Summoning
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The Summoning skill can only be taken by a Witch, Wizard, Diabolist or Shepherd. The power of the summons depends on their commitment (High aspect or Aspect).
O
Overcome:
C
Create advantage:
A
Attack:
D
Defend: Defend (Warding) can be used to block summons from entering certain places. It is only powered as long as someone lends their life-force to power it (stays inside the circle or location so warded. The summon needs to overcome the defender's roll when it created the circle. If it does, the ward fizzles and the summon can enter.
A summon can be (t)asked to defend a location, or person. It will do that according to its rating.