EVIL Base
Contents
Rooms
Barracks
A big open space, a table and some chairs. the sidewalls are filled with small areas divided by curtains with metal beds and a storage footlocker. There's even an oversized fluffy basket-like thing, you wonder how Malphas got that there. It leads to the control room, and on the other side a small bathroom and the kitchen.
- Expansion Can be expanded to 20 requiring Craft TN 2 and 100 units of Raw resources, and 20 days of manpower.
- Luxury Can be made more luxurious for 80 units Raw resources and 10 units Tech components. Giving you separate rooms and a functional console and screen large enough to watch videos or play videogames as well as sofas and comfy seats.
Kitchen
The kitchen has 2 tables, each with 4 chairs. It's spacious enough, but sparse on equipment. An electronic oven and induction cooking plate, a steam-cooker and a heating closet. There's a door to a big walk-in freezer, which was empty last time. There's two huge fridges side by side. Several cabinets are filled with cans, crackers and other nonperishables. There's also a big sink, and a watertank that seems to have a well somewhere deeper.
===Control room=== Malphas sits there, the machine humming slightly. The console seems to be on some map of the area. In quick succession you see calculations pass by, areas zoomed in on, datasets browsed. The control room is very bare-bones apart from Malphas and the console. Lots of cables lying around in the huge empty space, the largest room yet. There's a small ante-room with access to the Fusion generator, probably to set up defenses, that leads to the hallway which in turn leads to the armory, the storage areas and the workshop, the storage areas further leading to the cave system and the exit.
Generator room
The generator room is a small room attached to the ante-chamber. The generator is a small KY-15 Fusion Generator, rated at 2000Kw (100 units of power). It's normal fuel usage is 2 units of Fuel, normally Helium 3, but a certain distillate from carbon fuels can be used in a pinch, though it tends to wear down the generator fast.
Anteroom
Relatively small room. Made as a waiting / guard room for the key part of the base. Not decorated at the moment, only bare concrete and lighting.
Armoury
The armoury holds most types of basic weapons and some generous amounts of ammunition, as well as a basic gunsmith bench and tools, an electro-forge, hammerer and a bullet-press.
Workshop
The workshop holds most common tools, electronic and otherwise, a few workbenches, a CNC milling machine, a forge, and a cementmixer. Apart from that it's rather bare-bones, but it's quite large with lots of room for more equipment.
Storage
The Storage area is mostly concrete floors in the big caves outside of the base proper.
Hallways
The hallways connecting the base are rather bare-bones. Poured concrete and simple lighting.