The conviction skill can only be acquired if you've taken an Aspect or High Concept as a [[Shepherd]].
 
The conviction skill can only be acquired if you've taken an Aspect or High Concept as a [[Shepherd]].
It represents your unshakeable belief in a higher power (or should), the belief that you're doing great works to the benefit of others and by the grace of something more than yourself. But even those who had their very core beliefs assaulted have been seen to create miracles and bless and inspire the faithful to great effect.
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It represents your unshakeable belief in a higher power (or should), the belief that you're doing great works to the benefit of others and by the grace of something more than yourself. Even those who had their very core beliefs assaulted have been seen to create miracles and bless and inspire the faithful to great effect.
    
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<div id="Blessing">Also known as a "Blessing".</div> A blessing works just as any other "create advantage" action that can be put on a person or item for one scene. It's power lies in the fact that the [[Shepherd]] can extend its effect to multiple persons (or items) at the cost of Faith stress. For each extra person or item beyond the first, to get the exact same blessing, costs one extra Faith stress.  A [[Shepherd]] can also take his time and Bless everyone individually but that takes time, and since the duration is only one scene. The [[Shepherd]] can choose to extend the time of the blessing to one additional scene beyond the first at the cost of one Faith stress per person (including the first person).
 
<div id="Blessing">Also known as a "Blessing".</div> A blessing works just as any other "create advantage" action that can be put on a person or item for one scene. It's power lies in the fact that the [[Shepherd]] can extend its effect to multiple persons (or items) at the cost of Faith stress. For each extra person or item beyond the first, to get the exact same blessing, costs one extra Faith stress.  A [[Shepherd]] can also take his time and Bless everyone individually but that takes time, and since the duration is only one scene. The [[Shepherd]] can choose to extend the time of the blessing to one additional scene beyond the first at the cost of one Faith stress per person (including the first person).
 
A blessed weapon counts as a [[Holy]] weapon for the purpose of damaging [[Unholy]] creatures.
 
A blessed weapon counts as a [[Holy]] weapon for the purpose of damaging [[Unholy]] creatures.
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<div id=fate>A</div>
 
<div id=fate>A</div>
 
<div id=fate>D</div>
 
<div id=fate>D</div>
 
'''Defend:'''
 
'''Defend:'''
Exception encountered, of type "Error"