Melee is an opposed roll. The winner adds the amount of shifts they have to their weapon's damage. Before you roll you must first compare your "style". There are 3 styles: "Reach" which beats "Speed", "Speed" which beats "Defence", and "Defence" which beats "Reach". Each round anyone planning to do melee, or in reach of someone planning to do melee will take one "Stance". You can change this each round, try to learn your opponent's favoured weapon and style. If your style beats your opponent you may replace 1 or more of your dice with a different coloured die according to your weapon's rating in that stance or style.  If the rating of your weapon is 0, but you still beat him you get a free re-roll.
 
Melee is an opposed roll. The winner adds the amount of shifts they have to their weapon's damage. Before you roll you must first compare your "style". There are 3 styles: "Reach" which beats "Speed", "Speed" which beats "Defence", and "Defence" which beats "Reach". Each round anyone planning to do melee, or in reach of someone planning to do melee will take one "Stance". You can change this each round, try to learn your opponent's favoured weapon and style. If your style beats your opponent you may replace 1 or more of your dice with a different coloured die according to your weapon's rating in that stance or style.  If the rating of your weapon is 0, but you still beat him you get a free re-roll.
   Exception encountered, of type "Error"