Difference between revisions of "Witchcraft (magic)"
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==Summoning== | ==Summoning== | ||
− | A [[Witch]] can summon Natural creatures (animals) to do its bidding. | + | A [[Witch]] can summon Natural creatures (animals) to do its bidding. As per usual the cost is higher the harder it would be that the creature would be nearby and the faster the creature needs to be there. Apart from that it follows the normal [[Summoning]] rules. |
==Power Source== | ==Power Source== |
Revision as of 15:31, 4 February 2015
Witchcraft, the power of Nature, over Nature itself. The slow shaping of the waves on rock, or the violent change of a mudslide. All of these are powers under your command, the limitation being the life-force you can draw upon... and your humanity.
Rules
Witchcraft is powered by Nature. By default Witches are taught to influence, not to force. But at times, as Nature itself, force is needed, to maintain equilibrium. The Witch's powers reflect this. They can call upon Spirits of nature, or even ancestors to do their bidding, Charm Natural creatures and Shape plants, the weather or, given time, even the earth itself to their whims. Witches dislike the unnatural ways of Wizards and can oppose their powers using Witchcraft. Check the Witchcraft skill for more information.
Lifeforce
Lifeforce is a stress meter that's part of the scene. It refills when a new scene starts. The value of Lifeforce is dependent upon the area, varying from 0 (in a derelict satelite), 1 (a high-tech sterilised plant or the ISS), 2 (a warehouse or factory), 3 (a single's appartment or a field), 4 (a house (a home that's lived in by a family) or a nice park) to 5 (a wonderful glade in a forest). The value is dependent on the amount of natural life as well as the quality (that's why homes of families have much more lifeforce than an apartment).
Refill
Lifeforce refills between scenes only, unless otherwise called by the GM. Lifeforce can also be taken (or given) to the witch, for each box of physical stress the Witch can spend one box its next action, but the cost of this is high. A running tally is kept of the life-force spent this way, and each time after the witch has spent someone's life force a Witchcraft check is made to overcome the value. On a failure the Witch loses some of her humanity (an Aspect is turned into a trouble... permanently until some great attonement is made). Once all her Aspects are turned like this, the Witch becomes a Hag and the player loses control over it.
Loss
Lifeforce can be used by the witch to give her spells more strength or increase the effect.
Loss of Humanity
A tally is kept of each box of Physical stress the Witch used to power spells, denoting the witches Loss of humanity. This tally lowers very slowly by the witch deliberately but gently persuading instead of acting as a force to restore balance. Each scene that the this is accomplished in lowers the tally by one. Troubles can slowly be returned to feats at Major milestones, by the GM's fiat and only if the witch refrained from losing more Humanity.
Summoning
A Witch can summon Natural creatures (animals) to do its bidding. As per usual the cost is higher the harder it would be that the creature would be nearby and the faster the creature needs to be there. Apart from that it follows the normal Summoning rules.
Power Source
Witchcraft's power comes from Nature. It can be used against and affected by Unnatural creatures and powers.