Items

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Items

Armoury

Item Lists:

Weapons

Basic ammunition is normally "free", we assume the players brought enough, and a team shares, though long drawn out situations may allow the "Running out of ammunition" aspect or even a situation where the GM calls that you're out of ammo.

Range: Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the first increases the TN by 1. Ammo: Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility. Some weapons have "special" meaning their ammunition is unique. Damage: Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too. Firing Mode: Revolver, Bolt-Action, Single-Shot, Semi-Automatic, Automatic

Revolver You can "flare" your gun for increased rate of fire, though it's only useful for suppression.

Handgun

Standard Handgun

Range: 1 zone Ammo: Pistol Damage: 0 Firing Mode: Semi-Automatic


Submachine gun

Rifle

Assault Rifle

Melee Weapons

Tools

Vehicles

Cars

Military Vehicles

Airplanes

Boats