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| + | Arcane Lore is the skill of controlling Arcane energies by studying and preparing spells through the use of [[Secrets]]. Using these volatile energies is inherently dangerous and a drain on your mental and physical health. It can only be taken if a High Concept is chosen, there is no dabbling in Arcane Lore, you wouldn't survive if you didn't give it your all. |
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| <div id=fate>O</div> | | <div id=fate>O</div> |
− | '''Overcome:''' | + | '''Overcome:''' Overcome is used to create a direct effect (either directly on a target, which gets resisted by a logical opposing power, for a mental effect [[Will]], a physical effect by [[Physique]], though certain ones could be dodged by [[Athletics]]. Overcoming obstacles means overcoming that target number . |
| <div id=fate>C</div> | | <div id=fate>C</div> |
− | '''Create advantage:''' | + | '''Create advantage:''' Spells can be used to create an advantage, following the same rules as above and described in [[Arcane]]. |
| <div id=fate>A</div> | | <div id=fate>A</div> |
− | '''Attack:''' | + | '''Attack:''' Spells can be used to attack, and it works the same as described in overcome. |
| <div id=fate>D</div> | | <div id=fate>D</div> |
− | '''Defend:''' | + | '''Defend:''' Arcane Lore can be used to Defend against [[Unnatural]], [[Natural]], [[Unholy]] and [[Holy]] creatures alike. This makes a mage especially powerful against those types of enemies. It only works against physical attacks and other attacks from the same source. For example it can be used to defend against a Dragon's ([[Unholy]]) claws and teeth, and it's Breath attack [[Unholy]], but not if it smashes a tree trunk into you, same thing goes for demons grabbing a weapon and shooting or impaling you on it. Defend actions cost drain just as if you're casting a spell, the TN however is the enemy's skill rating used. |
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| == Stunts== | | == Stunts== |
Exception encountered, of type "Error"