Items
Contents
The Armoury
This is what the Templar Armoury has available for their operatives. It's run as a subsidiary of the Swiss guard. Some items can be rare or out of stock, and some aren't in the list. You can even design your own with the right tools.
Item Lists
Weapons
Range: Apart from Melee weapons, most weapons can go beyond their standard range. Each additional zone of range beyond the standard increases the TN by 1.
Ammo: Ammo of the same type is interchangeable. Large Calibre or other Properties that change the ammunition type, take away this compatibility. Some weapons have "special" meaning their ammunition is unique.
Damage: Basic damage for standard ammunition, any inherent Armour penetration or other damage types will be mentioned here too.
Firing mode: Revolver/ Bolt-Action / Pump action = Single-Shot, Semi-Automatic, Burst-fire, Automatic
Reload TN: Reload target number simulates the magazine size, general ammo usage and so on, in a given "attack" it's not always the exact same amount of bullets used and so on. The higher the TN the quicker you will run out of ammo (and generally the harder it is to reload quickly if it is not clip/magazine-based).
Requisition TN: The higher the number, the harder it is to requisition.
Melee Weapons
Handguns
The Glock 17 is the basic Templar firearm. Cheap, reliable, decent magazine size, it does exactly what it says on the tin; makes holes in things!
Glock 17 | |
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Range: | 1 zone |
Ammo: | Pistol |
Damage: | 0 |
Firing Mode: | Semi-Automatic |
Reload TN: | 4 |
Requisition TN: | 3 |
Properties: |
The Taurus .45, or "Raging Judge" is a terrifying revolver. It's signature look and bark show you mean business, and business is good!
Taurus Mod. 513 Raging Judge .45 Revolver | |
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Range: | 1 zone |
Ammo: | Pistol Large Calibre |
Damage: | 1 |
Firing Mode: | Single-shot (Revolver) |
Reload TN: | 6 |
Requisition TN: | 4 |
Properties: | Large calibre / Revolver / Terrifying |
Colt M1911A1
M1911A1 | |
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Range: | 1 zones |
Ammo: | Pistol Large Calibre |
Damage: | 1 |
Firing Mode: | Semi-Automatic |
Reload TN: | 5 |
Requisition TN: | 3 |
Properties: | Large Calibre / Wrist-breaker |
Accessories
- Extended magazine: Lowers your reload target-number by one. Requisition: 1
- Red dot sight: Gives +1 to shoot. Needs to be aligned. Requisition: 3
- Silencer: Does not work on large caliber handguns. Give the weapon the Suppressed Aspect. Stacks with Silent.
Pistol Ammunition
- Blessed: +0 Holy damage - Requisition: 1
- Holy water: +2 Holy damage, -1 damage, -2 AP - Requisition: 2
- Hollow-point: +1 damage, -2 AP - Requisition: 1
- APDS: -1 damage, AP: +2 - Requisition: 2
- Subsonic -1 range, -1 AP, Silent - Requisition: 1
Submachine gun
The Heckler&Koch MP5A4 is a classic and a favourite of the Templars and Swiss Guard.
MP5A4 | |
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Range: | 1 zones |
Ammo: | Pistol |
Damage: | 0 |
Firing Mode: | Semi-Automatic, Burst-Fire, Fully Automatic fire |
Reload TN: | 5 |
Requisition TN: | 5 |
Properties: | Fully automatic |
The MAC-10 is an excellent weapon for silent operations.
MAC-10 | |
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Range: | 1 zones |
Ammo: | Pistol |
Damage: | 0 |
Firing Mode: | Semi-Automatic, Burst-Fire, Fully Automatic fire |
Reload TN: | 5 |
Requisition TN: | 5 |
Properties: | Fully automatic / Silencer adaption |
The UZI. A famous weapon and much requested so the Armoury has been stocking them. Can be fired one-handed due to its innovative telescoping-bolt design.
