<div id="Blessing">Also known as a "Blessing".</div> A blessing works just as any other "create advantage" action that can be put on a person or item for one scene. It's power lies in the fact that the [[Shepherd]] can extend its effect to multiple persons (or items) at the cost of Faith stress. For each extra person or item beyond the first, to get the exact same blessing, costs one extra Faith stress. A [[Shepherd]] can also take his time and Bless everyone individually but that takes time, and since the duration is only one scene. The [[Shepherd]] can choose to extend the time of the blessing to one additional scene beyond the first at the cost of one Faith stress per person (including the first person). | <div id="Blessing">Also known as a "Blessing".</div> A blessing works just as any other "create advantage" action that can be put on a person or item for one scene. It's power lies in the fact that the [[Shepherd]] can extend its effect to multiple persons (or items) at the cost of Faith stress. For each extra person or item beyond the first, to get the exact same blessing, costs one extra Faith stress. A [[Shepherd]] can also take his time and Bless everyone individually but that takes time, and since the duration is only one scene. The [[Shepherd]] can choose to extend the time of the blessing to one additional scene beyond the first at the cost of one Faith stress per person (including the first person). |