Items

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The Armoury

This is what the Templar Armoury has available for their operatives. It's run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren't in the list. You can even design your own with the right tools.

Item Lists

Weapons

Range: Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the TN by 1.

Ammo: Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility. Some weapons have "special" meaning their ammunition is unique.

Damage: Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.

Firing mode: Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic

Reload TN: Reload target number simulates the magazine size, general ammo usage and so on, in a given "attack" it's not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).

Requisition TN: The higher the number, the harder it is to requisition.

Melee Weapons

Handguns

The Glock 17 is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!

Glock 17
Range: 1 zone
Ammo: Pistol
Damage: 0
Firing Mode: Semi-Automatic
Reload TN: 4
Requisition TN: 3
Properties:

The Taurus .45, or "Raging Judge" is a terrifying revolver. It's signature look and bark show you mean business, and business is good!

Taurus Mod. 513 Raging Judge .45 Revolver
Range: 1 zone
Ammo: Pistol Large Calibre
Damage: 1
Firing Mode: Single-shot (Revolver)
Reload TN: 6
Requisition TN: 4
Properties: Large calibre / Revolver / Terrifying

Colt M1911A1

M1911A1
Range: 1 zones
Ammo: Pistol Large Calibre
Damage: 1
Firing Mode: Semi-Automatic
Reload TN: 5
Requisition TN: 3
Properties: Large Calibre / Wrist-breaker

Accessories

  • Extended magazine: Lowers your reload target-number by one. Requisition: 1
  • Red dot sight: Gives +1 to shoot. Needs to be aligned. Requisition: 3
  • Silencer: Does not work on large caliber handguns. Give the weapon the Suppressed Aspect. Stacks with Silent.

Pistol Ammunition

  • Blessed: +0 Holy damage - Requisition: 1
  • Holy water: +2 Holy damage, -1 damage, -2 AP - Requisition: 2
  • Hollow-point: +1 damage, -2 AP - Requisition: 1
  • APDS: -1 damage, AP: +2 - Requisition: 2
  • Subsonic -1 range, -1 AP, Silent - Requisition: 1

Submachine gun

The Heckler&Koch MP5A4 is a classic and a favourite of the Templars and Swiss Guard.

MP5A4
Range: 1 zones
Ammo: Pistol
Damage: 0
Firing Mode: Semi-Automatic, Burst-Fire, Fully Automatic fire
Reload TN: 5
Requisition TN: 5
Properties: Fully automatic

The MAC-10 is an excellent weapon for silent operations.

MAC-10
Range: 1 zones
Ammo: Pistol
Damage: 0
Firing Mode: Semi-Automatic, Burst-Fire, Fully Automatic fire
Reload TN: 5
Requisition TN: 5
Properties: Fully automatic / Silencer adaption

Famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.

UZI
Range: 2 zones
Ammo: Pistol
Damage: 0
Firing Mode: Semi-Automatic, Burst-Fire
Reload TN: 4
Requisition TN: 3
Properties: Simplified Design / Telescoping bolt

Accessories

  • Extended magazine: Lowers your reload target-number by one. - Requisition: 1
  • Red dot sight: Gives +1 to shoot. Needs to be aligned. - Requisition: 3
  • Suppressor: Does not work on large caliber SMGs. Give the weapon the "Supressed" Aspect, generally only fits the type its bought for. Stacks with Silent. - Requisition: 2

Pistol Ammunition

  • Blessed: +0 Holy damage - Requisition: 1
  • Holy water: +2 Holy damage, -1 damage, -2 AP - Requisition: 2
  • Hollow-point: +1 damage, -2 AP - Requisition: 1
  • APDS: -1 damage, AP: +2 - Requisition: 2
  • Subsonic -1 range, -1 AP, "Silent" - Requisition: 1


Rifle

The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.

The M1 Garand, reliable and famous. And very, very ubiquitous.

M1 Garand
Range: 4 zones
Ammo: Rifle
Damage: 0 / AP: 2
Firing Mode: Semi-Automatic
Reload TN: 4
Requisition TN: 4
Properties: Long Barrel / Bulky / Semi-automatic / Reliable / Clip

A very popular carbine, cheap, reliable, what more could you want?

SKS
Range: 3 zones
Ammo: Rifle
Damage: 0 / AP: 2
Firing Mode: Semi-Automatic
Reload TN: 3
Requisition TN: 3
Properties: Carbine / Semi-automatic / Cheap and Reliable

Up until quite recent, the M14 was still in active duty use. Now there's an overstock on the market.

M14
Range: 4 zones
Ammo: Rifle
Damage: 0 / AP: 2
Firing Mode: Bolt-action
Reload TN: 3
Requisition TN: 4
Properties: Long Barrel / Bulky / Semi-Automatic

The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.