UZI | |
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Range: | 2 zones |
Ammo: | Pistol |
Damage: | 0 |
Firing Mode: | Semi-Automatic, Burst-Fire |
Reload TN: | 4 |
Requisition TN: | 3 |
Properties: | Simplified Design / Telescoping bolt |
Accessories
- Extended magazine: Lowers your reload target-number by one. - Requisition: 1
- Red dot sight: Gives +1 to shoot. Needs to be aligned. - Requisition: 3
- Suppressor: Does not work on large caliber SMGs. Give the weapon the "Supressed" Aspect, generally only fits the type its bought for. Stacks with Silent. - Requisition: 2
Pistol Ammunition
- Blessed: +0 Holy damage - Requisition: 1
- Holy water: +2 Holy damage, -1 damage, -2 AP - Requisition: 2
- Hollow-point: +1 damage, -2 AP - Requisition: 1
- APDS: -1 damage, AP: +2 - Requisition: 2
- Subsonic -1 range, -1 AP, "Silent" - Requisition: 1
Rifle
The rifle is your bog-standard single-action rifled firearm. Long barrelled and reliable.
The M1 Garand, reliable and famous. And very, very ubiquitous.
M1 Garand | |
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Range: | 4 zones |
Ammo: | Rifle |
Damage: | 0 / AP: 2 |
Firing Mode: | Semi-Automatic |
Reload TN: | 4 |
Requisition TN: | 4 |
Properties: | Long Barrel / Bulky / Semi-automatic / Reliable / Clip |
A very popular carbine, cheap, reliable, what more could you want?
SKS | |
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Range: | 3 zones |
Ammo: | Rifle |
Damage: | 0 / AP: 2 |
Firing Mode: | Semi-Automatic |
Reload TN: | 3 |
Requisition TN: | 3 |
Properties: | Carbine / Semi-automatic / Cheap and Reliable |
Up until quite recent, the M14 was still in active duty use. Now there's an overstock on the market.
M14 | |
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Range: | 4 zones |
Ammo: | Rifle |
Damage: | 0 / AP: 2 |
Firing Mode: | Bolt-action |
Reload TN: | 3 |
Requisition TN: | 4 |
Properties: | Long Barrel / Bulky / Semi-Automatic |
The German WW2 rifle. Still in use all over the world, massively exported by the USSR for partizans and revolutionaries and a favourite for hunters.
Kar'98 | |
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Range: | 4 zones |
Ammo: | Rifle |
Damage: | 0 / AP: 2 |
Firing Mode: | Bolt-action |
Reload TN: | 3 |
Requisition TN: | 4 |
Properties: | Long Barrel / Bulky / Clip |
Accessories
- Extended magazine: Lowers your reload target-number by one. Doesn't work with stripper clips. - Requisition: 1
- Red dot sight: Gives +1 to shoot. Needs to be aligned. - Requisition: 3
- Laser Pointer: Gives +1 to shoot to targets up to 2 zones of you. Gives you the Noticeable aspect. Needs to be aligned. - Requisition: 3
- 2X Scope: Instead of getting a +1TN per additional zone beyond your weapon's range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2
- 3X Scope: Instead of getting a +1TN per additional zone beyond your weapon's range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2
Rifle Ammunition
- Blessed: +0 Holy damage - Requisition: 1
- Holy water: +2 Holy damage, -1 damage, -2 AP - Requisition: 2
- Ball: +1 damage, -2 AP - Requisition: 1
- APDS: -1 damage, +1 AP - Requisition: 2
- Incendiary: -1 AP, +1 Fire, Ignites - Requisition: 2
- Armour Piercing - Incendiary: +1 AP, +1 Fire, Ignites - Requisition: 3
Shotgun
The shotgun is a smooth-bore fire-arm, that uses a fixed shell to fire a small spherical pellets or a solid slug. It's heavy damage but low accuracy.
