Difference between revisions of "WB C CP"
From Lord Byte's Worlds
Line 8: | Line 8: | ||
:'''We all lift together''' You are proficient with all improvised weapons deal and they can deal up to 1d6 damage, upon the Narrator's discretion. The normal range of throwing them also increases to 30 feet, but the maximum stays 60 feet. | :'''We all lift together''' You are proficient with all improvised weapons deal and they can deal up to 1d6 damage, upon the Narrator's discretion. The normal range of throwing them also increases to 30 feet, but the maximum stays 60 feet. | ||
:Additionally you can add your proficiency modifier to your Strength when determining your carrying capacity, and you can carry one additional bulky item and one additional Supply. | :Additionally you can add your proficiency modifier to your Strength when determining your carrying capacity, and you can carry one additional bulky item and one additional Supply. | ||
− | :'''Natural Barterer.''' You are used to handling transactions without currency, and can appraise the relative worth of many items. When bartering, haggling, or negotiating an exchange of goods, you gain an expertise die on Intimidation and Persuasion checks, and you may always choose which ability score to use for these rolls (Intelligence, Wisdom, or | + | :'''Natural Barterer.''' You are used to handling transactions without currency, and can appraise the relative worth of many items. When bartering, haggling, or negotiating an exchange of goods, you gain an expertise die on Intimidation and Persuasion checks, and you may always choose which ability score to use for these rolls (Intelligence, Wisdom, or Charisma). |
− | Charisma). | + | |
:'''Languages.''' You can speak, read, write, and sign your country's language and Undercity patois, as well as Punter slang (a way to talk about illegal activities by exchanging certain terms for other similar words (rhyming or innocent synonyms and euphemisms)). Those that understand Thieves' Cant can understand this too. | :'''Languages.''' You can speak, read, write, and sign your country's language and Undercity patois, as well as Punter slang (a way to talk about illegal activities by exchanging certain terms for other similar words (rhyming or innocent synonyms and euphemisms)). Those that understand Thieves' Cant can understand this too. | ||
[[Category:Waveborn Cultures]] | [[Category:Waveborn Cultures]] |
Revision as of 21:32, 12 March 2023
Canal Punter
Canal Punters are almost a nation onto itself, living on or near the many canals crisscrossing Aridea (and quite a few other cities). The constant supply and demand of goods that flow in and out of the cities can be rapidly transported from the city to the many ships in the harbor and back. This also includes a steady supply of less than legal materials and goods that are hidden in plain sight among the many other goods, or find a "forgotten" hidey-hole or watertight bag slung under the vessel. They are known to cover for each other, the fact that they are both Canal punters enough cause to give help each other slip away from the authorities.
Those that grew up among the Canal punter community share the following traits:
- The boat life. The daily handling of the Canal punt has given you proficiency in water vehicles up to Huge size (like a Rowboat, Punt or small Barge). When commanding such a vehicle they increase their speed by 10ft / 1mph.
- Strong Swimmer. You gain an expertise die on Athletics checks related to swimming.
- One of many. You gain an expertise die on Stealth checks when commanding a water vehicle in a harbor or canal (up to Huge size) or when hiding something aboard.
- We all lift together You are proficient with all improvised weapons deal and they can deal up to 1d6 damage, upon the Narrator's discretion. The normal range of throwing them also increases to 30 feet, but the maximum stays 60 feet.
- Additionally you can add your proficiency modifier to your Strength when determining your carrying capacity, and you can carry one additional bulky item and one additional Supply.
- Natural Barterer. You are used to handling transactions without currency, and can appraise the relative worth of many items. When bartering, haggling, or negotiating an exchange of goods, you gain an expertise die on Intimidation and Persuasion checks, and you may always choose which ability score to use for these rolls (Intelligence, Wisdom, or Charisma).
- Languages. You can speak, read, write, and sign your country's language and Undercity patois, as well as Punter slang (a way to talk about illegal activities by exchanging certain terms for other similar words (rhyming or innocent synonyms and euphemisms)). Those that understand Thieves' Cant can understand this too.