Kar'98
Range: 4 zones
Ammo: Rifle
Damage: 0 / AP: 2
Firing Mode: Bolt-action
Reload TN: 3
Requisition TN: 4
Properties: Long Barrel / Bulky / Clip

Accessories

  • Extended magazine: Lowers your reload target-number by one. Doesn't work with stripper clips. - Requisition: 1
  • Red dot sight: Gives +1 to shoot. Needs to be aligned. - Requisition: 3
  • Laser Pointer: Gives +1 to shoot to targets up to 2 zones of you. Gives you the Noticeable aspect. Needs to be aligned. - Requisition: 3
  • 2X Scope: Instead of getting a +1TN per additional zone beyond your weapon's range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2
  • 3X Scope: Instead of getting a +1TN per additional zone beyond your weapon's range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2

Rifle Ammunition

  • Blessed: +0 Holy damage - Requisition: 1
  • Holy water: +2 Holy damage, -1 damage, -2 AP - Requisition: 2
  • Ball: +1 damage, -2 AP - Requisition: 1
  • APDS: -1 damage, +1 AP - Requisition: 2
  • Incendiary: -1 AP, +1 Fire, Ignites - Requisition: 2
  • Armour Piercing - Incendiary: +1 AP, +1 Fire, Ignites - Requisition: 3

Shotgun

The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It's heavy damage but low accuracy.

The Remington Model 870 is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The Mossberg 500 series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.

Remington 870 / Mossberg 500
Range: 1 zones
Ammo: Shotgun (buckshot)
Damage: Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact
Firing Mode: Single-shot(Pump action)
Reload TN: 4
Requisition TN: 3
Properties: Bulky

The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.

Winchester Model 21
Range: 1 zones
Ammo: Shotgun (buckshot)
Damage: Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact
Firing Mode: Double-barrel breach action (special)
Reload TN: 6
Requisition TN: 3
Properties: Double barrel, Bulky

The Benelli M4 Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the (X)M1014.

Benelli M4
Range: 1 zones
Ammo: Shotgun (buckshot)
Damage: Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact
Firing Mode: Semi-Automatic
Reload TN: 5
Requisition TN: 4
Properties: Bulky, Semi-Automatic

The Auto Assault-12 (AA-12), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil.

AA-12
Range: 1 zones
Ammo: Shotgun (buckshot)
Damage: Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact
Firing Mode: Fully Automatic
Reload TN: 6
Requisition TN: 5
Properties: Bulky, Fully Automatic, Reduced Recoil

Accessories

  • Cylindrical magazine: Lowers your reload target-number by one. Doesn't work with pump- or breach-action shotguns. - Requisition: 3
  • Red dot sight: Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3
  • Laser Pointer: Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the Noticeable aspect. Needs to be aligned. - Requisition: 3
  • Masterkey choke: If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door.
  • Sawed-off: +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the Bulky aspect. Permanent. Requisition: 1
  • Flashlight: Flashlight attached to the barrel. Removes the "Darkness" aspect from your target (up to two zones away).

Shotgun Ammunition

Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun. Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning.

  • Blessed buckshot: -1 damage, +0 Holy damage, +2 Impact - Requisition: 1
  • Holy water glaser slug: +4 Holy damage, -2 damage - Requisition: 2
  • Flechette (buckshot): +1 damage, -2 AP - Requisition: 1
  • Less than lethal (buckshot): -3 damage, -2 AP, +1 Bl - Requisition: 1
  • APDS slug: -1 damage, 3 AP - Requisition: 2
  • Incendiary (Dragon's breath): Acts as a flamethrower for one target (instead of zone). Gives the Warped barrel aspect to the shotgun. Requisition: 4
  • Hellfire slug: +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only. Requisition: 6

Assault Rifle

Assault rifles tend to have shorter barrels and larger clips than regular rifles.


AK-47
Range: 3 zones
Ammo: Rifle
Damage: 0 / AP: 1
Firing Mode: Semi-automatic
Reload TN: 3
Requisition TN: 4
Properties:
M4A1
Range: 3 zones
Ammo: Rifle
Damage: 0 / AP: 1
Firing Mode: Semi-automatic
Reload TN: 3
Requisition TN: 4
Properties:
FN FAL
Range: 3 zones
Ammo: Rifle
Damage: 0 / AP: 1
Firing Mode: Semi-automatic
Reload TN: 3
Requisition TN: 4
Properties:
Steyr AUG
Range: 3 zones
Ammo: Rifle
Damage: 0 / AP: 1
Firing Mode: Semi-automatic
Reload TN: 3
Requisition TN: 4
Properties:


HK416
Range: 3 zones
Ammo: Rifle
Damage: 0 / AP: 1
Firing Mode: Semi-automatic
Reload TN: 3
Requisition TN: 4
Properties:
M16
Range: 3 zones
Ammo: Rifle
Damage: 0 / AP: 1
Firing Mode: Semi-automatic
Reload TN: 3
Requisition TN: 4
Properties:

Light Machine gun

Military Weaponry

Flamethrower

Standard Projectile weapon
Range: 1 zone (fully targets everyone in that zone) Zone gains "On fire!" aspect.
Ammo: The fuel cannister contains enough for 4 zones.
Damage: 6 Fire, Opposed roll, evade for half, evade with style for no damage.
Firing Mode: Single-shot
Reload TN: It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister.
Requisition TN: 6
Properties: Bulky


Tools

Vehicles

Cars

Military Vehicles

Airplanes

Boats