The Remington Model 870 is widely used for sport shooting, hunting and self-defense. It is also commonly used by law enforcement and military organisations worldwide. The Mossberg 500 series are functionally almost identical in quality and build, so the models are delivered interchangeably for the Templars.
Remington 870 / Mossberg 500 | |
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Range: | 1 zones |
Ammo: | Shotgun (buckshot) |
Damage: | Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact |
Firing Mode: | Single-shot(Pump action) |
Reload TN: | 4 |
Requisition TN: | 3 |
Properties: | Bulky |
The Winchester Model 21 is a deluxe side by side, breech-loading shotgun. Still very popular with hunters and in rural areas.
Winchester Model 21 | |
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Range: | 1 zones |
Ammo: | Shotgun (buckshot) |
Damage: | Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact |
Firing Mode: | Double-barrel breach action (special) |
Reload TN: | 6 |
Requisition TN: | 3 |
Properties: | Double barrel, Bulky |
The Benelli M4 Super 90 is an Italian semi-automatic shotgun adopted by the USMC as the (X)M1014.
Benelli M4 | |
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Range: | 1 zones |
Ammo: | Shotgun (buckshot) |
Damage: | Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact |
Firing Mode: | Semi-Automatic |
Reload TN: | 5 |
Requisition TN: | 4 |
Properties: | Bulky, Semi-Automatic |
The Auto Assault-12 (AA-12), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil.
AA-12 | |
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Range: | 1 zones |
Ammo: | Shotgun (buckshot) |
Damage: | Buckshot: +0 Damage / +2 Impact , Slug: +1 Damage +1 AP +1 Impact |
Firing Mode: | Fully Automatic |
Reload TN: | 6 |
Requisition TN: | 5 |
Properties: | Bulky, Fully Automatic, Reduced Recoil |
Accessories
- Cylindrical magazine: Lowers your reload target-number by one. Doesn't work with pump- or breach-action shotguns. - Requisition: 3
- Red dot sight: Gives +1 to shoot when not using buckshot. Needs to be aligned. - Requisition: 3
- Laser Pointer: Gives +1 to shoot to targets up to 2 zones of you, when not using buckshot. Gives you the Noticeable aspect. Needs to be aligned. - Requisition: 3
- Masterkey choke: If you fire at a door with visible hinges or mechanical lock you get a +3 to force the door.
- Sawed-off: +1TN (in addition to the normal TN) / zone beyond your reach. +1 Damage and +1 Impact to a target in your own zone. Removes the Bulky aspect. Permanent. Requisition: 1
- Flashlight: Flashlight attached to the barrel. Removes the "Darkness" aspect from your target (up to two zones away).
Shotgun Ammunition
Buckshot has the side-effect of not being very damaging at distances. +2TN per zone beyond the normal range. You get a +1 to hit if your target is at the exact optimal range for your gun. Slugs are hardly more accurate and tend to run out of steam quick, but the raw damage potential is stunning.
- Blessed buckshot: -1 damage, +0 Holy damage, +2 Impact - Requisition: 1
- Holy water glaser slug: +4 Holy damage, -2 damage - Requisition: 2
- Flechette (buckshot): +1 damage, -2 AP - Requisition: 1
- Less than lethal (buckshot): -3 damage, -2 AP, +1 Bl - Requisition: 1
- APDS slug: -1 damage, 3 AP - Requisition: 2
- Incendiary (Dragon's breath): Acts as a flamethrower for one target (instead of zone). Gives the Warped barrel aspect to the shotgun. Requisition: 4
- Hellfire slug: +0 Damage, +2 Unholy, +2 Fire Extremely rare, said to contain embers from hell itself. Special access only. Requisition: 6
Assault Rifle
Assault rifles tend to have shorter barrels and larger clips than regular rifles.
Even after six decades the AK-47 and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use.
