Difference between revisions of "Arcane"
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==Rules== | ==Rules== | ||
− | Magic is limited to the [[#Secrets]] | + | Magic is limited to the [[#Secrets|Secrets]] the Wizard knows. Within a [[#Secrets|Secret]] the [[Wizard]] can essentially create what he wants, as long as it is related to the [[#Secrets|secret]]. |
== Magic == | == Magic == | ||
==Secrets== | ==Secrets== | ||
+ | A Secret is a codified rules-set that establishes boundaries in which the [[Wizard]] can safely cast 'spells'. The secret is worded in a specific way that establishes those boundaries. As long as the player can imply, because "*secret's wording" after any description of his spell, and it feels right it should generally be allowed. | ||
+ | "I throw a ball of fire that incinerates the room, because I have '''Control over the fires of hell itself'''" is an example. | ||
+ | |||
+ | === Secret construction === | ||
+ | A secret should never be more than one sentence. If it contains and "and" or a comma, or the sentence could be logically split, the secret is too powerful. Obviously overpowered sentences are of course disallowed, no 'power over everything'. | ||
+ | === Combining Secrets=== | ||
+ | The best thing about secrets is that they can be combined, following the same rules as above but now the secrets can be linked together with "and". | ||
+ | |||
+ | "The door melts instantly, because I have '''Control over the fires of hell itself''' and '''Mastery over metals'''" | ||
==Power Source== | ==Power Source== |
Revision as of 15:58, 4 February 2015
Arcane Power, the power to rival God himself. The Arcanist, or Wizard, tries to find and comprehend the secrets of the Universe itself, by codifying it they are able to call upon these powers of creation. The problem is that language is itself imperfect to comprehend and codify these secrets, as is the human mind. Nevertheless approximations seem to work, though they only do so in well-defined parameters, called "secrets".
Contents
Rules
Magic is limited to the Secrets the Wizard knows. Within a Secret the Wizard can essentially create what he wants, as long as it is related to the secret.
Magic
Secrets
A Secret is a codified rules-set that establishes boundaries in which the Wizard can safely cast 'spells'. The secret is worded in a specific way that establishes those boundaries. As long as the player can imply, because "*secret's wording" after any description of his spell, and it feels right it should generally be allowed.
"I throw a ball of fire that incinerates the room, because I have Control over the fires of hell itself" is an example.
Secret construction
A secret should never be more than one sentence. If it contains and "and" or a comma, or the sentence could be logically split, the secret is too powerful. Obviously overpowered sentences are of course disallowed, no 'power over everything'.
Combining Secrets
The best thing about secrets is that they can be combined, following the same rules as above but now the secrets can be linked together with "and".
"The door melts instantly, because I have Control over the fires of hell itself and Mastery over metals"