<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
		<id>http://lordbyte.be/excommunicatiswiki/index.php?action=history&amp;feed=atom&amp;title=Fight</id>
		<title>Fight - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://lordbyte.be/excommunicatiswiki/index.php?action=history&amp;feed=atom&amp;title=Fight"/>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Fight&amp;action=history"/>
		<updated>2026-10-06T12:37:08Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.26.3</generator>

	<entry>
		<id>http://lordbyte.be/excommunicatiswiki/index.php?title=Fight&amp;diff=111&amp;oldid=prev</id>
		<title>Lordbyte: Created page with &quot;The Fight skill covers all forms of close-quarters combat (in other words, within the same zone), both unarmed and using weapons. For the ranged weapons counterpart, see [[Sho...&quot;</title>
		<link rel="alternate" type="text/html" href="http://lordbyte.be/excommunicatiswiki/index.php?title=Fight&amp;diff=111&amp;oldid=prev"/>
				<updated>2014-12-12T15:26:40Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;The Fight skill covers all forms of close-quarters combat (in other words, within the same zone), both unarmed and using weapons. For the ranged weapons counterpart, see [[Sho...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Fight skill covers all forms of close-quarters combat (in other words, within the same zone), both unarmed and using weapons. For the ranged weapons counterpart, see [[Shoot]].&lt;br /&gt;
&amp;lt;div id=fate&amp;gt;O&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Overcome:&amp;#039;&amp;#039;&amp;#039; Since you don’t really use Fight outside of a conflict, it’s not often used to overcome obstacles. You might use it to display your fighting prowess in a demonstration, or to participate in some kind of regulated bout or sport fighting, which would allow you to use this skill in a contest.&lt;br /&gt;
&amp;lt;div id=fate&amp;gt;C&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Create advantage:&amp;#039;&amp;#039;&amp;#039; You’ll probably use Fight for most of the advantages you create in a physical conflict. Any number of special moves can be covered with advantages: a targeted strike to stun, a “dirty move,” disarming, and so on. You could even use Fight to assess another fighter’s style, spotting weaknesses in his or her form that you can exploit.&lt;br /&gt;
&amp;lt;div id=fate&amp;gt;A&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Attack:&amp;#039;&amp;#039;&amp;#039; This is self-explanatory. You make physical attacks with Fight. Remember, this is for close-in work, so you have to be in the same zone as your opponent.&lt;br /&gt;
&amp;lt;div id=fate&amp;gt;D&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defend:&amp;#039;&amp;#039;&amp;#039; You use Fight to defend against any other attack or create an advantage attempt made with Fight, as well as pretty much any action where violently interposing yourself could prevent it from happening. You can’t use this skill to defend against Shoot attacks.&lt;br /&gt;
&lt;br /&gt;
== Stunts==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy Hitter&amp;#039;&amp;#039;&amp;#039; When you succeed with style on a Fight attack and choose to reduce the result by one to gain a boost, you gain a full situation aspect with a free invocation instead.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Backup Weapon&amp;#039;&amp;#039;&amp;#039;Whenever someone’s about to hit you with a Disarmed situation aspect or something similar, spend a fate point to declare you have a backup weapon. Instead of a situation aspect, your opponent gets a boost, representing the momentary distraction you suffer having to switch.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Killing Stroke&amp;#039;&amp;#039;&amp;#039;Once per scene, when you force an opponent to take a consequence, you can spend a fate point to increase the consequence’s severity (so mild becomes moderate, moderate becomes severe). If your opponent was already going to take a severe consequence, he must either take a severe consequence and a second consequence or be taken out.&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Lordbyte</name></author>	</entry>

	</feed>