Getting started
Have a look at the rules on the Fate Core site. They are freely downloadable (on a pay what you want basis). I have bought the rules-book if you prefer reading it in paper. You don't need to know them by heart, and I won't even mind if you don't read them at all. An RPG is very easy to pick on the go, and I'm used to new players, but it might make it a bit easier on yourself (and me) creating a smoother game experience, and a faster story progression.
Changes to the standard rules are:
- Skills : A modified skill-list, and the way certain skills work.
- Combat : The way damage (and armour) is handled is slightly different.
Additions to the standard rules are:
- Magic : My implementation of Magic and the related High Concepts for Character creation.
- The Conflict Environment : An addition to the standard combat rules, allowing for an additional meaningful choice in combat apart from Create Advantage and Attack / Defend.
- Properties and Items : Pimping the very basic item system of Fate to something a bit more diverse and interesting.
Metagame :
- Lore and Research : A way to influence the world of Excommunicatis, which will carry over between the different groups. Also an additional way for me to reward the players.
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Next up I suggest checking with me, either you're in a group, so we'll organise a time to create the character together, or you want to start a group (and know a few people who are interested). We'll work on starting a campaign. From experience I know that running more than a weekly session is enormously draining, so I would like to run no more than two campaigns at a time (at two-week intervals). Slower progression is possible, but that tends to break the flow of the campaign (especially if a player can't make it to a session).
If you want to have a one-shot demo session, or if you're a GM and want to run campaigns using my world, drop me a note, I will make time (at least once a week) for Demo sessions.
Oh and feel free to read about the World, which is basically the world we live in, real-time (but with a bit more blood, explosions and demons).