]] overcome, with the TN any leftover drain after both your mental and physical track has been exhausted. If you fail Procursus happens, which can be anything from an enormous explosion, with a force equal to the drain left, to a Demon or worse appearing with a Refresh value equal to the drain left.&lt;br /&gt;
==Power Source==&lt;br /&gt;
Arcane Magic is [[Unnatural]]. It can be used against and affected by [[Natural]] creatures and powers.&lt;br /&gt;
&lt;br /&gt;
==Summoning==&lt;br /&gt;
Wizards are known to summon small entities and bind them with an element as Elementals, they&amp;#039;ve been known to summon other creatures and even humans to do their bidding. For rules see [[Summoning]]. &lt;br /&gt;
&lt;br /&gt;
The Drain for summoning is equal to the Threat of the summon (which cannot be higher than the Summoner&amp;#039;s [[Summoning]] skill. An Arcane [[Summoning#Summons|summon]] basically lasts until the next sun-up or sundown. An Imp is a different matter, as they are bound to the lifeforce of the [[Wizard]].&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&amp;#039;&amp;#039;GM&amp;#039;s, don&amp;#039;t be afraid to make Magic EXPENSIVE as hell. It&amp;#039;s supposed to be. If anything, it&amp;#039;s probably still too cheap. I&amp;#039;ve tried to keep the amount of codifying down as much as possible, so there&amp;#039;ll be lots of ways to abuse the system, feel free to add extra modifiers to make something ridiculously expensive, and if the player doesn&amp;#039;t get the hint, flat out refuse it. Also, the player may have calculated something perfectly, there still may be &amp;quot;uncodified&amp;quot; rules of the universe which apply a modifier, which may not be visible until the player actually casts it (and suffers the drain).&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Arcane&amp;diff=448</id>
		<title>Arcane</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Arcane&amp;diff=448"/>
				<updated>2017-01-27T15:44:08Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcane Power, the power to rival God itself. The Arcanist, or [[Wizard]], tries to find and comprehend the secrets of the Universe itself, by codifying it they are able to call upon these powers of creation. The problem is that language is itself imperfect to comprehend and codify these secrets, as is the human mind. Nevertheless approximations seem to work, though they are only manageable in well-defined parameters, called &amp;quot;secrets&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Magic is not limited to the [[#Secrets|Secrets]] the Wizard knows, though secrets make the energies involved manageable. Using a [[#Secrets|Secret]] the [[Wizard]] can essentially create what he wants, as long as it is related to the [[#Secrets|secret]]. The [[Wizard]] uses [[Arcane Lore]] to shape these secrets into &amp;quot;Spells&amp;quot;, by controlling the parameters they are able to wield enormous powers without burning out due to the feedback.&lt;br /&gt;
&lt;br /&gt;
Casting a spell always takes a full round, so the actual spell activates a round after spell-casting started.&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
A Secret is a codified rules-set that establishes boundaries in which the [[Wizard]] can safely cast &amp;#039;spells&amp;#039;. The secret is worded in a specific way that establishes those boundaries. As long as the player can imply, because &amp;quot;*secret&amp;#039;s wording&amp;quot; after any description of his spell, and it feels right it should generally be allowed to lighten the drain. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I throw a ball of fire that incinerates the room, because I have &amp;#039;&amp;#039;Control over the fires of hell itself&amp;#039;&amp;#039;&amp;quot; is an example. &lt;br /&gt;
&lt;br /&gt;
=== Secret construction === &lt;br /&gt;
A secret should never be more than one sentence. If it contains and &amp;quot;and&amp;quot; or a comma, or the sentence could be logically split, the secret is too powerful.  Obviously overpowered sentences are of course disallowed, no &amp;#039;power over everything&amp;#039;.&lt;br /&gt;
=== Combining Secrets===&lt;br /&gt;
The best thing about secrets is that they can be combined, following the same rules as above but now the secrets can be linked together with &amp;quot;and&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The door melts instantly, because I have &amp;#039;&amp;#039;Control over the fires of hell itself&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Mastery over metals&amp;#039;&amp;#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
When casting a spell, theoretically the more permanent the change, the more enormous the drain is. Creating something permanently out of nothing itself would burn out the wizard instantly and possibly wreak havoc on its surroundings (not to mention that whatever&amp;#039;s created would crumble into dust). The laws of Physics apply, you cannot create something out of nothing (the above would probably try to rearrange atoms, something hideously expensive in energy cost). See the Secrets as your tools and the spells as the blueprint to create an effect. Just like you cannot create a car from a tree with your bare hands, you could possibly create something similar with the right blueprint and tools, it might not be a car, but could probably do similar things (a cart for instance).&lt;br /&gt;
&lt;br /&gt;
There are of course short-cuts. You could create a fireball, which is only momentarily in existence, albeit in a very environment-changing way (it might even light some flammable things on fire), whilst creating a huge flame with which you could burn a house down, would be a lot more expensive. While the end-effect may be the same (though the latter would do it a lot more reliable), the way you went about creating it are hugely different in cost and principle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;A spell is basically a skill check. Following all the normal rules for creating advantage, overcome, attacking and defending.  The target number will be a logical opposing skill ([[Physique]] for Shapeshifting, [[Athletics]] for dodging fireballs,... Or environmental TN, depending on how easy the change would be.  If you succeed&lt;br /&gt;
&lt;br /&gt;
===Drain===&lt;br /&gt;
The power for Arcana magic comes from within the caster, their years of study and practice have created a very pure and efficient way to bring them into existence without using a lot of their own health to power it. Mostly it comes from the Wizard&amp;#039;s mental strength, only when that&amp;#039;s depleted will it start damaging their bodies (first damage is mental, after that, instead of creating troubles, it will start affecting the Wizard&amp;#039;s health). The minimum drain is always 1.&lt;br /&gt;
&lt;br /&gt;
Using your spells is just a skill check, the price is paid immediately afterwards, you can try to absorb the drain (partially), by using your [[Arcane Lore]] skill to resist the Drain.  To figure the [[TN]] you first deduct any [[#Components|components]] from the calculated Drain, then roll open-ended for [[Arcane Lore]]. Your total result will be deducted (or added should you roll negatively), then applied to first your Mental stress, and any left-over to the Physical stress. If there&amp;#039;s still leftover drain you start &amp;quot;burning out&amp;quot;.Take mental and physical troubles alternatively,  and must immediately check for [[#Procursus|Procursus]]. &lt;br /&gt;
&lt;br /&gt;
On a burnout the spell may work, go wrong or create a completely unintended effect (up to the GM). A nice opportunity to gain (or spend) some Fate points...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Drain&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Arcane#Secrets|Secret]]&lt;br /&gt;
| -2 points per related Secret&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Permanent creation|Permanent creation]] &lt;br /&gt;
| [http://en.wikipedia.org/wiki/Energy_density 1 point per specific energy of mass in MJ/Kg]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Permanent effect|Permanent effect]]&lt;br /&gt;
| 2 X points of influence squared&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Effect or creation / turn|Effect or creation / turn]] &lt;br /&gt;
| 2 points per point of influence &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Effect or creation / scene|Effect or creation / scene]]&lt;br /&gt;
| 2 points per point of influence * 2 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Per zone of Effect|Per zone of Effect]]&lt;br /&gt;
| X 2 per zone&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Instantaneous effect|Instantaneous effect]]&lt;br /&gt;
| no extra cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Combat: Per point of damage |Combat: Per point of damage]]&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Combat: Per point of defence |Combat: Per point of defence ]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Standard effect |Standard effect ]]&lt;br /&gt;
| 4 (or X 1)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Limited effect |Limited effect]]&lt;br /&gt;
| /2 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Extremely limited effect |Extremely limited effect ]]&lt;br /&gt;
| /4 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Powerful effect |Powerful effect ]]&lt;br /&gt;
| *2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Extremely Powerful effect |Extremely Powerful effect ]]&lt;br /&gt;
| *4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Improbable effect |Improbable effect ]]&lt;br /&gt;
| *2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Impossible effect |Impossible effect ]]&lt;br /&gt;
| squared&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Yes, creating a kilo of sugar permanently out of thin air (17 Drain) is an expensive proposition, but there are ways to lower this using Components or Ritual Magic.&lt;br /&gt;
&lt;br /&gt;
====Permanent creation====&lt;br /&gt;
Something out of nothing (well not exactly, the energies involved could strip a world bare), the hardest way to use magic, but sometimes necessary. Generally without expensive components or a giant ritual, it&amp;#039;s impossible to do... And usually a lot more expensive than simple buying the material too!  Complexity is an issue, making a block out of a simple material is much easier than making an engine, generally the complexity serves as an additional modifier (from +2 to +8, for a little complexity, like specific shape to a fully integrated chipset).&lt;br /&gt;
&lt;br /&gt;
====Permanent effect ====&lt;br /&gt;
A permanent effect is a change to a material, location or person, the type of effect is an important modifier.  While the effect is &amp;quot;permanent&amp;quot;, changing situations (the material wears down) can stop the effect, not to mention, dispelling an effect (generally paying the same cost to remove it, detecting is still an issue).&lt;br /&gt;
&lt;br /&gt;
====Effect or creation / turn====&lt;br /&gt;
A much more economical version, giving an effect for a limited period of time, measured in turns.&lt;br /&gt;
&lt;br /&gt;
====Effect or creation / scene ====&lt;br /&gt;
Generally cheaper, technically an &amp;quot;hour&amp;quot;, but very malleable, for game purposes assume that it&amp;#039;s a scene without interruptions, if a serious rest period (or an hour or so) has passed, the effect is over.&lt;br /&gt;
&lt;br /&gt;
====Instantaneous effect ====&lt;br /&gt;
The baseline, the effect is instantaneous and disappears just as fast (though it may leave lasting impressions due to its nature).&lt;br /&gt;
 &lt;br /&gt;
====Combat: Per point of damage ====&lt;br /&gt;
Your spell causes a single type of damage (related to your Secret).&lt;br /&gt;
&lt;br /&gt;
====Combat: Per point of defence ====&lt;br /&gt;
Your spell defends against a single type of damage, from any source (even multiple in the same round), providing a deduction.&lt;br /&gt;
&lt;br /&gt;
====Standard effect====&lt;br /&gt;
Your spell has an effect that can also be done with a single skill-check and is similar to a normal Create Advantage (+2).&lt;br /&gt;
&lt;br /&gt;
====Limited effect ====&lt;br /&gt;
Your spell has an effect that is a normal action provided by a skill-check at standard level and provides no more than a +1 advantage (if any).&lt;br /&gt;
&lt;br /&gt;
====Extremely limited effect ====&lt;br /&gt;
Your spell&amp;#039;s effect is extremely limited and has no real in-game advantage (like changing the colour of something).&lt;br /&gt;
&lt;br /&gt;
====Powerful effect ====&lt;br /&gt;
The impact of your spell has a measurable lasting effect, something that could be equal to a permanent Aspect for a scene or person.&lt;br /&gt;
&lt;br /&gt;
====Extremely Powerful effect ====&lt;br /&gt;
The impact of your spell is measurable and has a lasting effect on multiple zones or scenes (or a very large impact one scene or zone), or multiple characters.&lt;br /&gt;
&lt;br /&gt;
====Improbable effect ====&lt;br /&gt;
Your spell has an effect that is very unlikely to happen in real-life, except through freak circumstances.&lt;br /&gt;
&lt;br /&gt;
====Impossible effect ====&lt;br /&gt;
Your spell has an effect that is physically impossible to happen under the laws of physics as they are.&lt;br /&gt;
&lt;br /&gt;
=== Components===&lt;br /&gt;
Components are a short-cut, a way to bend the power required for a spell, and make it easier to handle for the Magician. There are 3 types of components, material components: the building blocks that serve as a form of energy to power a spell, conduits: they serve as a sort of lever that eases the strain on the caster and somatic components: techniques that shape the way the spell comes into existence.&lt;br /&gt;
&lt;br /&gt;
*Material components, like Orichalcum, Aqua Vitae,... and other rare materials with Arcane properties (at a rate of 1 point of Requisition per point of Drain lowered).&lt;br /&gt;
&lt;br /&gt;
*Conduits, like a Wizard&amp;#039;s staff, wands, orbs, rings,... The more expensive the component, the greater the drain it resists, but before you load up, every component interferes with the next, so after the first conduit, every next one will be half the power (or double the cost). The Wizard can mix and match as long as he sticks to this logic. The price of a conduit is the power it&amp;#039;s supposed to give squared. &lt;br /&gt;
&lt;br /&gt;
*Somatic components, like verbal (sing, mumble, articulate,...) movement (dance, explicit movements,...), drawings (sigils, seals, stars,...) and so on. As long as they can physically be executed by the caster (and combined) they count towards lowering the drain by 1 point per component (as long as they can physically be done together).&lt;br /&gt;
&lt;br /&gt;
=== Ritual Magic ===&lt;br /&gt;
Another way to lower drain is by sharing it with others and possibly over time. Choose a Ritual Leader and that one can share the drain over his followers and himself. (before they try to resist individually). The problem with Ritual magic is that it cannot move, so a direct (visual) link with the subject needs to be kept up, another possibility is an Astral link being established by a familiar or by using a physical link (through a link to the user&amp;#039;s body... anything containing a complete string of the user&amp;#039;s DNA should work (so hair with a follicle for instance)).&lt;br /&gt;
&lt;br /&gt;
