EVIL Loot

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Loot

Loot, items, weapons, armour have a level. Depending on their level they have certain bonuses.

Loot Levels

Loot Levels
Artefact One of a kind, no real limit.
Legendary +2 to a skill, 2 aspects or a stunt, can add 1 addition stunt or aspect for 1 trouble (up to two times)
Epic +1 to a skill, 2 aspects or a stunt, can add 1 additional aspect one for 1 trouble
Exceptional +1 to a skill, 1 aspect, can add 1 additional one for 1 trouble
Good Get a +1 to certain aspect or specific use of a skill of skill (Aspect weapons fall under this)
Standard The standard for using the skill properly. Usually you have these tools available under normal circumstances (a basic gun or toolbox).

Artefact

Usually have their own stat-lines, sometimes even skills,... These things are one-of-a-kind items and usually have a huge drawback to their usage.

Legendary

These items are exceptionally rare, only the best Legendary craftsmen can construct these, and will usually be so incredibly hard to make they only succeed in making one or no more than a few. Armour at this level usually provides a 3 shift reduction and a special stunt or aspect.

Epic

This items are very rare. They're the best of their kind, or simply too difficult or expensive to construct in large numbers. Armour at this level usually provides a 3 shift reduction.

Exceptional

These items are really advanced or rare items. Hard to produce. Armour at this level usually provides a 2 shift reduction.

Good

These items are very good examples of their kind. They usually benefit craftsmen or specialists in specific situations. Weapons usually get +1 to damage if a hit is scored. Armour at this level usually provides a 1 shift reduction in damage done.

Standard

This is the baseline item. If you have a skill that generally requires tools or a weapon, this is the quality you have it at. Makes you able to use the skill but no more than that.