''This "idea" is being tested. Changes can be frequent. You are free to use this, and you can always provide me with ideas! I am @Lord Byte ═🔐═#0657 on Discord.''
 
''This "idea" is being tested. Changes can be frequent. You are free to use this, and you can always provide me with ideas! I am @Lord Byte ═🔐═#0657 on Discord.''
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Forever your shield is a role-playing "game" meant for a dom (gentle protective dom initially) and sub dynamic (using the Fate Core system).  The general idea is that the dom is sort of protector for his charge, the sub. Whether called into existence by a higher being or transported, he's unequivocally bound to his charge. Their bond is mysterious but very powerful. As long as the "Shield" protects and aids his "Charge", the Charge's affection and bond between them will in turn heal and restore any damage or consequences the Shield suffered. The Charge is the Hero of the story, and the Shield should never take center stage, but he can aid and abet, teach and advise, as long as the final choice rests firmly with the Charge.  Any mistakes made, or consequences suffered by the Charge will tend be taken by the Shield. (Anything from interposing between the "damage",  taking the consequences, or overtly protective actions undertaken by the Shield to prevent failure, will cause "stress". Stress that can be restored between scenes by pleasing the Shield (and each other).
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Forever your shield is a role-playing "game" meant for a dom (gentle protective dom initially) and sub dynamic (using the [[Fate Core]] system).  The general idea is that the dom is sort of protector for his charge, the sub. Whether called into existence by a higher being or transported, he's unequivocally bound to his charge. Their bond is mysterious but very powerful. As long as the "Shield" protects and aids his "Charge", the Charge's affection and bond between them will in turn heal and restore any damage or consequences the Shield suffered. The Charge is the Hero of the story, and the Shield should never take center stage, but he can aid and abet, teach and advise, as long as the final choice rests firmly with the Charge.  Any mistakes made, or consequences suffered by the Charge will tend be taken by the Shield. (Anything from interposing between the "damage",  taking the consequences, or overtly protective actions undertaken by the Shield to prevent failure, will cause "stress". Stress that can be restored between scenes by pleasing the Shield (and each other).
    
==Setup==
 
==Setup==
Both should agree on a world and setting, the Shield should take charge of the GMing duties, and thinking up adventures, but you can (and should) work cooperatively on a setting.  Most rules stay as in Fate Core. Skill list gets adapted to the setting and a few skills will get changed as detailed below.  Fate points get renamed to "Bond" points.  
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Both should agree on a world and setting, the Shield should take charge of the GMing duties, and thinking up adventures, but you can (and should) work cooperatively on a setting.  Most rules stay as in [[Fate Core]]. Skill list gets adapted to the setting and a few skills will get changed as detailed below.  Fate points get renamed to "Bond" points.  
       
* '''Loving whisper''' Once per session, at the cost of a Bond point, you can reduce the severity of a moderate consequence to your Shield to a mild consequence, or erase a mild consequence altogether.  ''A whisper, a caress,... is all your Shield needs to bite through the pain!''
 
* '''Loving whisper''' Once per session, at the cost of a Bond point, you can reduce the severity of a moderate consequence to your Shield to a mild consequence, or erase a mild consequence altogether.  ''A whisper, a caress,... is all your Shield needs to bite through the pain!''
 
* '''I need your strength''' Once per scene, for a Bond point, the Shield will lend you his strength, encouraging you, holding you lovingly, or simply being there is all you need for a +2 boost to your next two skill rolls. ''A bead of perspiration rolls over your face, as you try to shape the magical energy, but suddenly you feel his hand on your arm, a gentle squeeze, and it's as if his strength flows into you... And as the magic starts taking form, you simply know how it all fits together, it's easier now!''  
 
* '''I need your strength''' Once per scene, for a Bond point, the Shield will lend you his strength, encouraging you, holding you lovingly, or simply being there is all you need for a +2 boost to your next two skill rolls. ''A bead of perspiration rolls over your face, as you try to shape the magical energy, but suddenly you feel his hand on your arm, a gentle squeeze, and it's as if his strength flows into you... And as the magic starts taking form, you simply know how it all fits together, it's easier now!''  
Exception encountered, of type "Error"