Difference between revisions of "EVIL Loot"
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===<div id=artefact>Artefact</div>=== | ===<div id=artefact>Artefact</div>=== | ||
Usually have their own stat-lines, sometimes even skills,... These things are one-of-a-kind items and usually have a huge drawback to their usage. | Usually have their own stat-lines, sometimes even skills,... These things are one-of-a-kind items and usually have a huge drawback to their usage. | ||
− | ===<div id= | + | ===<div id=gold>Legendary</div>=== |
These items are exceptionally rare, only the best Legendary craftsmen can construct these, and will usually be so incredibly hard to make they only succeed in making one or no more than a few. Armour at this level usually provides a 3 shift reduction and a special stunt or aspect. | These items are exceptionally rare, only the best Legendary craftsmen can construct these, and will usually be so incredibly hard to make they only succeed in making one or no more than a few. Armour at this level usually provides a 3 shift reduction and a special stunt or aspect. | ||
===<div id=epic>Epic</div>=== | ===<div id=epic>Epic</div>=== |
Revision as of 04:22, 5 February 2017
Contents
Loot
Loot, items, weapons, armour have a level. Depending on their level they have certain bonuses.
Loot Levels
Loot Levels | |
---|---|
Artefact | One of a kind, no real limit. |
Legendary | +2 to a skill, 2 aspects or a stunt, can add 1 addition stunt or aspect for 1 trouble (up to two times) |
Epic | +1 to a skill, 2 aspects or a stunt, can add 1 additional aspect one for 1 trouble |
Exceptional | +1 to a skill, 1 aspect, can add 1 additional one for 1 trouble |
Good | Get a +1 to certain aspect or specific use of a skill of skill (Aspect weapons fall under this) |
Standard | The standard for using the skill properly. Usually you have these tools available under normal circumstances (a basic gun or toolbox). |
Artefact
Usually have their own stat-lines, sometimes even skills,... These things are one-of-a-kind items and usually have a huge drawback to their usage.
Legendary
These items are exceptionally rare, only the best Legendary craftsmen can construct these, and will usually be so incredibly hard to make they only succeed in making one or no more than a few. Armour at this level usually provides a 3 shift reduction and a special stunt or aspect.
Epic
This items are very rare. They're the best of their kind, or simply too difficult or expensive to construct in large numbers. Armour at this level usually provides a 3 shift reduction.
Exceptional
These items are really advanced or rare items. Hard to produce. Armour at this level usually provides a 2 shift reduction.
Good
These items are very good examples of their kind. They usually benefit craftsmen or specialists in specific situations. Weapons usually get +1 to damage if a hit is scored. Armour at this level usually provides a 1 shift reduction in damage done.
Standard
This is the baseline item. If you have a skill that generally requires tools or a weapon, this is the quality you have it at. Makes you able to use the skill but no more than that.