Extending the ritual over time is also a possibility but this requires some resources to contain the energies, at a cost of 1 requisition per division over time. &lt;br /&gt;
A division over time involves splitting the drain is many parts as you pay for, each division takes one hour. So you could split a drain of 17 over 3 divisions, each costing 6, 6 and 5 drain respectively.&lt;br /&gt;
&lt;br /&gt;
Emergency ritual is a possibility too, sometimes the drain is too large but the caster needs to cast the spell as soon as possible, he can start a Ritual that takes only a &amp;quot;scene&amp;quot;, 10 rounds to activate. It counts as a single division BUT his [[TN]] will be 2 shifts higher.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* Jeff &amp;quot;Otto the Magnificent&amp;quot; Ryze wants to get his team past a sturdy wooden door. He selects his &amp;#039;&amp;#039;Flames dance and writhe at my command&amp;#039;&amp;#039; as the most fitting secret.  He could go for a [[#Standard Effect|Standard Effect]] + [[#Instantaneous effect|Instantaneous effect]] and cause the door to burn, for a create Advantage after a few minutes, total drain of 4. But he prefers to go for a much flashier (and faster) exploding the door in a blast of fire. [[#Standard Effect|Standard Effect]], [[#Instantaneous effect|Instantaneous effect]]and [[#Improbable Effect|Improbable Effect]], because generally blasts of fire are extremely unlikely, for a total of 8 drain.  Jeff elects to wave his hands around and murmer some Latin, and hold his staff (level 2) for a modified total of 4 drain.  Jeff&amp;#039;s player asks and receives a Fate point for doing it this way, because it&amp;#039;s entirely in the style of his High Concept (&amp;quot;Otto, the Magnificent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* Let&amp;#039;s say we want to permanently change an apple. We could change its colour to red (Permanent effect but also an Extremely Limited effect) for a total drain of 4(standard) /4 (extremely limited) X 2², for a total of (4/4 = 1, (1 X 2)² = 4) 4 drain.  If we&amp;#039;d want to change its colour to purple permanently, it would be much more expensive as it would be Improbable too (4/4 X 2 = 2, (2 X 2)² = 16) 16 drain!  Better do that for a scene only instead of permanently, because that&amp;#039;s going to be one expensive purple apple!&lt;br /&gt;
&lt;br /&gt;
== Procursus ==&lt;br /&gt;
When a burn-out happens there&amp;#039;s a high chance of Procursus, you&amp;#039;re dying and will instinctively grab unto any straw to try and survive. From diverting feedback into the vicinity in violent ways, to signing pacts with creatures or demons from beyond our dimension, that suddenly show great interest in you... &lt;br /&gt;
&lt;br /&gt;
This test is a [[Willpower]] overcome, with the TN any leftover drain after both your mental and physical track has been exhausted. If you fail Procursus happens, which can be anything from an enormous explosion, with a force equal to the drain left, to a Demon or worse appearing with a Refresh value equal to the drain left.&lt;br /&gt;
==Power Source==&lt;br /&gt;
Arcane Magic is [[Unnatural]]. It can be used against and affected by [[Natural]] creatures and powers.&lt;br /&gt;
&lt;br /&gt;
==Summoning==&lt;br /&gt;
Wizards are known to summon small entities and bind them with an element as Elementals, they&amp;#039;ve been known to summon other creatures and even humans to do their bidding. For rules see [[Summoning]]. &lt;br /&gt;
&lt;br /&gt;
The Drain for summoning is equal to the Threat of the summon (which cannot be higher than the Summoner&amp;#039;s [[Summoning]] skill. An Arcane [[Summoning#Summons|summon]] basically lasts until the next sun-up or sundown. An Imp is a different matter, as they are bound to the lifeforce of the [[Wizard]].&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&amp;#039;&amp;#039;GM&amp;#039;s, don&amp;#039;t be afraid to make Magic EXPENSIVE as hell. It&amp;#039;s supposed to be. If anything, it&amp;#039;s probably still too cheap. I&amp;#039;ve tried to keep the amount of codifying down as much as possible, so there&amp;#039;ll be lots of ways to abuse the system, feel free to add extra modifiers to make something ridiculously expensive, and if the player doesn&amp;#039;t get the hint, flat out refuse it. Also, the player may have calculated something perfectly, there still may be &amp;quot;uncodified&amp;quot; rules of the universe which apply a modifier, which may not be visible until the player actually casts it (and suffers the drain).&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Physique&amp;diff=447</id>
		<title>Physique</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Physique&amp;diff=447"/>
				<updated>2016-12-22T22:57:27Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: /* Stunts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Physique skill is a counterpart to Athletics, representing the character’s&lt;br /&gt;
natural physical aptitudes, such as raw strength and endurance. In our&lt;br /&gt;
example game, we have this skill broken out as something separate in order&lt;br /&gt;
to create two distinct types of physical characters—the nimble guy (represented&lt;br /&gt;
by Athletics) and the strongman (represented by Physique).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=fate&amp;gt;O&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Overcome:&amp;#039;&amp;#039;&amp;#039;   You can use Physique to overcome any obstacles that require the application of brute force—most often to overcome a situation aspect on a zone—or any other physical impedance, like prison bars or locked gates. Of course, Physique is the classic skill for arm-wrestling matches and other contests of applied strength, as well as marathons or other endurance-based challenges.&lt;br /&gt;
&amp;lt;div id=fate&amp;gt;C&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Create advantage:&amp;#039;&amp;#039;&amp;#039;  Physique has a lot of potential for advantages in physical conflict, usually related to grappling and holding someone in place, making them &amp;#039;&amp;#039;&amp;#039;Pinned&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Locked Down&amp;#039;&amp;#039;&amp;#039;. You might also use it as a way of discovering physical impairments possessed by the target—grappling the old mercenary tells you that he has a &amp;#039;&amp;#039;&amp;#039;Bum Leg&amp;#039;&amp;#039;&amp;#039; or somesuch.&lt;br /&gt;
&amp;lt;div id=fate&amp;gt;A&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Attack:&amp;#039;&amp;#039;&amp;#039; Physique is not used to harm people directly—see the Fight skill for that.&lt;br /&gt;
&amp;lt;div id=fate&amp;gt;D&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defend:&amp;#039;&amp;#039;&amp;#039; Though you don’t generally use Physique to defend against attacks, you can use it to provide active opposition to someone else’s movement, provided you’re in a small enough space that you can effectively use your body to block access. You might also interpose something heavy and brace it to stop someone from getting through.&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
The Physique skill gives you additional physical stress or consequence slots. Average (+1) or Fair (+2) gives you a 3-point stress box. Good (+3) or Great (+4) gives you a 3-point and a 4-point stress box. Superb (+5) and above give you an additional mild consequence slot along with the additional stress boxes. This slot can only be used for physical harm.&lt;br /&gt;
&lt;br /&gt;
== Stunts==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grappler.&amp;#039;&amp;#039;&amp;#039; +2 to Physique rolls made to create advantages on an enemy by wrestling or grappling with them.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Take the Blow.&amp;#039;&amp;#039;&amp;#039; You can use Physique to defend against Fight attacks made with fists or blunt instruments, though you always take 1 shift of stress on a tie.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tough as Nails.&amp;#039;&amp;#039;&amp;#039; Once per session, at the cost of a fate point, you can reduce the severity of a moderate consequence that’s physical in nature to a mild consequence (if your mild consequence slot is free), or erase a mild consequence altogether.&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Arcane&amp;diff=446</id>
		<title>Arcane</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Arcane&amp;diff=446"/>
				<updated>2016-05-15T20:04:24Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcane Power, the power to rival God itself. The Arcanist, or [[Wizard]], tries to find and comprehend the secrets of the Universe itself, by codifying it they are able to call upon these powers of creation. The problem is that language is itself imperfect to comprehend and codify these secrets, as is the human mind. Nevertheless approximations seem to work, though they only do so in well-defined parameters, called &amp;quot;secrets&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Magic is limited to the [[#Secrets|Secrets]] the Wizard knows. Within a [[#Secrets|Secret]] the [[Wizard]] can essentially create what he wants, as long as it is related to the [[#Secrets|secret]]. The [[Wizard]] uses [[Arcane Lore]] to shape these secrets into &amp;quot;Spells&amp;quot;, by controlling the parameters they are able to wield enormous powers without burning out due to the enormous feedback.&lt;br /&gt;
&lt;br /&gt;
Casting a spell always takes a full round, so the actual spell activates a round after spell-casting started.&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
A Secret is a codified rules-set that establishes boundaries in which the [[Wizard]] can safely cast &amp;#039;spells&amp;#039;. The secret is worded in a specific way that establishes those boundaries. As long as the player can imply, because &amp;quot;*secret&amp;#039;s wording&amp;quot; after any description of his spell, and it feels right it should generally be allowed. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I throw a ball of fire that incinerates the room, because I have &amp;#039;&amp;#039;Control over the fires of hell itself&amp;#039;&amp;#039;&amp;quot; is an example. &lt;br /&gt;
&lt;br /&gt;
=== Secret construction === &lt;br /&gt;
A secret should never be more than one sentence. If it contains and &amp;quot;and&amp;quot; or a comma, or the sentence could be logically split, the secret is too powerful.  Obviously overpowered sentences are of course disallowed, no &amp;#039;power over everything&amp;#039;.&lt;br /&gt;
=== Combining Secrets===&lt;br /&gt;
The best thing about secrets is that they can be combined, following the same rules as above but now the secrets can be linked together with &amp;quot;and&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The door melts instantly, because I have &amp;#039;&amp;#039;Control over the fires of hell itself&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Mastery over metals&amp;#039;&amp;#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
When casting a spell, theoretically the more permanent the change, the more enormous the drain is. Creating something permanently out of nothing itself would burn out the wizard instantly and possibly wreak havoc on its surroundings (not to mention that whatever&amp;#039;s created would crumble into dust). The laws of Physics apply, you cannot create something out of nothing (the above would probably try to rearrange atoms, something hideously expensive in energy cost). See the Secrets as your tools and the spells as the blueprint to create an effect. Just like you cannot create a car from a tree with your bare hands, you could possibly create something similar with the right blueprint and tools, it might not be a car, but could probably do similar things (a cart for instance).&lt;br /&gt;
&lt;br /&gt;
There are of course short-cuts. You could create a fireball, which is only momentarily in existence, albeit in a very environment-changing way (it might even light some flammable things on fire), whilst creating a huge flame with which you could burn a house down, would be a lot more expensive. While the end-effect may be the same (though the latter would do it a lot more reliable), the way you went about creating it are hugely different in cost and principle.&lt;br /&gt;
&lt;br /&gt;
Creating a spell is collaboration between player and GM, with the general idea being that the less permanent the change wrought by the spell is, the easier (and cheaper) it is to create.  Short bursts of power or limited short-term effects are generally preferred.&lt;br /&gt;
&lt;br /&gt;
That doesn&amp;#039;t mean great permanent changes cannot be wrought by magic, but it requires a lot of preparation in storing &amp;quot;power&amp;quot; (1 point of Requisition per point of Drain lowered)&lt;br /&gt;
&lt;br /&gt;
===Drain===&lt;br /&gt;
The power for Arcana magic comes from within the caster, their years of study and practice have created a very pure and efficient way to bring them into existence without using a lot of their own health to power it. Mostly it comes from the Wizard&amp;#039;s mental strength, only when that&amp;#039;s depleted will it start damaging their bodies (first damage is mental, after that, instead of creating troubles, it will start affecting the Wizard&amp;#039;s health). The minimum drain is always 1.&lt;br /&gt;
&lt;br /&gt;
Using your spells is just a skill check, the price is paid immediately afterwards, you can try to absorb the drain (partially), by using your [[Arcane Lore]] skill to resist the Drain.  To figure the [[TN]] you first deduct any [[#Components|components]] from the calculated Drain, then roll open-ended for [[Arcane Lore]]. Your total result will be deducted (or added should you roll negatively), then applied to first your Mental stress, and any left-over to the Physical stress. If there&amp;#039;s still leftover drain you start &amp;quot;burning out&amp;quot;.Take mental and physical troubles alternatively,  and must immediately check for [[#Procursus|Procursus]]. &lt;br /&gt;
&lt;br /&gt;
On a burnout the spell may work, go wrong or create a completely unintended effect (up to the GM). A nice opportunity to gain (or spend) some Fate points...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Drain&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Arcane#Secrets|Secret]]&lt;br /&gt;
| -2 points per related Secret&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Permanent creation|Permanent creation]] &lt;br /&gt;
| [http://en.wikipedia.org/wiki/Energy_density 1 point per specific energy of mass in MJ/Kg]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Permanent effect|Permanent effect]]&lt;br /&gt;
| 2 X points of influence squared&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Effect or creation / turn|Effect or creation / turn]] &lt;br /&gt;
| 2 points per point of influence &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Effect or creation / scene|Effect or creation / scene]]&lt;br /&gt;
| 2 points per point of influence * 2 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Per zone of Effect|Per zone of Effect]]&lt;br /&gt;
| X 2 per zone&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Instantaneous effect|Instantaneous effect]]&lt;br /&gt;
| no extra cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Combat: Per point of damage |Combat: Per point of damage]]&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Combat: Per point of defence |Combat: Per point of defence ]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Standard effect |Standard effect ]]&lt;br /&gt;