AK-47 | |
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Range: | 3 zones |
Ammo: | Rifle |
Damage: | 1 / AP: 1 |
Firing Mode: | Semi-automatic, Fully-automatic |
Reload TN: | 4 |
Requisition TN: | 4 |
Properties: | Reliable, Inaccurate, Fire selector, Heavy Calibre, Cheap |
The M4 carbine is a shorter and lighter variant of the M16A2 assault rifle. The M4 carbine is heavily used by the United States Armed Forces and is replacing the M16 rifle in most United States Army combat units.
M4A1 | |
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Range: | 2 zones |
Ammo: | Rifle |
Damage: | 0 / AP: 1 |
Firing Mode: | Semi-automatic, Fully-Automatic |
Reload TN: | 4 |
Requisition TN: | 4 |
Properties: | Fire Selector, Compact |
FN FAL | |
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Range: | 3 zones |
Ammo: | Rifle |
Damage: | 0 / AP: 1 |
Firing Mode: | Semi-automatic |
Reload TN: | 3 |
Requisition TN: | 4 |
Properties: |
Steyr AUG | |
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Range: | 3 zones |
Ammo: | Rifle |
Damage: | 0 / AP: 1 |
Firing Mode: | Semi-automatic |
Reload TN: | 3 |
Requisition TN: | 4 |
Properties: |
HK416 | |
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Range: | 3 zones |
Ammo: | Rifle |
Damage: | 0 / AP: 1 |
Firing Mode: | Semi-automatic |
Reload TN: | 3 |
Requisition TN: | 4 |
Properties: |
The M16 has been widely adopted by militaries around the world. While stories of its unreliability continue to plague it, most issues had been resolved with the issuance of the M16A1 variant.
M16A4 | |
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Range: | 3 zones |
Ammo: | Rifle |
Damage: | 0 / AP: 1 |
Firing Mode: | Semi-automatic, Burst-fire |
Reload TN: | 3 |
Requisition TN: | 4 |
Properties: | Accurate, Burst-Fire |
Accessories
- Extended magazine: Lowers your reload target-number by one. - Requisition: 1
- Red dot sight: Gives +1 to shoot. Needs to be aligned. - Requisition: 3
- Suppressor: Does not work on large caliber SMGs. Give the weapon the "Supressed" Aspect, generally only fits the type its bought for. Stacks with Silent. - Requisition: 2
- Laser Pointer: Gives +1 to shoot to targets up to 2 zones of you. Gives you the Noticeable aspect. Needs to be aligned. - Requisition: 3
- 2X Scope: Instead of getting a +1TN per additional zone beyond your weapon's range, you get a +1 for every TWO zones. You get a +2TN for firing at targets within your own zone. Needs to be aligned. - Requisition: 2
- 3X Scope: Instead of getting a +1TN per additional zone beyond your weapon's range, you get a +1 for every THREE zones. You get a +3TN for firing at targets within your own zone and 1 zone away. Needs to be aligned. - Requisition: 2
Rifle Ammunition
- Blessed: +0 Holy damage - Requisition: 1
- Holy water: +2 Holy damage, -1 damage, -2 AP - Requisition: 2
- Ball: +1 damage, -2 AP - Requisition: 1
- APDS: -1 damage, +1 AP - Requisition: 2
- Incendiary: -1 AP, +1 Fire, Ignites - Requisition: 2
- Armour Piercing - Incendiary: +1 AP, +1 Fire, Ignites - Requisition: 3
Light Machine gun
Military Weaponry
Flamethrower
Standard Projectile weapon | |
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Range: | 1 zone (fully targets everyone in that zone) Zone gains "On fire!" aspect. |
Ammo: | The fuel cannister contains enough for 4 zones. |
Damage: | 6 Fire, Opposed roll, evade for half, evade with style for no damage. |
Firing Mode: | Single-shot |
Reload TN: | It takes 3 rounds to switch cannisters and reattach all. 1 person can only carry one cannister. |
Requisition TN: | 6 |
Properties: | Bulky |