* Bulky (-1 Property) : +1 to anyone observing to spot the item in question.  
 
* Bulky (-1 Property) : +1 to anyone observing to spot the item in question.  
 
* Revolver (-2 Property) : Firing mode becomes single-shot, +1 Reload TN
 
* Revolver (-2 Property) : Firing mode becomes single-shot, +1 Reload TN
*
+
* Light-weight projectile (+1 property): The default ammo works as APDS munition, and the magazine will contain more bullets. -1TN to reload. Ammo is shareable only with the same gun. Velocity is lost quickly so shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).
    
====Ammo Properties====
 
====Ammo Properties====
    
====Typical Properties====
 
====Typical Properties====
* Telescoping bolt design (+2 property) : -1 TN if you fired the round before, can be used one handed but loses this property and -1 Zone for range.
+
* Telescoping bolt design (+2 property) : -1 TN if you fired the round before, can be used one handed but loses the previous property and -1 Zone for range.
* Bullpup design (+3 property): +1 to shoot (2-handed)
+
* Bullpup design (+3 property): +1 to shoot (2-handed only)
 
* Full-Auto capability: (+1 property removes burst fire, +2 property with burst fire) +1 reload TN
 
* Full-Auto capability: (+1 property removes burst fire, +2 property with burst fire) +1 reload TN
 
* Silencer adaption = Silent (+1 property) : another +1 TN to Notice when using both subsonic ammunition and a Silencer. Comes with a silencer.
 
* Silencer adaption = Silent (+1 property) : another +1 TN to Notice when using both subsonic ammunition and a Silencer. Comes with a silencer.
 
* Large calibre (+ 2 Property) : +1 damage, +1 Reload TN
 
* Large calibre (+ 2 Property) : +1 damage, +1 Reload TN
 
* Simplified design (-2 property): the gun only fires in burst-fire.
 
* Simplified design (-2 property): the gun only fires in burst-fire.
 +
* Light-weight projectile (+1 property): The default ammo works as APDS munition, and the magazine will contain more bullets. -1TN to reload. Ammo is shareable only with the same gun. Velocity is lost quickly so shooting beyond the range gives the double the normal range penalty (+2TN per zone beyond the range).
 +
* Cheap (-2 property): Some weapons are historically pretty cheap for their design. (Use RARELY, and only to balance it historically).
    
====Ammo Properties====
 
====Ammo Properties====
 
* Cheap (-2, property): Also gives the Unreliable aspect, UNLESS they get reliable too. Some weapons were historically iconic in their reliability and simplicity (don't use this too often as this makes the weapon numerically superior - only when they historically are considered cheap).
 
* Cheap (-2, property): Also gives the Unreliable aspect, UNLESS they get reliable too. Some weapons were historically iconic in their reliability and simplicity (don't use this too often as this makes the weapon numerically superior - only when they historically are considered cheap).
 
* Clip (-1, property): +1TN to reload. Instead of a magazine they use a stripper clip to hold the bullets together. This makes ammunition non-interchangeable.
 
* Clip (-1, property): +1TN to reload. Instead of a magazine they use a stripper clip to hold the bullets together. This makes ammunition non-interchangeable.
* High-powered round: Gives the "Heavy" aspect. You carry one less reload than for other weapons, and they're incompatible with other types of sniper-rifles (no ammo sharing). +2 zones to range.
+
* High-powered round (+1 property): Gives the "Heavy" aspect. You carry one less reload than for other weapons, and they're incompatible with other types of sniper-rifles (no ammo sharing). +2 zones to range.
 
* Accessories (+1 property): You get a free bipod, Telescopic sight and a kit for maintenance.
 
* Accessories (+1 property): You get a free bipod, Telescopic sight and a kit for maintenance.
 
* Average: (-1 property): Range: -1 zone.  
 
* Average: (-1 property): Range: -1 zone.  
 
* Police scope: (+0 property): A X3 scope is added (usually instead of the accessories).
 
* Police scope: (+0 property): A X3 scope is added (usually instead of the accessories).
 
* Well balanced (+1 property): No penalty for not bracing the rifle. Removes the bulky aspect for no extra cost.
 
* Well balanced (+1 property): No penalty for not bracing the rifle. Removes the bulky aspect for no extra cost.
 +
* Heavy calibre (+2 property): Gives the "Heavy" aspect. You carry one less reload than for other weapons, and they're incompatible with other types of sniper rifles (no ammo sharing). The weapon gains +1 to damage and AP: +1 but the range suffers a bit, -1 Zone to range.  Firing without Bipod is +2TN for this rifle. This designation makes armour-piercing explosive ammo cheaper (Requisition: 4)
    
====Ammo Properties====
 
====Ammo Properties====
 
* '''Incendiary:''' -1 AP, +1 Fire, ''Ignites''  - Requisition: 2
 
* '''Incendiary:''' -1 AP, +1 Fire, ''Ignites''  - Requisition: 2
 
* '''Armour Piercing - Incendiary:''' +1 AP, +1 Fire, ''Ignites''  - Requisition: 3
 
* '''Armour Piercing - Incendiary:''' +1 AP, +1 Fire, ''Ignites''  - Requisition: 3
Exception encountered, of type "Error"