Difference between revisions of "Wizard"
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− | ! colspan="2" | The | + | ! colspan="2" | The Wizard |
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== Requirements: == | == Requirements: == | ||
− | Becoming a Wizard means giving up a large chunk of your life dedicated to study and experimentation, therefore you need to reflect this in your [[Character#High Concept|High Concept]], and then you can choose the [[Arcane Lore]] skill. | + | Becoming a Wizard means giving up a large chunk of your life dedicated to study and experimentation, therefore you need to reflect this in your [[Character#High Concept|High Concept]], and then you can choose the [[Arcane Lore]] skill and learn [[Arcane#Secrets|Secrets]]. [[Arcane#Secrets|Secrets]] can be found or researched. A found [[Arcane#Secrets|secret]] requires a milestone (and a period between scenes for study) before it can be safely used. A [[Arcane#Secrets|secret]] can be used ad-hoc by a Wizard but it's very dangerous. |
+ | Researching a [[Arcane#Secrets|secret]] takes time (at least a week) and doesn't require finding one to learn, but they cost a Stunt slot. | ||
+ | |||
+ | ==The Church's stance== | ||
+ | Wizards are considered the most dangerous of enemies, because of the chance of losing control, a [[Procursus]]: creating a gateway for rampaging creatures or powers from beyond, to wreak havoc on this world. The more stressed they are, the higher the chance they lose control, making catching them a hazardous task at best. Some Wizards have found employment by the church, those considered not to deeply involved in the darker powers, and most importantly of all, those who have not killed (on purpose) or used their power for evil... Due to the high chance , and the dangerous nature of the tasks they will be involved in, a Shepherd is required to be around them 24/7, and if the chance of a [[Procursus]] presents itself, there is but one way out. A clean shot to the cerebellum. | ||
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+ | [[Category:Classes]] |
Latest revision as of 18:42, 28 February 2015
The Wizard | |
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Source: | Arcane |
Skill: | Arcane Lore |
Power: | Unnatural |
Requirements:
Becoming a Wizard means giving up a large chunk of your life dedicated to study and experimentation, therefore you need to reflect this in your High Concept, and then you can choose the Arcane Lore skill and learn Secrets. Secrets can be found or researched. A found secret requires a milestone (and a period between scenes for study) before it can be safely used. A secret can be used ad-hoc by a Wizard but it's very dangerous. Researching a secret takes time (at least a week) and doesn't require finding one to learn, but they cost a Stunt slot.
The Church's stance
Wizards are considered the most dangerous of enemies, because of the chance of losing control, a Procursus: creating a gateway for rampaging creatures or powers from beyond, to wreak havoc on this world. The more stressed they are, the higher the chance they lose control, making catching them a hazardous task at best. Some Wizards have found employment by the church, those considered not to deeply involved in the darker powers, and most importantly of all, those who have not killed (on purpose) or used their power for evil... Due to the high chance , and the dangerous nature of the tasks they will be involved in, a Shepherd is required to be around them 24/7, and if the chance of a Procursus presents itself, there is but one way out. A clean shot to the cerebellum.