Difference between revisions of "Items"

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==Weapons==
 
==Weapons==
Basic ammunition is normally "free", we assume the players brought enough, and a team shares, though long drawn out situations may allow the "Running out of ammunition" aspect or even a situation where the GM calls that you're out of ammo. A good rule of thumb is 4 failed Ammo-rolls (4 reloads).
 
  
=== Reload rolls ===
 
Each round you roll your weapon skill (shoot) against the Reload Target number. If you fail you're required to reload your weapon. Most clip-based weapons won't take up much of your time (+1 TN), revolvers, internal magazines, ammo-boxes take up about a round (on a successful skill roll, otherwise it will take another round (without extra test)).
 
  
 
'''Range:''' Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1.
 
'''Range:''' Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the [[TN]] by 1.

Revision as of 16:52, 31 March 2015

Items

Armoury

Item Lists:

Weapons

Range: Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the TN by 1. Ammo: Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility. Some weapons have "special" meaning their ammunition is unique. Damage: Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too. Firing Mode: Revolver, Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Automatic Reload TN: Reload target number simulates the magazine size, general ammo usage and so on, in a given "attack" it's not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).

Revolver You can "flare" your gun for increased rate of fire, though it's only useful for suppression.

Handgun

Range: 1 zone Ammo: Pistol Damage: 0 Firing Mode: Semi-Automatic Reload TN : 4
Standard Handgun


Submachine gun

Rifle

Assault Rifle

Melee Weapons

Tools

Vehicles

Cars

Military Vehicles

Airplanes

Boats