| 4 (or X 1)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Limited effect |Limited effect]]&lt;br /&gt;
| /2 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Extremely limited effect |Extremely limited effect ]]&lt;br /&gt;
| /4 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Powerful effect |Powerful effect ]]&lt;br /&gt;
| *2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Extremely Powerful effect |Extremely Powerful effect ]]&lt;br /&gt;
| *4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Improbable effect |Improbable effect ]]&lt;br /&gt;
| *2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Impossible effect |Impossible effect ]]&lt;br /&gt;
| squared&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Yes, creating a kilo of sugar permanently out of thin air (17 Drain) is an expensive proposition, but there are ways to lower this using Components or Ritual Magic.&lt;br /&gt;
&lt;br /&gt;
====Permanent creation====&lt;br /&gt;
Something out of nothing (well not exactly, the energies involved could strip a world bare), the hardest way to use magic, but sometimes necessary. Generally without expensive components or a giant ritual, it&amp;#039;s impossible to do... And usually a lot more expensive than simple buying the material too!  Complexity is an issue, making a block out of a simple material is much easier than making an engine, generally the complexity serves as an additional modifier (from +2 to +8, for a little complexity, like specific shape to a fully integrated chipset).&lt;br /&gt;
&lt;br /&gt;
====Permanent effect ====&lt;br /&gt;
A permanent effect is a change to a material, location or person, the type of effect is an important modifier.  While the effect is &amp;quot;permanent&amp;quot;, changing situations (the material wears down) can stop the effect, not to mention, dispelling an effect (generally paying the same cost to remove it, detecting is still an issue).&lt;br /&gt;
&lt;br /&gt;
====Effect or creation / turn====&lt;br /&gt;
A much more economical version, giving an effect for a limited period of time, measured in turns.&lt;br /&gt;
&lt;br /&gt;
====Effect or creation / scene ====&lt;br /&gt;
Generally cheaper, technically an &amp;quot;hour&amp;quot;, but very malleable, for game purposes assume that it&amp;#039;s a scene without interruptions, if a serious rest period (or an hour or so) has passed, the effect is over.&lt;br /&gt;
&lt;br /&gt;
====Instantaneous effect ====&lt;br /&gt;
The baseline, the effect is instantaneous and disappears just as fast (though it may leave lasting impressions due to its nature).&lt;br /&gt;
 &lt;br /&gt;
====Combat: Per point of damage ====&lt;br /&gt;
Your spell causes a single type of damage (related to your Secret).&lt;br /&gt;
&lt;br /&gt;
====Combat: Per point of defence ====&lt;br /&gt;
Your spell defends against a single type of damage, from any source (even multiple in the same round), providing a deduction.&lt;br /&gt;
&lt;br /&gt;
====Standard effect====&lt;br /&gt;
Your spell has an effect that can also be done with a single skill-check and is similar to a normal Create Advantage (+2).&lt;br /&gt;
&lt;br /&gt;
====Limited effect ====&lt;br /&gt;
Your spell has an effect that is a normal action provided by a skill-check at standard level and provides no more than a +1 advantage (if any).&lt;br /&gt;
&lt;br /&gt;
====Extremely limited effect ====&lt;br /&gt;
Your spell&amp;#039;s effect is extremely limited and has no real in-game advantage (like changing the colour of something).&lt;br /&gt;
&lt;br /&gt;
====Powerful effect ====&lt;br /&gt;
The impact of your spell has a measurable lasting effect, something that could be equal to a permanent Aspect for a scene or person.&lt;br /&gt;
&lt;br /&gt;
====Extremely Powerful effect ====&lt;br /&gt;
The impact of your spell is measurable and has a lasting effect on multiple zones or scenes (or a very large impact one scene or zone), or multiple characters.&lt;br /&gt;
&lt;br /&gt;
====Improbable effect ====&lt;br /&gt;
Your spell has an effect that is very unlikely to happen in real-life, except through freak circumstances.&lt;br /&gt;
&lt;br /&gt;
====Impossible effect ====&lt;br /&gt;
Your spell has an effect that is physically impossible to happen under the laws of physics as they are.&lt;br /&gt;
&lt;br /&gt;
=== Components===&lt;br /&gt;
Components are a short-cut, a way to bend the power required for a spell, and make it easier to handle for the Magician. There are 3 types of components, material components: the building blocks that serve as a form of energy to power a spell, conduits: they serve as a sort of lever that eases the strain on the caster and somatic components: techniques that shape the way the spell comes into existence.&lt;br /&gt;
&lt;br /&gt;
*Material components, like Orichalcum, Aqua Vitae,... and other rare materials with Arcane properties (at a rate of 1 point of Requisition per point of Drain lowered).&lt;br /&gt;
&lt;br /&gt;
*Conduits, like a Wizard&amp;#039;s staff, wands, orbs, rings,... The more expensive the component, the greater the drain it resists, but before you load up, every component interferes with the next, so after the first conduit, every next one will be half the power (or double the cost). The Wizard can mix and match as long as he sticks to this logic. The price of a conduit is the power it&amp;#039;s supposed to give squared. &lt;br /&gt;
&lt;br /&gt;
*Somatic components, like verbal (sing, mumble, articulate,...) movement (dance, explicit movements,...), drawings (sigils, seals, stars,...) and so on. As long as they can physically be executed by the caster (and combined) they count towards lowering the drain by 1 point per component (as long as they can physically be done together).&lt;br /&gt;
&lt;br /&gt;
=== Ritual Magic ===&lt;br /&gt;
Another way to lower drain is by sharing it with others and possibly over time. Choose a Ritual Leader and that one can share the drain over his followers and himself. (before they try to resist individually). The problem with Ritual magic is that it cannot move, so a direct (visual) link with the subject needs to be kept up, another possibility is an Astral link being established by a familiar or by using a physical link (through a link to the user&amp;#039;s body... anything containing a complete string of the user&amp;#039;s DNA should work (so hair with a follicle for instance)).&lt;br /&gt;
&lt;br /&gt;
Extending the ritual over time is also a possibility but this requires some resources to contain the energies, at a cost of 1 requisition per division over time. &lt;br /&gt;
A division over time involves splitting the drain is many parts as you pay for, each division takes one hour. So you could split a drain of 17 over 3 divisions, each costing 6, 6 and 5 drain respectively.&lt;br /&gt;
&lt;br /&gt;
Emergency ritual is a possibility too, sometimes the drain is too large but the caster needs to cast the spell as soon as possible, he can start a Ritual that takes only a &amp;quot;scene&amp;quot;, 10 rounds to activate. It counts as a single division BUT his [[TN]] will be 2 shifts higher.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* Jeff &amp;quot;Otto the Magnificent&amp;quot; Ryze wants to get his team past a sturdy wooden door. He selects his &amp;#039;&amp;#039;Flames dance and writhe at my command&amp;#039;&amp;#039; as the most fitting secret.  He could go for a [[#Standard Effect|Standard Effect]] + [[#Instantaneous effect|Instantaneous effect]] and cause the door to burn, for a create Advantage after a few minutes, total drain of 4. But he prefers to go for a much flashier (and faster) exploding the door in a blast of fire. [[#Standard Effect|Standard Effect]], [[#Instantaneous effect|Instantaneous effect]]and [[#Improbable Effect|Improbable Effect]], because generally blasts of fire are extremely unlikely, for a total of 8 drain.  Jeff elects to wave his hands around and murmer some Latin, and hold his staff (level 2) for a modified total of 4 drain.  Jeff&amp;#039;s player asks and receives a Fate point for doing it this way, because it&amp;#039;s entirely in the style of his High Concept (&amp;quot;Otto, the Magnificent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* Let&amp;#039;s say we want to permanently change an apple. We could change its colour to red (Permanent effect but also an Extremely Limited effect) for a total drain of 4(standard) /4 (extremely limited) X 2², for a total of (4/4 = 1, (1 X 2)² = 4) 4 drain.  If we&amp;#039;d want to change its colour to purple permanently, it would be much more expensive as it would be Improbable too (4/4 X 2 = 2, (2 X 2)² = 16) 16 drain!  Better do that for a scene only instead of permanently, because that&amp;#039;s going to be one expensive purple apple!&lt;br /&gt;
&lt;br /&gt;
== Procursus ==&lt;br /&gt;
When a burn-out happens there&amp;#039;s a high chance of Procursus, you&amp;#039;re dying and will instinctively grab unto any straw to try and survive. From diverting feedback into the vicinity in violent ways, to signing pacts with creatures or demons from beyond our dimension, that suddenly show great interest in you... &lt;br /&gt;
&lt;br /&gt;
This test is a [[Willpower]] overcome, with the TN any leftover drain after both your mental and physical track has been exhausted. If you fail Procursus happens, which can be anything from an enormous explosion, with a force equal to the drain left, to a Demon or worse appearing with a Refresh value equal to the drain left.&lt;br /&gt;
==Power Source==&lt;br /&gt;
Arcane Magic is [[Unnatural]]. It can be used against and affected by [[Natural]] creatures and powers.&lt;br /&gt;
&lt;br /&gt;
==Summoning==&lt;br /&gt;
Wizards are known to summon small entities and bind them with an element as Elementals, they&amp;#039;ve been known to summon other creatures and even humans to do their bidding. For rules see [[Summoning]]. &lt;br /&gt;
&lt;br /&gt;
The Drain for summoning is equal to the Threat of the summon (which cannot be higher than the Summoner&amp;#039;s [[Summoning]] skill. An Arcane [[Summoning#Summons|summon]] basically lasts until the next sun-up or sundown. An Imp is a different matter, as they are bound to the lifeforce of the [[Wizard]].&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&amp;#039;&amp;#039;GM&amp;#039;s, don&amp;#039;t be afraid to make Magic EXPENSIVE as hell. It&amp;#039;s supposed to be. If anything, it&amp;#039;s probably still too cheap. I&amp;#039;ve tried to keep the amount of codifying down as much as possible, so there&amp;#039;ll be lots of ways to abuse the system, feel free to add extra modifiers to make something ridiculously expensive, and if the player doesn&amp;#039;t get the hint, flat out refuse it. Also, the player may have calculated something perfectly, there still may be &amp;quot;uncodified&amp;quot; rules of the universe which apply a modifier, which may not be visible until the player actually casts it (and suffers the drain).&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Arcane&amp;diff=445</id>
		<title>Arcane</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Arcane&amp;diff=445"/>
				<updated>2016-05-15T19:28:23Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcane Power, the power to rival God itself. The Arcanist, or [[Wizard]], tries to find and comprehend the secrets of the Universe itself, by codifying it they are able to call upon these powers of creation. The problem is that language is itself imperfect to comprehend and codify these secrets, as is the human mind. Nevertheless approximations seem to work, though they only do so in well-defined parameters, called &amp;quot;secrets&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Magic is limited to the [[#Secrets|Secrets]] the Wizard knows. Within a [[#Secrets|Secret]] the [[Wizard]] can essentially create what he wants, as long as it is related to the [[#Secrets|secret]]. The [[Wizard]] uses [[Arcane Lore]] to shape these secrets into &amp;quot;Spells&amp;quot;, by controlling the parameters they are able to wield enormous powers without burning out due to the enormous feedback.&lt;br /&gt;
&lt;br /&gt;
Casting a spell always takes a full round, so the actual spell activates a round after spell-casting started.&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
A Secret is a codified rules-set that establishes boundaries in which the [[Wizard]] can safely cast &amp;#039;spells&amp;#039;. The secret is worded in a specific way that establishes those boundaries. As long as the player can imply, because &amp;quot;*secret&amp;#039;s wording&amp;quot; after any description of his spell, and it feels right it should generally be allowed. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I throw a ball of fire that incinerates the room, because I have &amp;#039;&amp;#039;Control over the fires of hell itself&amp;#039;&amp;#039;&amp;quot; is an example. &lt;br /&gt;
&lt;br /&gt;
=== Secret construction === &lt;br /&gt;
A secret should never be more than one sentence. If it contains and &amp;quot;and&amp;quot; or a comma, or the sentence could be logically split, the secret is too powerful.  Obviously overpowered sentences are of course disallowed, no &amp;#039;power over everything&amp;#039;.&lt;br /&gt;
=== Combining Secrets===&lt;br /&gt;
The best thing about secrets is that they can be combined, following the same rules as above but now the secrets can be linked together with &amp;quot;and&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The door melts instantly, because I have &amp;#039;&amp;#039;Control over the fires of hell itself&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Mastery over metals&amp;#039;&amp;#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
When casting a spell, theoretically the more permanent the change, the more enormous the drain is. Creating something permanently out of nothing itself would burn out the wizard instantly and possibly wreak havoc on its surroundings (not to mention that whatever&amp;#039;s created would crumble into dust). The laws of Physics apply, you cannot create something out of nothing (the above would probably try to rearrange atoms, something hideously expensive in energy cost). See the Secrets as your tools and the spells as the blueprint to create an effect. Just like you cannot create a car from a tree with your bare hands, you could possibly create something similar with the right blueprint and tools, it might not be a car, but could probably do similar things (a cart for instance).&lt;br /&gt;
&lt;br /&gt;
There are of course short-cuts. You could create a fireball, which is only momentarily in existence, albeit in a very environment-changing way (it might even light some flammable things on fire), whilst creating a huge flame with which you could burn a house down, would be a lot more expensive. While the end-effect may be the same (though the latter would do it a lot more reliable), the way you went about creating it are hugely different in cost and principle.&lt;br /&gt;
&lt;br /&gt;
Creating a spell is collaboration between player and GM, with the general idea being that the less permanent the change wrought by the spell is, the easier (and cheaper) it is to create.  Short bursts of power or limited short-term effects are generally preferred.&lt;br /&gt;
&lt;br /&gt;
