Science
The Science skill is about knowledge and education. It's a General skill, so specializations can provide a way to add extra flavour to your character.
Overcome: You can use Science to overcome any obstacle that requires applying your character’s knowledge to achieve a goal. For example, you might roll Science to investigate some strange biological anomaly, under the presumption that your character might have researched it at some point. Frankly, you can use Science as a go-to skill any time you need to know if your character can answer a difficult question, where some tension exists in not knowing the answer.
Create advantage: Like Investigate or Lore, science provides a lot of very flexible opportunities to create advantages, provided you can research the subject in question. More often than not, you’ll be using Science to get a story detail, some obscure bit of information that you uncover or know already, but if that information gives you an edge in a future scene, it might take the form of an aspect. Likewise, you can use Science to create advantages based on any subject matter your character might have studied, which gives you a fun way to add details to the setting.
Attack: Science isn’t used in conflicts.
Defend: Science isn’t used to defend.
Stunts
- I’ve Read about That! You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Science in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting.
- Shield of Reason You can use Science as a defense against Provoke attempts, provided you can justify your ability to overcome your fear through rational thought and reason.