EVIL Crafts
Craft covers anything related to creating, maintaining non-technological crafts. Anything from woodworking, to building a wall, or from blacksmithing to charcoal sketching. Generally the moment it's powered, it defaults to Technologist. Anything artistic (music, Fine arts, dance,...) is part of this skill.
Overcome: The crafts skill allows you to create "crafts", presuming you have the time and tools you need.
Create advantage: You can use Crafts to create aspects representing features of a crafted object, pointing out useful features or strengths you can use to your advantage (Solid Construction, Beautiful flourish) or a vulnerability for you to exploit (Flaw in the woodwork, Hasty Work). Creating Crafts advantages can also take the form of quick and dirty sabotage or jury-rigging crafted objects in the scene.
Attack: Craft is seldom used to attack, except maybe in rap-battles or dance-offs.
Defend: Defending crafts or works of arts is generally more of a Rapport thing.
Stunts
- Gifted You are gifted and have a natural ability with the Arts. You can use the general skill as if it was a specialization, as long as it's art-related.
- Musical Genius From a young age creating music and learning new instruments came natural to you. You can use the general skill as a specialization as long as it is music-related.
- Great Improviser Your skill in creating tools has given you a great eye in finding the perfect alternative when proper tools aren't available. You can supply yourself or an ally with the required tools given a bit of time, without either of you having access to the proper tools (imprisoned,...).