That doesn&amp;#039;t mean great permanent changes cannot be wrought by magic, but it requires a lot of preparation in storing &amp;quot;power&amp;quot; (1 point of Requisition per point of Drain lowered)&lt;br /&gt;
&lt;br /&gt;
===Drain===&lt;br /&gt;
The power for Arcana magic comes from within the caster, their years of study and practice have created a very pure and efficient way to bring them into existence without using a lot of their own health to power it. Mostly it comes from the Wizard&amp;#039;s mental strength, only when that&amp;#039;s depleted will it start damaging their bodies (first damage is mental, after that, instead of creating troubles, it will start affecting the Wizard&amp;#039;s health). The minimum drain is always 1.&lt;br /&gt;
&lt;br /&gt;
Using your spells is just a skill check, the price is paid immediately afterwards, you can try to absorb the drain (partially), by using your [[Arcane Lore]] skill to resist the Drain.  To figure the [[TN]] you first deduct any [[#Components|components]] from the calculated Drain, then roll open-ended for [[Arcane Lore]]. Your total result will be deducted (or added should you roll negatively), then applied to first your Mental stress, and any left-over to the Physical stress. If there&amp;#039;s still leftover drain you start &amp;quot;burning out&amp;quot;.Take mental and physical troubles alternatively,  and must immediately check for [[#Procursus|Procursus]]. &lt;br /&gt;
&lt;br /&gt;
On a burnout the spell may work, go wrong or create a completely unintended effect (up to the GM). A nice opportunity to gain (or spend) some Fate points...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Drain&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Arcane#Secrets|Secret]]&lt;br /&gt;
| -2 points per related Secret&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Permanent creation|Permanent creation]] &lt;br /&gt;
| [http://en.wikipedia.org/wiki/Energy_density 1 point per specific energy of mass in MJ/Kg]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Permanent effect|Permanent effect]]&lt;br /&gt;
| 2 X points of influence squared&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Effect or creation / turn|Effect or creation / turn]] &lt;br /&gt;
| 2 points per point of influence &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Effect or creation / scene|Effect or creation / scene]]&lt;br /&gt;
| 2 points per point of influence * 2 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Per zone of Effect|Per zone of Effect]]&lt;br /&gt;
| X 2 per zone&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Instantaneous effect|Instantaneous effect]]&lt;br /&gt;
| no extra cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Combat: Per point of damage |Combat: Per point of damage]]&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Combat: Per point of defence |Combat: Per point of defence ]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Standard effect |Standard effect ]]&lt;br /&gt;
| 4 (or X 1)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Limited effect |Limited effect]]&lt;br /&gt;
| /2 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Extremely limited effect |Extremely limited effect ]]&lt;br /&gt;
| /4 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Powerful effect |Powerful effect ]]&lt;br /&gt;
| *2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Extremely Powerful effect |Extremely Powerful effect ]]&lt;br /&gt;
| *4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Improbable effect |Improbable effect ]]&lt;br /&gt;
| *2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[#Impossible effect |Impossible effect ]]&lt;br /&gt;
| squared&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Yes, creating a kilo of sugar permanently out of thin air (17 Drain) is an expensive proposition, but there are ways to lower this using Components or Ritual Magic.&lt;br /&gt;
&lt;br /&gt;
====Permanent creation====&lt;br /&gt;
Something out of nothing (well not exactly, the energies involved could strip a world bare), the hardest way to use magic, but sometimes necessary. Generally without expensive components or a giant ritual, it&amp;#039;s impossible to do... And usually a lot more expensive than simple buying the material too!  Complexity is an issue, making a block out of a simple material is much easier than making an engine, generally the complexity serves as an additional modifier (from +2 to +8, for a little complexity, like specific shape to a fully integrated chipset).&lt;br /&gt;
&lt;br /&gt;
====Permanent effect ====&lt;br /&gt;
A permanent effect is a change to a material, location or person, the type of effect is an important modifier.  While the effect is &amp;quot;permanent&amp;quot;, changing situations (the material wears down) can stop the effect, not to mention, dispelling an effect (generally paying the same cost to remove it, detecting is still an issue).&lt;br /&gt;
&lt;br /&gt;
====Effect or creation / turn====&lt;br /&gt;
A much more economical version, giving an effect for a limited period of time, measured in turns.&lt;br /&gt;
&lt;br /&gt;
====Effect or creation / scene ====&lt;br /&gt;
Generally cheaper, technically an &amp;quot;hour&amp;quot;, but very malleable, for game purposes assume that it&amp;#039;s a scene without interruptions, if a serious rest period (or an hour or so) has passed, the effect is over.&lt;br /&gt;
&lt;br /&gt;
====Instantaneous effect ====&lt;br /&gt;
The baseline, the effect is instantaneous and disappears just as fast (though it may leave lasting impressions due to its nature).&lt;br /&gt;
 &lt;br /&gt;
====Combat: Per point of damage ====&lt;br /&gt;
Your spell causes a single type of damage (related to your Secret).&lt;br /&gt;
&lt;br /&gt;
====Combat: Per point of defence ====&lt;br /&gt;
Your spell defends against a single type of damage, from any source (even multiple in the same round), providing a deduction.&lt;br /&gt;
&lt;br /&gt;
====Standard effect====&lt;br /&gt;
Your spell has an effect that can also be done with a single skill-check and is similar to a normal Create Advantage (+2).&lt;br /&gt;
&lt;br /&gt;
====Limited effect ====&lt;br /&gt;
Your spell has an effect that is a normal action provided by a skill-check at standard level and provides no more than a +1 advantage (if any).&lt;br /&gt;
&lt;br /&gt;
====Extremely limited effect ====&lt;br /&gt;
Your spell&amp;#039;s effect is extremely limited and has no real in-game advantage (like changing the colour of something).&lt;br /&gt;
&lt;br /&gt;
====Powerful effect ====&lt;br /&gt;
The impact of your spell has a measurable lasting effect, something that could be equal to a permanent Aspect for a scene or person.&lt;br /&gt;
&lt;br /&gt;
====Extremely Powerful effect ====&lt;br /&gt;
The impact of your spell is measurable and has a lasting effect on multiple zones or scenes (or a very large impact one scene or zone), or multiple characters.&lt;br /&gt;
&lt;br /&gt;
====Improbable effect ====&lt;br /&gt;
Your spell has an effect that is very unlikely to happen in real-life, except through freak circumstances.&lt;br /&gt;
&lt;br /&gt;
====Impossible effect ====&lt;br /&gt;
Your spell has an effect that is physically impossible to happen under the laws of physics as they are.&lt;br /&gt;
&lt;br /&gt;
=== Components===&lt;br /&gt;
Components are a short-cut, a way to bend the power required for a spell, and make it easier to handle for the Magician. There are 3 types of components, material components: the building blocks that serve as a form of energy to power a spell, conduits: they serve as a sort of lever that eases the strain on the caster and somatic components: techniques that shape the way the spell comes into existence.&lt;br /&gt;
&lt;br /&gt;
*Material components, like Orichalcum, Aqua Vitae,... and other rare materials with Arcane properties (at a rate of 1 point of Requisition per point of Drain lowered).&lt;br /&gt;
&lt;br /&gt;
*Conduits, like a Wizard&amp;#039;s staff, wands, orbs, rings,... The more expensive the component, the greater the drain it resists, but before you load up, every component interferes with the next, so after the first conduit, every next one will be half the power (or double the cost). The Wizard can mix and match as long as he sticks to this logic. The price of a conduit is the power it&amp;#039;s supposed to give X 2. &lt;br /&gt;
&lt;br /&gt;
*Somatic components, like verbal (sing, mumble, articulate,...) movement (dance, explicit movements,...), drawings (sigils, seals, stars,...) and so on. As long as they can physically be executed by the caster (and combined) they count towards lowering the drain by 1 point per component (as long as they can physically be done together).&lt;br /&gt;
&lt;br /&gt;
=== Ritual Magic ===&lt;br /&gt;
Another way to lower drain is by sharing it with others and possibly over time. Choose a Ritual Leader and that one can share the drain over his followers and himself. (before they try to resist individually). The problem with Ritual magic is that it cannot move, so a direct (visual) link with the subject needs to be kept up, another possibility is an Astral link being established by a familiar or by using a physical link (through a link to the user&amp;#039;s body... anything containing a complete string of the user&amp;#039;s DNA should work (so hair with a follicle for instance)).&lt;br /&gt;
&lt;br /&gt;
Extending the ritual over time is also a possibility but this requires some resources to contain the energies, at a cost of 1 requisition per division over time. &lt;br /&gt;
A division over time involves splitting the drain is many parts as you pay for, each division takes one hour. So you could split a drain of 17 over 3 divisions, each costing 6, 6 and 5 drain respectively.&lt;br /&gt;
&lt;br /&gt;
Emergency ritual is a possibility too, sometimes the drain is too large but the caster needs to cast the spell as soon as possible, he can start a Ritual that takes only a &amp;quot;scene&amp;quot;, 10 rounds to activate. It counts as a single division BUT his [[TN]] will be 2 shifts higher.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* Jeff &amp;quot;Otto the Magnificent&amp;quot; Ryze wants to get his team past a sturdy wooden door. He selects his &amp;#039;&amp;#039;Flames dance and writhe at my command&amp;#039;&amp;#039; as the most fitting secret.  He could go for a [[#Standard Effect|Standard Effect]] + [[#Instantaneous effect|Instantaneous effect]] and cause the door to burn, for a create Advantage after a few minutes, total drain of 4. But he prefers to go for a much flashier (and faster) exploding the door in a blast of fire. [[#Standard Effect|Standard Effect]], [[#Instantaneous effect|Instantaneous effect]]and [[#Improbable Effect|Improbable Effect]], because generally blasts of fire are extremely unlikely, for a total of 8 drain.  Jeff elects to wave his hands around and murmer some Latin, and hold his staff (level 2) for a modified total of 4 drain.  Jeff&amp;#039;s player asks and receives a Fate point for doing it this way, because it&amp;#039;s entirely in the style of his High Concept (&amp;quot;Otto, the Magnificent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* Let&amp;#039;s say we want to permanently change an apple. We could change its colour to red (Permanent effect but also an Extremely Limited effect) for a total drain of 4(standard) /4 (extremely limited) X 2², for a total of (4/4 = 1, (1 X 2)² = 4) 4 drain.  If we&amp;#039;d want to change its colour to purple permanently, it would be much more expensive as it would be Improbable too (4/4 X 2 = 2, (2 X 2)² = 16) 16 drain!  Better do that for a scene only instead of permanently, because that&amp;#039;s going to be one expensive purple apple!&lt;br /&gt;
&lt;br /&gt;
== Procursus ==&lt;br /&gt;
When a burn-out happens there&amp;#039;s a high chance of Procursus, you&amp;#039;re dying and will instinctively grab unto any straw to try and survive. From diverting feedback into the vicinity in violent ways, to signing pacts with creatures or demons from beyond our dimension, that suddenly show great interest in you... &lt;br /&gt;
&lt;br /&gt;
This test is a [[Willpower]] overcome, with the TN any leftover drain after both your mental and physical track has been exhausted. If you fail Procursus happens, which can be anything from an enormous explosion, with a force equal to the drain left, to a Demon or worse appearing with a Refresh value equal to the drain left.&lt;br /&gt;
==Power Source==&lt;br /&gt;
Arcane Magic is [[Unnatural]]. It can be used against and affected by [[Natural]] creatures and powers.&lt;br /&gt;
&lt;br /&gt;
==Summoning==&lt;br /&gt;
Wizards are known to summon small entities and bind them with an element as Elementals, they&amp;#039;ve been known to summon other creatures and even humans to do their bidding. For rules see [[Summoning]]. &lt;br /&gt;
&lt;br /&gt;
The Drain for summoning is equal to the Threat of the summon (which cannot be higher than the Summoner&amp;#039;s [[Summoning]] skill. An Arcane [[Summoning#Summons|summon]] basically lasts until the next sun-up or sundown. An Imp is a different matter, as they are bound to the lifeforce of the [[Wizard]].&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&amp;#039;&amp;#039;GM&amp;#039;s, don&amp;#039;t be afraid to make Magic EXPENSIVE as hell. It&amp;#039;s supposed to be. If anything, it&amp;#039;s probably still too cheap. I&amp;#039;ve tried to keep the amount of codifying down as much as possible, so there&amp;#039;ll be lots of ways to abuse the system, feel free to add extra modifiers to make something ridiculously expensive, and if the player doesn&amp;#039;t get the hint, flat out refuse it. Also, the player may have calculated something perfectly, there still may be &amp;quot;uncodified&amp;quot; rules of the universe which apply a modifier, which may not be visible until the player actually casts it (and suffers the drain).&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=444</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=444"/>
				<updated>2016-04-22T16:00:30Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;font-weight: normal;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|-&lt;br /&gt;
! width=200 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Tiny, Not a weapon, Blunt&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Not a weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Heavy, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Not a weapon, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  Sharp, Long, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	Sharp, Heavy, Long, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Guns==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;| * Firing modes: SA = Semi-Automatic, BF = Burst-fire, FA = Fully Automatic, SS = Bolt-Action, Revolver, Pump-action, basically all Single-shot&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Firing modes*&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reload TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Glock 17&lt;br /&gt;
| 1 zone || Pistol || 0 || SA|| 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| /&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Taurus Mod. 513 .45 Revolver&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SS || 5 || 4 &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| M1911A1&lt;br /&gt;
| 1 zone || Pistol (Large) || 1 || SA || 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| FN Five-Seven&lt;br /&gt;
