Difference between revisions of "Item Creation"
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Revision as of 14:02, 20 September 2017
Item Properties
Items can have several properties. To balance things out each one will have a commensurate cost and together will form a TN to acquire.
- Property: A property is an always on property of the item or weapon. They're usually less powerful than aspects or stunts, or have drawbacks (some simply increasing the cost)
- Aspect: An aspect of an item. An aspect of an item has a once per session free invoke (or until the GM says they refresh, if enough time has passed between scenes). This can be invoked by opposition or the GM too (for negative ones).
- Stunt: A stunt breaks the rules. Items can have stunts, this is how we allow items to do things (or allow players to do things) they otherwise can't. Some items have skills that are unavailable to players.
- Skill: Items can have one or more skills, they are limited by what they are though. (So even if a remote controlled wheeled drone has an Athletics rating, to go fast and evade things, it can't use it to jump.)
Costs:
- Property: Go from +2 (strongly positive) to -2 (strongly negative) though more around the 0 or 1 range.
- Aspect: Go from +2 (strongly positive) to -2 (strongly negative), depending on how situational they are
- Stunt: Go from +2 to +5 depending on how rule breaking and applicable they are. Being Fate-point driven can make them cheaper (-2) as is situationality. The further up a stunt chain they feel, the more expensive they should be.
- Skill: 1 for 1 basis. Most items won't have very high scores, and are usually limited in their use. Use "Limited" properties to lower the cost if it's a very narrow field (ie it cannot do much of what someone else could with the skill).
Examples
Night vision goggles: They are about 200 dollar online. That's 3 on the requisition table. Aspect: "Can see in the dark" (2) With the free invoke, even a free invoke of the GM on "Darkness" can be evaded, any further invokes should give you fatepoints you can immediately use to invoke the aspect.
Walkie-Talkies: they are about 20 to 50 dollars online, so requisition 0 to 1 Skill: Radio communication: 2 (2) Aspect: Battery powered (-1), and possibly Cheap (-1) Cost: 1 or 0
Tactical Headset communicators: Skill: Radio communication : 3, Aspect: Hardened communication (1), Internal Battery (-1) Cost: 3