| 1 zone || Pistol (light) || -1 AP: +2 || SA || 2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Changes&amp;diff=443</id>
		<title>Changes</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Changes&amp;diff=443"/>
				<updated>2016-04-06T14:53:23Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A quick overview of significant changes to the rules.&lt;br /&gt;
&lt;br /&gt;
===06/04/2016===&lt;br /&gt;
* Created a consolidated melee weapons table (other weapons coming soon) in [[Items]].&lt;br /&gt;
* Corrected some weapons statistics, rebalanced Short Spear and Polearm in [[Items]].&lt;br /&gt;
&lt;br /&gt;
===05/04/2016===&lt;br /&gt;
*Reworked visual structure of [[Items]], much more readable now.&lt;br /&gt;
*Reload TN&amp;#039;s have been lowered by 1 across the board except for Sniper rifles in [[Items]].&lt;br /&gt;
&lt;br /&gt;
===31/03/2016:===&lt;br /&gt;
*Reworded Faith healing in [[Conviction]]&lt;br /&gt;
*Corrected Two handed sword&amp;#039;s requisition in [[Items]]&lt;br /&gt;
*Sneakily added a Bastard sword in [[Items]]&lt;br /&gt;
&lt;br /&gt;
===30/03/2016:===&lt;br /&gt;
*Changed the Shepherd&amp;#039;s Defense action in [[Conviction]].&lt;br /&gt;
*Simplified &amp;quot;Stance&amp;quot;, renamed to &amp;quot;Style&amp;quot; in [[Combat]].&lt;br /&gt;
*Added Two-handed sword to [[Items]].&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=442</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=442"/>
				<updated>2016-04-06T14:48:17Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Item Lists=&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;font-weight: normal;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|-&lt;br /&gt;
! width=200 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Tiny, Not a weapon, Blunt&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Not a weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Heavy, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Not a weapon, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  Sharp, Long, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	Sharp, Heavy, Long, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=441</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=441"/>
				<updated>2016-04-06T14:47:56Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Item Lists=&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;950&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;font-weight: normal;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|-&lt;br /&gt;
! width=200 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=100 &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Tiny, Not a weapon, Blunt&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Not a weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Heavy, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Not a weapon, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  Sharp, Long, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	Sharp, Heavy, Long, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Properties&amp;diff=440</id>
		<title>Properties</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Properties&amp;diff=440"/>
				<updated>2016-04-06T14:46:34Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: /* Typical Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Properties are like aspects, except they&amp;#039;re always active, they&amp;#039;re set parameters or bonuses that are inextricably linked to an item or creature. &lt;br /&gt;
&lt;br /&gt;
Some describe a series of very specific statistics such as:&lt;br /&gt;
Handgun – Range : 1 zone&lt;br /&gt;
&lt;br /&gt;
Range here is a specific property of a (hand)gun (like firing mode, ammo type, …)  These &amp;#039;basic&amp;#039; properties are part of the item.&lt;br /&gt;
&lt;br /&gt;
There are also properties that provide a specific (situational) bonus, such as:&lt;br /&gt;
2 X Scope (Firearm modification) – Gives a +1 zones to the gun&amp;#039;s range.  Such bonuses range from a +1 (minor bonus, situational +1) to +2 (major bonus or permanent +1) increase in cost.&lt;br /&gt;
&lt;br /&gt;
Properties can also provide (situational) penalties, such as:&lt;br /&gt;
&lt;br /&gt;
Bulky (Item modification) -  +1 to anyone observing to spot the item in question. &lt;br /&gt;
Very Bulky (Item modification) - +2 to anyone trying to find or spot the item in question.&lt;br /&gt;
Penalties lower the cost again by a -1 (small penalty) up to a -2 (for a serious penalty).&lt;br /&gt;
&lt;br /&gt;
Properties can also give items a standard “Aspect”. All rules for using the aspect apply. &lt;br /&gt;
&lt;br /&gt;
The difference with aspects being that to use the property one does not need to spend a Fate point to get the bonus in question. The bonus (or penalty) is technically paid for as part of the item or creature (this also counts for when others &amp;#039;activate&amp;#039; the aspect).&lt;br /&gt;
&lt;br /&gt;
==Creating items==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The idea is to provide a way to add distinctive items and equipment into the game, giving interesting choices and dilemmas on which to get or use, and finding combinations that complement the characters.&amp;#039;&amp;#039; &lt;br /&gt;
As a rule of thumb an item should never have more than a +3 or -3 cost modifier (even +3 HAS to be very rare).&lt;br /&gt;
&lt;br /&gt;
===Property cost===&lt;br /&gt;
&lt;br /&gt;
An item will have one or more base properties. Some of these give a general template on which you can build other properties to make a distinctive new item.  Properties will have a cost, the minimum cost of an item is part of its base properties. You can mix and match positive and negative properties to create the item you want without breaking the bank. Try basing it on a real item, if possible, for inspiration!&lt;br /&gt;
&lt;br /&gt;
=Weapon Templates=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
A very basic melee weapon like a saber or a cutlass. Average reach, defensive capability and speed.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Not a weapon (-3 property): -1 Damage AND gets the &amp;quot;Not a weapon&amp;quot; and &amp;quot;Fragile&amp;quot; aspect.&lt;br /&gt;
* Tiny (-2 property): -2 defence, +2 speed, -2 reach, gets &amp;quot;Tiny&amp;quot; aspect&lt;br /&gt;
* Small (-1 property): -1 defence, +1 speed, -1 reach, gets &amp;quot;Small&amp;quot; aspect&lt;br /&gt;
* Blunt (+1 property): The weapon does impact damage. Gets AP: -1&lt;br /&gt;
* Sharp (+2 property): +1 Damage&lt;br /&gt;
* Stabbing weapon (+1 property): AP: +1&lt;br /&gt;
* Long (+0 property): Reach:+1, Defense: -1, becomes 2-handed, gets &amp;quot;Long&amp;quot; aspect.&lt;br /&gt;
* Large (+1 property): Reach: +1, Defense: +1, Speed: -1, becomes 2-handed, gets &amp;quot;Large&amp;quot; aspect.&lt;br /&gt;
* Heavy (+2 property): Impact: +1, -1 speed, -1 defense&lt;br /&gt;
* Very sharp (+1 Property): +1 Damage, but if two or more points of armour get hit roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP).&lt;br /&gt;
* Unbalanced (-2 property): Speed: -1, Defense: -1, cannot have the same stance twice in a row.&lt;br /&gt;
* Versatile  (+1 Property): Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
&lt;br /&gt;
===Handgun===&lt;br /&gt;
Generally legal (with a permit), will not be too obvious. The range is short and the magazine is small.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard Handgun&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Large calibre (+ 2 Property) : +1 damage, +1 Reload TN&lt;br /&gt;
* Burst-fire (+2 Property) : Allows burst-fire&lt;br /&gt;
* Master-crafted (+3 Property) : +1 to Shoot&lt;br /&gt;
* Wrist-breaker (-2 Property) : -1 Shoot next round&lt;br /&gt;
* Terrifying (+1 Aspect)&lt;br /&gt;
* Revolver (-2 Property) : Firing mode becomes single-shot, +1 Reload TN&lt;br /&gt;
* Light-weight projectile (+1 property): The default ammo works as APDS munition, and the magazine will contain more bullets. -1TN to reload. Ammo is shareable only with the same gun. Velocity is lost quickly so shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
* Blessed (+1 Property) : +0 Holy damage&lt;br /&gt;
* Holy water (+2 Property): +2 Holy damage, -1 damage, -2 AP&lt;br /&gt;
* Hollow-point (+1 property): +1 damage, -2 AP&lt;br /&gt;
* APDS (+2 property): -1 damage, AP: 2&lt;br /&gt;
* Subsonic ammunition (+1 Aspect): -1 range, -1 AP, &amp;quot;Silent&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
Basically a pistol, usually with a longer barrel, slightly larger magazine and burst-fire.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard SMG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Telescoping bolt design (+2 property) : -1 TN if you fired the round before, can be used one handed but loses the previous property and -1 Zone for range.&lt;br /&gt;
* Bullpup design (+3 property): +1 to shoot (2-handed only)&lt;br /&gt;
* Full-Auto capability: (+1 property removes burst fire, +2 property with burst fire) +1 reload TN&lt;br /&gt;
* Silencer adaption = Silent (+1 property) : another +1 TN to Notice when using both subsonic ammunition and a Silencer. Comes with a silencer.&lt;br /&gt;
* Large calibre (+ 2 Property) : +1 damage, +1 Reload TN&lt;br /&gt;
* Simplified design (-2 property): the gun only fires in burst-fire.&lt;br /&gt;
* Light-weight projectile (+1 property): The default ammo works as APDS munition, and the magazine will contain more bullets. -1TN to reload. Ammo is shareable only with the same gun. Velocity is lost quickly so shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).&lt;br /&gt;
* Cheap (-2 property): Some weapons are historically pretty cheap for their design. (Use RARELY, and only to balance it historically).&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
* Blessed (+1 Property) : +0 Holy damage&lt;br /&gt;
* Holy water (+2 Property): +2 Holy damage, -1 damage, -2 AP&lt;br /&gt;
* Hollow-point (+1 property): +1 damage, -2 AP&lt;br /&gt;
* APDS (+2 property): -1 damage, AP: 2&lt;br /&gt;
* Subsonic ammunition (+1 Aspect): -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard Rifle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Long barrel (+1 Property) : +1 Zone to range&lt;br /&gt;
* Bulky (-1 Aspect) : Gives the bulky aspect.&lt;br /&gt;
* Semi-Automatic (+0 property) : +1TN to reload, provides Semi-automatic fire.&lt;br /&gt;
* Carbine (+0 property) : Removes the bulky and Long barrel properties.&lt;br /&gt;
* Reliable (+1 aspect) : Gives the &amp;quot;reliable&amp;quot; aspect.&lt;br /&gt;
* Cheap (-2, property): Also gives the Unreliable aspect, UNLESS they get reliable too. Some weapons were historically iconic in their reliability and simplicity (don&amp;#039;t use this too often as this makes the weapon numerically superior - only when they historically are considered cheap).&lt;br /&gt;
* Clip (-1, property): +1TN to reload. Instead of a magazine they use a stripper clip to hold the bullets together. This makes ammunition non-interchangeable.&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Shotgun&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 0 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / 1 Imp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Double barrel (+0 Property) : +2TN to reload, you can fire both barrels at once to do +1 Damage and +1 Impact but you automatically fail the reload roll.&lt;br /&gt;
* Semi-Automatic (+0 property) : +1TN to reload, provides Semi-automatic fire.&lt;br /&gt;
* Fully Automatic (+1 property): +2TN to reload, provides Fully-automatic fire.&lt;br /&gt;
* Reduced Recoil (+1 property) : +1TN instead of +2TN when firing suppressing fire or focus fire.&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
Buckshot has the side-effect of not being very accurate or damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger clips than regular rifles.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard Rifle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Reliable (+1 aspect) : Gives the &amp;quot;reliable&amp;quot; aspect.&lt;br /&gt;
* Inaccurate (-1 aspect) : Gives the &amp;quot;Inaccurate&amp;quot; aspect.&lt;br /&gt;
* Accurate (+1 aspect) : Gives the &amp;quot;Accurate&amp;quot; aspect.&lt;br /&gt;
* Fire selector (+0 property): Allows for Semi-Automatic fire. When toggled the rifle gets -1TN to reload.&lt;br /&gt;
* Fire selector with Burst fire (+1 property) : Allows for both semi-automatic and burst-fire. When toggled to either of those two, -1TN to reload.&lt;br /&gt;
* Burst-fire (-1 property): Removes the Fully-automatic property. Allows for both burst-fire and semi-automatic fire. -1TN to reload.&lt;br /&gt;
* Heavy calibre (+2 property): Gives the &amp;quot;Heavy&amp;quot; aspect. You carry one less reload than for other weapons, and they&amp;#039;re incompatible with other types of rifles (no ammo sharing). The weapon gains +1 to damage. &lt;br /&gt;
* Cheap (-2, property): Also gives the Unreliable aspect, UNLESS they get reliable too. Some weapons were historically iconic in their reliability and simplicity (don&amp;#039;t use this too often as this makes the weapon numerically superior - only when they historically are considered cheap). &lt;br /&gt;
* Compact (+0 property): Gives the weapon the &amp;quot;Compact&amp;quot; aspect. Also gives it a -1TN when firing in the same zone but the maximum range is lowered by 1 zone. &lt;br /&gt;
* Gas regulator (+1 property): In semi-automatic fire mode the rifle gains +1 range, due to its low recoil.&lt;br /&gt;
* Proprietary design (-1 property): The magazines are incompatible (no ammo sharing), and you need specially adapted accessories (Requisition: +1TN)&lt;br /&gt;
* Bullpup design (+3 property): +1 to shoot &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard Rifle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Long barrel (+1 Property) : +1 Zone to range&lt;br /&gt;
* Bulky (-1 Aspect) : Gives the bulky aspect.&lt;br /&gt;
* Semi-Automatic (+0 property) : +1TN to reload, provides Semi-automatic fire.&lt;br /&gt;
* Reliable (+1 aspect) : Gives the &amp;quot;reliable&amp;quot; aspect.&lt;br /&gt;
* Cheap (-2, property): Also gives the Unreliable aspect, UNLESS they get reliable too. Some weapons were historically iconic in their reliability and simplicity (don&amp;#039;t use this too often as this makes the weapon numerically superior - only when they historically are considered cheap).&lt;br /&gt;
* Clip (-1, property): +1TN to reload. Instead of a magazine they use a stripper clip to hold the bullets together. This makes ammunition non-interchangeable.&lt;br /&gt;
* High-powered round (+1 property): Gives the &amp;quot;Heavy&amp;quot; aspect. You carry one less reload than for other weapons, and they&amp;#039;re incompatible with other types of sniper-rifles (no ammo sharing). +2 zones to range.&lt;br /&gt;
* Accessories (+1 property): You get a free bipod, Telescopic sight and a kit for maintenance.&lt;br /&gt;
* Average: (-1 property): Range: -1 zone. &lt;br /&gt;
* Police scope: (+0 property): A X3 scope is added (usually instead of the accessories).&lt;br /&gt;
* Well balanced (+1 property): No penalty for not bracing the rifle. Removes the bulky aspect for no extra cost.&lt;br /&gt;
* Heavy calibre (+2 property): Gives the &amp;quot;Heavy&amp;quot; aspect. You carry one less reload than for other weapons, and they&amp;#039;re incompatible with other types of sniper rifles (no ammo sharing). The weapon gains +1 to damage and AP: +1 but the range suffers a bit, -1 Zone to range.  Firing without Bipod is +2TN for this rifle. This designation makes armour-piercing explosive ammo cheaper (Requisition: 4)&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 damage, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Projectile weapons===&lt;br /&gt;
Projectile weapons, like bows, slings, crossbows.  Anything that uses manual power to fire a projectile.&lt;br /&gt;
&lt;br /&gt;
Bows don&amp;#039;t reload. You fail your reload roll, you run out.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard Projectile weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Projectile (linked to the type of weapon)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed arrow:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Explosive:&amp;#039;&amp;#039;&amp;#039; +1 damage, Impact: +1, AP: -1  - Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; AP: -1, Fire: +1, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Typical Properties====&lt;br /&gt;
* Recurve Bow (+0 property): Firing mode becomes equivalent to semi-automatic. Range: -1 zone, Reload TN: +1&lt;br /&gt;
* Compound bow (+2 property): AP: +1, Range: +1&lt;br /&gt;
* Crossbow (+1 property): AP:+2, reload takes a round. -1 Reload TN.&lt;br /&gt;
* Unwieldy (-2 property): You cannot carry many. +2 reload TN.&lt;br /&gt;
&lt;br /&gt;
== Military weapons==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard Military weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Projectile (linked to the type of weapon)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Typical Properties===&lt;br /&gt;
* Spin activated (+0 property): You cannot attack anyone in your zone, or the next one. Should your grenade miss, on a + it goes to the next zone, on a - it goes one zone back (but will activate).&lt;br /&gt;
* Breach-action (-1 property): You need to put in a round every attack. This normally takes a round but you can speed it up by rolling a reload roll. Reload: -1TN&lt;br /&gt;
* Semi-Automatic grenade launcher (+3 property): Semi-Automatic. Damage doubles, reload TN: +2, Range: -1 zone&lt;br /&gt;
* Rocket-propelled grenade (+1 property): Projectile carries 4 charges. Reload: +2, gains the &amp;quot;Heavy&amp;quot; aspect.&lt;br /&gt;
&lt;br /&gt;
====Ammo Properties====&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;br /&gt;
&lt;br /&gt;
=Generic Properties=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ignites:&amp;#039;&amp;#039;&amp;#039;&amp;#039; Sets things that can burn, on fire. If there&amp;#039;s fire protection: roll Fire damage VS any Fire protection (or aspects). If there&amp;#039;s burnable &amp;#039;&amp;#039;Cover&amp;#039;&amp;#039; from the combat environment, it will start burning at a ratio of 1 per point of fire damage. Each piece of cover on fire will cause damage each round to others in the zone at Fire: 1 per point of cover on fire. &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;On fire:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fate Rules]]&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=439</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=439"/>
				<updated>2016-04-06T14:46:11Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Item Lists=&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;900&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;font-weight: normal;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|-&lt;br /&gt;
! width=200 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Tiny, Not a weapon, Blunt&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Not a weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Heavy, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Not a weapon, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  Sharp, Long, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	Sharp, Heavy, Long, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=438</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=438"/>
				<updated>2016-04-06T14:45:35Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Item Lists=&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;900&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;font-weight: normal;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|-&lt;br /&gt;
! width=150 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=300| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Tiny, Not a weapon, Blunt&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Not a weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Heavy, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Not a weapon, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  Sharp, Long, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	Sharp, Heavy, Long, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=437</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=437"/>
				<updated>2016-04-06T14:45:01Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Item Lists=&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;1000&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;font-weight: normal;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|-&lt;br /&gt;
! width=150 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=400| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Tiny, Not a weapon, Blunt&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Not a weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Heavy, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Not a weapon, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  Sharp, Long, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	Sharp, Heavy, Long, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=436</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=436"/>
				<updated>2016-04-06T14:43:05Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Item Lists=&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;1200&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify; font-weight: normal;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;font-weight: normal;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;font-weight: normal;&amp;quot; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|-&lt;br /&gt;
! width=300 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=400| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Tiny, Not a weapon, Blunt&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Not a weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Heavy, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Not a weapon, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  Sharp, Long, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	Sharp, Heavy, Long, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=435</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=435"/>
				<updated>2016-04-06T14:41:51Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Item Lists=&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;1200&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;&amp;quot; |*** Unbalanced: You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|-&lt;br /&gt;
! width=300 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=400| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Tiny, Not a weapon, Blunt&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Not a weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Heavy, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Not a weapon, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  Sharp, Long, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	Sharp, Heavy, Long, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=434</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=434"/>
				<updated>2016-04-06T14:40:56Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Item Lists=&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;1200&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; text-align:justify;&amp;quot; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;  text-align:justify;&amp;quot; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|-&lt;br /&gt;
! width=300 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=400| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Tiny, Not a weapon, Blunt&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Not a weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Heavy, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Not a weapon, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  Sharp, Long, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	Sharp, Heavy, Long, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=433</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=433"/>
				<updated>2016-04-06T14:39:00Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Item Lists=&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;1200&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;&amp;quot;|* &amp;#039;&amp;#039;&amp;#039;Versatile:&amp;#039;&amp;#039;&amp;#039; Can choose to do +1 AP or +1 to Speed, Reach and defence.&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; |** &amp;#039;&amp;#039;&amp;#039;Very sharp:&amp;#039;&amp;#039;&amp;#039; If you hit an opponent whom has two or more points of armour, roll Fight vs TN: 3, on a failure the blade is damaged (-2 damage, -2 AP)&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; |*** &amp;#039;&amp;#039;&amp;#039;Unbalanced:&amp;#039;&amp;#039;&amp;#039; You cannot have the same stance twice in a row while wielding this weapon.&lt;br /&gt;
|-&lt;br /&gt;
! width=300 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=400| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Tiny, Not a weapon, Blunt&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Not a weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Heavy, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Not a weapon, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  Sharp, Long, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	Sharp, Heavy, Long, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
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====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
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===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
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|&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=432</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=432"/>
				<updated>2016-04-06T13:53:23Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Item Lists=&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;1200&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;&amp;quot;|*&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; |**&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; |***&lt;br /&gt;
|-&lt;br /&gt;
! width=300 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=400| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Tiny, Not a weapon, Blunt&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0 || 4 || 2 || 0 || -3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Not a weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| 1  || 3  || 1 || +1 || 1&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Long Sword&lt;br /&gt;
|  2 || 2 || 2 || +2 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Bastard Sword&lt;br /&gt;
|  3 || 1 ||3  || +2 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short sword&lt;br /&gt;
| 1 || 3 || 1 || +1 AP: 1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Two-handed Sword&lt;br /&gt;
|  3 || 0 || 2 || +3 I: 1 || 6&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Heavy, Large&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fighting stick (Nightstick)&lt;br /&gt;
|  1 || 3 || 1 || I: +1, AP: -1 || 2&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Improvised Club&lt;br /&gt;
|  2 || 1 || 1 || I: +1, AP: -1 || &lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Not a weapon, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Short Spear&lt;br /&gt;
|  3 || 2 || 1 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Polearm&lt;br /&gt;
| 3  || 2 || 1 || +2  || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;|  Sharp, Long, Versatile*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Stiletto&lt;br /&gt;
| 0  || 4 || 0 || +1, AP: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Stabbing weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Katana&lt;br /&gt;
| 2 || 2 || 2 || +3 || 5&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Sharp, Very Sharp**&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Pole&lt;br /&gt;
| 3 || 2 || 1 || I: +1, AP: -1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Blunt, Long&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Hand-axe&lt;br /&gt;
| 1 || 2 || 0 || +1, I: 1 || 3&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Small, Heavy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Battleaxe&lt;br /&gt;
| 3 || 0 || 0 || +3, I: 1 || 4&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| 	Sharp, Heavy, Long, Unbalanced***&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long, Versatile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=431</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=431"/>
				<updated>2016-04-06T12:17:29Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Item Lists=&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;1200&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=300 | Melee Weapons&lt;br /&gt;
! width=150 colspan=3  | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=400| &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Fists&lt;br /&gt;
| 0 || 4 || 0 || I: -1, Ap: -1 || /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Tiny, Not a weapon, Blunt&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Knife&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| Not a weapon, Tiny&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| Combat Knife&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:justify; font-weight: bold&amp;quot;| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| /&lt;br /&gt;
| style=&amp;quot;text-align:justify;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy Impact&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp &amp;amp; Heavy, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=430</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=430"/>
				<updated>2016-04-06T11:37:32Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Item Lists=&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;1200&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=300 | Melee Weapons&lt;br /&gt;
! colspan=3 width=150 | Style bonus&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy Impact&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp &amp;amp; Heavy, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=429</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=429"/>
				<updated>2016-04-06T11:33:04Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Item Lists=&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;|&amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039;|&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;|&amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;|&amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;|&amp;#039;&amp;#039;&amp;#039;Req.TN&amp;#039;&amp;#039;&amp;#039;|&amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy Impact&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp &amp;amp; Heavy, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=428</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=428"/>
				<updated>2016-04-05T12:58:14Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Item Lists=&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy Impact&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp &amp;amp; Heavy, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=427</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=427"/>
				<updated>2016-04-05T12:55:31Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Item Lists=&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy Impact&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp &amp;amp; Heavy, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=426</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=426"/>
				<updated>2016-04-05T12:54:41Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Item Lists=&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy Impact&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp &amp;amp; Heavy, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=425</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Items&amp;diff=425"/>
				<updated>2016-04-05T11:59:48Z</updated>
		
		<summary type="html">&lt;p&gt;Lordbyte: /* Explosives= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Armoury=&lt;br /&gt;
This is what the Templar Armoury has available for their operatives. It&amp;#039;s run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren&amp;#039;t in the list. &lt;br /&gt;
You can even design your own with the right tools.&lt;br /&gt;
=Item Lists=&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1 (by 2 for melee weapons).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039; Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility.  Some weapons have &amp;quot;special&amp;quot; meaning their ammunition is unique.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firing mode:&amp;#039;&amp;#039;&amp;#039; Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039; Reload target number simulates the magazine size, general ammo usage and so on, in a given &amp;quot;attack&amp;quot; it&amp;#039;s not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039; The higher the number, the harder it is to requisition.&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
All small or tiny weapons can be thrown with a range of 0 zones (except fists... obviously).&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;, always available. Usually your last resort.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Impact: -1, Ap: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Tiny, Not a weapon, Blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic (kitchen) &amp;#039;&amp;#039;&amp;#039;knife&amp;#039;&amp;#039;&amp;#039; can be found almost anywhere, on the other hand it is not a very good weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Not a weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Combat knife&amp;#039;&amp;#039;&amp;#039; : Very handy to have, reliable, fast, reach is a bit of an issue.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Combat Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;long sword&amp;#039;&amp;#039;&amp;#039;. A balanced weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Bastard sword&amp;#039;&amp;#039;&amp;#039;, also known as a Hand-and-a-halfer.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;short sword&amp;#039;&amp;#039;&amp;#039;, weighty, great for stabbing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Stabbing weapon, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Two-handed sowrd&amp;#039;&amp;#039;&amp;#039;. A long heavy blade, perfect for cleaving peasants!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Two-handed Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;fighting stick&amp;#039;&amp;#039;&amp;#039;, this heavy sturdy stick, sometimes with a metal core, is great weapon and quite concealable.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fighting stick (Nightstick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039;. Usually an improvised weapon, a table leg, a pipe, a tree-limb,...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Improvised Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Impact: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Not a weapon, Heavy Impact&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;spear&amp;#039;&amp;#039;&amp;#039;, great reach, good for stabbing people from a distance.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Short Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ There are as many variations of the &amp;#039;&amp;#039;&amp;#039;pole-arm&amp;#039;&amp;#039;&amp;#039; as there are regions in Europe. The basics remain the same, a stabbing, slashing or heavy blade at the end of a long pole.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Polearm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp &amp;amp; Heavy, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The original &amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;. The perfect weapon for stabbing through armour. And easy to conceal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Stiletto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stabbing weapon, Tiny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;. Another weapon that was brilliant for killing un-armoured peasants. And in the iron-poor Japan it was perfect for that, but against armour? Not so much.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sharp, Very Sharp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;, basically a long club. The reach advantage is not to be underestimated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt: 1, AP: -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blunt, Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A basic &amp;#039;&amp;#039;&amp;#039;handaxe&amp;#039;&amp;#039;&amp;#039;. Normally used for chopping firewood, an imbalanced but dangerous weapon.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Handaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Impact: +1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Small, Heavy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ A &amp;#039;&amp;#039;&amp;#039;battleaxe&amp;#039;&amp;#039;&amp;#039;. A long heavy axe, for cleaving logs as well as heads.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Battleaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3, Impact: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Sharp, Heavy, Long, Unbalanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039; is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Glock 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Taurus .45&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;Raging Judge&amp;quot; is a terrifying revolver. It&amp;#039;s signature look and bark show you mean business, and business is good!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Taurus Mod. 513 Raging Judge .45 Revolver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot (Revolver)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Large calibre / Revolver / Terrifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Colt 1911&amp;#039;&amp;#039;&amp;#039; has a long history with the US military and, in some ways, became the archetype for pistols today because of its simple design that has remained relatively unchanged since its introduction in 1911. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1911A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Pistol Large Calibre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|  Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Large Calibre / Wrist-breaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;  width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FN Five-seven&amp;#039;&amp;#039;&amp;#039; was developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armour.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN Five-Seven&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1 AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-Weight projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silencer:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber handguns. Give the weapon the &amp;#039;&amp;#039;Suppressed&amp;#039;&amp;#039; Aspect. Stacks with Silent.&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;#039;&amp;#039;Silent&amp;#039;&amp;#039; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
===Submachine gun===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Heckler&amp;amp;Koch MP5A4&amp;#039;&amp;#039;&amp;#039; is a classic and a favourite of the Templars and Swiss Guard.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MP5A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039; is an excellent weapon for silent operations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MAC-10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire, Fully Automatic fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fully automatic / Silencer adaption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;UZI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Burst-Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simplified Design / Telescoping bolt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;P90&amp;#039;&amp;#039;&amp;#039; was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls.&lt;br /&gt;
&amp;#039;&amp;#039;If you requisition the P90 you can get the Five-Seven Pistol for free.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN P90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1, AP: +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Light-weight projectile, Bullpup design, Full-auto capability, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Pistol Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hollow-point:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, AP: +2  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subsonic&amp;#039;&amp;#039;&amp;#039; -1 range, -1 AP, &amp;quot;Silent&amp;quot; - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle===&lt;br /&gt;
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using an assault rifle magazine counts as an &amp;quot;Extended magazine&amp;quot; (-1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;, reliable and famous. And very, very ubiquitous.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M1 Garand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; / Semi-automatic / &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039; is a very popular carbine, cheap, reliable, what more could you want?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carbine / Semi-automatic / Cheap and &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Up until quite recent, the &amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039; was still in active duty use. Now there&amp;#039;s an overstock on the market.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Kar&amp;#039;98&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel / Bulky / Clip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with stripper clips.  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It&amp;#039;s heavy damage but low accuracy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Remington Model 870&amp;#039;&amp;#039;&amp;#039; is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The &amp;#039;&amp;#039;&amp;#039;Mossberg 500&amp;#039;&amp;#039;&amp;#039; series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Remington 870 / Mossberg 500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot(Pump action)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Winchester Model 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Double-barrel breach action (special)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Double barrel, &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039; Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the &amp;#039;&amp;#039;&amp;#039;(X)M1014&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Benelli M4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Auto Assault-12 (&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AA-12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Shotgun (buckshot)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Fully Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Fully Automatic, Reduced Recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cylindrical magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. Doesn&amp;#039;t work with pump- or breach-action shotguns. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Masterkey choke:&amp;#039;&amp;#039;&amp;#039; If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sawed-off:&amp;#039;&amp;#039;&amp;#039; +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; aspect. Permanent.  Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Flashlight attached to the barrel. Removes the &amp;quot;Darkness&amp;quot; aspect from your target (up to two zones away).&lt;br /&gt;
&lt;br /&gt;
====Shotgun Ammunition====&lt;br /&gt;
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun.&lt;br /&gt;
Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed buckshot:&amp;#039;&amp;#039;&amp;#039; -1 damage, +0 Holy damage, +2 Impact - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water glaser slug:&amp;#039;&amp;#039;&amp;#039; +4 Holy damage, -2 damage  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flechette (buckshot):&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less than lethal (buckshot):&amp;#039;&amp;#039;&amp;#039; -3 damage, -2 AP, +1 Bl  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS slug:&amp;#039;&amp;#039;&amp;#039; -1 damage, 3 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary (Dragon&amp;#039;s breath):&amp;#039;&amp;#039;&amp;#039; Acts as a flamethrower for one target (instead of zone). Gives the &amp;#039;&amp;#039;Warped barrel&amp;#039;&amp;#039; aspect to the shotgun. Requisition: 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellfire slug:&amp;#039;&amp;#039;&amp;#039; +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only.  Requisition: 6&lt;br /&gt;
&lt;br /&gt;
===Assault Rifle===&lt;br /&gt;
Assault rifles tend to have shorter barrels and larger magazines than regular rifles.&lt;br /&gt;
Generally ammo can be shared between Rifles and Assault rifles. Using a rifle magazine counts as an &amp;quot;Small magazine&amp;quot; (+1TN to reload).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ Even after six decades the &amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039; and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AK-47&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Inaccurate&amp;#039;&amp;#039;, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M4 carbine&amp;#039;&amp;#039;&amp;#039; is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M4A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;FAL&amp;#039;&amp;#039;&amp;#039; was predominantly chambered for the 7.62×51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed &amp;quot;The right arm of the Free World&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FN FAL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gas regulator, Fire selector, Heavy Calibre, Cheap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039; is an Austrian bullpup 5.56×45mm NATO assault rifle. In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Steyr AUG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bullpup design, Fire selector, Proprietary design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The Heckler &amp;amp; Koch &amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039; is an assault rifle/carbine designed and manufactured by Heckler &amp;amp; Koch, and was originally conceived as an improvement based on the Colt M4 carbine family. The HK416 was made famous as the rifle that United States Navy SEALs used to kill Osama Bin Laden.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK416&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 2 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Fully-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fire Selector, &amp;#039;&amp;#039;Compact&amp;#039;&amp;#039;, Reliable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M16&amp;#039;&amp;#039;&amp;#039; has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M16A4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 3 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic, Burst-fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Accurate&amp;#039;&amp;#039;, Burst-Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended magazine:&amp;#039;&amp;#039;&amp;#039; Lowers your reload target-number by one. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Magazine:&amp;#039;&amp;#039;&amp;#039; +1TN to reload. You can carry two more magazines. +1 to shoot at targets in the same zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN instead of +2TN when firing suppressing fire or focus fire. Works only if you&amp;#039;re stationary that round. - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bayonet:&amp;#039;&amp;#039;&amp;#039; Weapon counts as a spear. -1 to range.  - Requisition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
At first sight Sniper rifles seem like rifles with scopes and free floating barrel. The fact is that they&amp;#039;re extremely high-quality versions of existing rifles or specifically built and produced for long range accurate fire.&lt;br /&gt;
Using a sniper-rifle without bipod or without bracing the gun will give you a +1TN to shoot. Bracing requires something to brace your gun on and takes a round to do. A bipod will take a round too, but can be deployed quickly by rolling a Shoot TN: 3 roll, if you succeed you can fire that same round, if you fail you can fire at +1TN until you properly brace or deploy it.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M24 Sniper Weapon System&amp;#039;&amp;#039;&amp;#039; (SWS) is the military and police version of the Remington 700 rifle. The M24 is referred to as a &amp;quot;weapons system&amp;quot; because it consists of not only a rifle, but also a detachable telescopic sight and other accessories.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M24 SWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;L42A1&amp;#039;&amp;#039;&amp;#039; was a British Army sniper rifle chambered for the 7.62mm NATO cartridge which entered service in 1970.  It was the last model in a long and famous line of Lee bolt-action rifles.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;L42A1 Enfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 5 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Accessories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;PSG1&amp;#039;&amp;#039;&amp;#039; (Präzisionsschützengewehr, German for &amp;quot;precision shooter rifle&amp;quot;) is a semi-automatic sniper rifle designed by the German company Heckler &amp;amp; Koch. It&amp;#039;s level of accuracy is only average compared to most modern sniper rifles, but is still exceptional for a semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;HK PSG1A1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Average, Police scope&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Dragunov&amp;#039;&amp;#039;&amp;#039; sniper rifle (SVD-63) is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The rifle is relatively light for a sniper rifle, but well balanced, making it easier to use in a dynamic battle. It is also a semi-automatic rifle, a rare feature for accuracy-oriented rifles in the 1960s.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragunov SVD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 4 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel, Accessories, Semi-Automatic, Average, Well-balanced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;Accuracy International Arctic Warfare Super Magnum&amp;#039;&amp;#039;&amp;#039; is a bolt-action sniper rifle manufactured by Accuracy International designed to chamber the .338 Lapua Magnum rifle cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Accuracy International AWSM&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 7 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 / AP: 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ The &amp;#039;&amp;#039;&amp;#039;M82&amp;#039;&amp;#039;&amp;#039;, is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-materiel rifle, it is used by some armed forces as an anti-personnel sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Barrett M82&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 6 zones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 / AP: 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Bolt-action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Long Barrel,  &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, Telescopic sight, High-Powered Round, &amp;#039;&amp;#039;Very Heavy&amp;#039;&amp;#039;, Heavy Caliber, Semi-Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red dot sight:&amp;#039;&amp;#039;&amp;#039;  Gives +1 to shoot. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suppressor:&amp;#039;&amp;#039;&amp;#039; Does not work on large caliber SMGs. Give the weapon the &amp;quot;Supressed&amp;quot; Aspect, generally only fits the type its bought for. Stacks with Silent.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Laser Pointer:&amp;#039;&amp;#039;&amp;#039; Gives +1 to shoot to targets up to 2 zones of you. Gives you the &amp;#039;&amp;#039;Noticeable&amp;#039;&amp;#039; aspect. Needs to be aligned. - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACOG sight:&amp;#039;&amp;#039;&amp;#039; +1 zone to range.  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2X Scope:&amp;#039;&amp;#039;&amp;#039; +2 zones to range. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3X Scope:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Telescopic sight:&amp;#039;&amp;#039;&amp;#039; +3 zones to range. Instead of getting a +1TN per additional zone beyond your weapon&amp;#039;s range, you get a +1 for every two zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Included in accessories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bipod:&amp;#039;&amp;#039;&amp;#039; +1TN if you&amp;#039;re not using a bipod or brace your gun otherwise.  - Included in accessories.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle Ammunition====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blessed:&amp;#039;&amp;#039;&amp;#039; +0 Holy damage - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy water:&amp;#039;&amp;#039;&amp;#039; +2 Holy damage, -1 damage, -2 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ball:&amp;#039;&amp;#039;&amp;#039; +1 damage, -2 AP  - Requisition: 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APDS:&amp;#039;&amp;#039;&amp;#039; -1 damage, +1 AP  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Incendiary:&amp;#039;&amp;#039;&amp;#039; -1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Incendiary:&amp;#039;&amp;#039;&amp;#039; +1 AP, +1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armour Piercing - Explosive:&amp;#039;&amp;#039;&amp;#039; +1 AP, +2 Impact, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;  - Requisition: 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Range:&amp;#039;&amp;#039;&amp;#039; +1 zones to range. - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
===Light Machine gun===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
Explosives work by &amp;quot;Charge&amp;quot;. Certain types of ammunition (like grenades) have a certain amount of charges. To get the damage and range simply add up the properties of the charges. AP does not get added up.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039;  Round down any fractions, the minimum radius is 1 zone. Substract 1 points from the damage, if any is left this is applied to the neighbouring zones. Keep going until all damage is used up.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1, Impact: 1, AP: -1 Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Anti-Personnel explosive charge - Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/2 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 damage, 1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Substract 2 points from the damages (instead of 2) per zone beyond the radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;High-Explosive charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Impact, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Incendiary charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Anything that ignites will continue burning for 1 damage per cover to anyone in the zone. The amount of cover that ignites per turn depends on the charge, until all cover is on fire. After that cover is lowered by 1 each round. Once cover reaches 0 the fire ends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Holy water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Radius:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 1/4 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 Holy, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles &amp;amp; Pojectile Weapons===&lt;br /&gt;
If you run out of projectile weapons (fail the reload roll), you&amp;#039;ve run out. No reloads until the conflict ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  -1, -1AP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| As per charge -2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Can be filled with 2 charges of Incendiary (needs to be lit before throwing - 1 round) or 2 charges of Holy water, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dynamite (stick)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 stick&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  1 high-explosive charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2  Needs to be lit (1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics to throw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Recurve Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-Automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Compound Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0 AP: +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Compound Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow bolt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  0, AP:+2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1, Takes a round&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Throwing Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lightweight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Military Weaponry===&lt;br /&gt;
Military weapons have a limited amount of charges. You get one reload.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M79 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot, breach-action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, breach action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M203 Grenade Launcher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 40mm grenades.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge X2 40mm grenades carry 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Semi-automatic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Semi-Automatic Grenade launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;M67 Grenade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 grenade&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  2 explosive charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single throw.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Uses Athletics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;RPG-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 zones &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Warhead&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  As per charge. Warheads carry 4 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6, Reload takes 1 round.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin-activated, Rocket-propelled grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; : when the creatures you want to set on fire are on the other side of the room.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;110&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 zone (fully targets everyone in that zone) Zone gains &amp;quot;On fire!&amp;quot; aspect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ammo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The fuel cannister contains enough for 4 zones. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  4 Fire, &amp;#039;&amp;#039;Ignites&amp;#039;&amp;#039;, Opposed roll, evade for half, evade with style for no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firing Mode:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Single-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reload TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Requisition TN:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Properties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, &amp;#039;&amp;#039;Easy to hide&amp;#039;&amp;#039; - Requisition: 3 (free normally)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Tactical vest:&amp;#039;&amp;#039;&amp;#039; Armour: 1, can have inserts. (Requisition: 4 + 1 free insert)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic shield: Armour:&amp;#039;&amp;#039;&amp;#039; +1, Impact: -1, Speed: -1 Defense: +2, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039; - Requisition: 4&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heavy Breaching suit:&amp;#039;&amp;#039;&amp;#039; Armour: 3, Impact: -2 Fire: -1, free light consequence, &amp;#039;&amp;#039;Obvious&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bulky&amp;#039;&amp;#039; - Requisition: 7&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ballistic Helm:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Head Trauma protection&amp;#039;&amp;#039;: Gain a free light consequence. Requisition: 3&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ceramic Inserts:&amp;#039;&amp;#039;&amp;#039;  +1 armour, Impact: -1, &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; - Requisition: 4 (on a hit roll that does at least 2 shifts of damage, substract 2 shifts. The inserts are now shattered and useless). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fireproofing:&amp;#039;&amp;#039;&amp;#039; Fire: -1 - Requisition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Cars===&lt;br /&gt;
===Military Vehicles===&lt;br /&gt;
===Airplanes===&lt;br /&gt;
===Boats===&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

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